Originally Posted by UltraMega
There's really only two platforms here... xbox, which is tuned to work well with DX as an API so devs can just use DX with xbox and get good console results, so they don't have to do much to retune it for windows, if any... and that just leaves PlayStation which has it's own API that is superior to vulkan (for playstation at least). No dev would use vulkan on PS over the PS APIs that sony provides them. At this point its safe to assume that devs are pretty comfortable with the two APIs.
The Playstation 4 is running FreeBSD with a platform specific version of OpenGL. All things being equal, even on a streamlined platform Vulkan runs lower level and thus will out preform openGL. I guaranty the next XBONE will be running DX12 because the current one already is, albeit in limited fashion, and DX12 is another lower level API. The next PeasantStation will have to run Vulkan just to be competitive because OGL ain't. And besides, you may have noticed that AMD hardware has an edge in Vulkan benchmarks compared to NVIDIA up until very recently, and AMD is providing the chip.
Originally Posted by UltraMega
Again, nothing against vulkan for gaming on Linux, I just think it's a huge waste of time for valve to get so invested in gaming on Linux after their big steam OS push failed so hard. If devs that actually make games want to use it, I'm all for it though realistically I don't see it gaining a lot of traction. Vulkan will most likely remain a rarely used API. Unifying an API to work on so many different platforms is just not something I expect to see good results from with an open source team. I definitely appreciate the reasoning behind it, just don't see it working out. It's asking too much for a pro-bono API.
Linux runs a small thing you may have interacted with called THE INFRASTRUCTURE. And now internet enabled Crockpots(not kidding). Don't underestimate the results possible when financial interests converge.
Originally Posted by JackCY
In other words you're better off running Windows or a Windows version over Wine etc. than straight up native Linux.
No, it means that a fair number of Linux native ports are half-assed. After all, most of them are actually WINEbottles bundled together into something that Steam can use. On the other hand, a few things mentioned in the comments on the original article are that several WinXP games seem to run better in WINE on Linux than they do on WIndows10. Likewise, the point of the article is that Proton has revealed a few cases where the Linux port was farted out and the result is again the Windows version runs better through DXVK than the native port which is almost always opengl. But it goes both ways, like in CITIES: SKYLINES the native Linux version runs noticeably smoother, but eats up a bit more system ram in the process.
All of this was expected. Linux is less than 1% of Steam. Thank's to Apple's idiocy with METAL, among lots of other issues, I'm rather hopeful that we'll be picking up some disenchanted Apple cultists for Team Penguin, combined with those Windows refugees that can escape now that Valve has opened the door. The Year of the Linuux Desktop you keep hearing about is the year we overtake Apple, and that could be as little as five years by my count. Maybe closer to ten, but you never know, Microsoft might step up the douchbaggery.