[Nvidia] DLSS boosts Port Royal Benchmark performance by up to 50% - Page 3 - Overclock.net - An Overclocking Community

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[Nvidia] DLSS boosts Port Royal Benchmark performance by up to 50%

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post #21 of 49 (permalink) Old 02-07-2019, 10:08 PM
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Quote: Originally Posted by UltraMega View Post
NVidia is running the game super sampled in their data centers to build up a DLSS profile for each application that supports it. The games run at a low resolution locally and use that data to upscale. A smart upscaler is exactly what it is until and unless NVidia decides to ever implement DLSS 2x which they probably won't.

To be clear, absolutely nothing about DLSS does any local super sampling. That notion is completely false.
Are you high?
Did you read what I wrote?
Did I say otherwise than what you said?

Also again, what you said, is a complete simplification of what they do, which you are definitely not correct. Just calling it a local upscaler is like saying bread is just wheat, nothing more.


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post #22 of 49 (permalink) Old 02-07-2019, 10:32 PM
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Quote: Originally Posted by Defoler View Post
Are you high?
Did you read what I wrote?
Did I say otherwise than what you said?

Also again, what you said, is a complete simplification of what they do, which you are definitely not correct. Just calling it a local upscaler is like saying bread is just wheat, nothing more.
You did not say that outright but the way you said it sounded like that might have been what you were thinking. I just wanted to clarify. That said, yes, it is a local upscaler, one that uses information derived from Nvidias DLSS process. It could be used in other ways but nothing does yet. The only thing up for debate is your level of bewilderment by Nvidia's process. To me, it's not a bad idea or anything but not nearly as impressive as Nvidia want's us to believe.

But be offended though if you must.


Watch Dogs 2, though not a great game, does have at least one pretty cool feature. The game calls it temporal filtering for some reason but basically Watch Dogs 2 allows for checker-boarding on PC which (as someone who played Watch Dogs 2 on PC in 4K) is completely undistinguishable from non checker-boarding 4K and runs at double the FPS. Your eyes cannot see the negative effects of checker-boarding in motion, only in stills and even then it's tough to see. DLSS is a nice AA option, as are many others, but its not even close to as good as just plain old checker-boarding is. If more games on PC had that option we wouldn't even be talking about DLSS. It takes way too much to get going, Nvidia has to data mine the info for a while first, then your GPU needs to have separate non-raster capable cores to process it. It's a super inefficient way of doing something that checker-boarding does better.


https://www.geforce.com/whats-new/gu...oral-filtering

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Last edited by UltraMega; 02-07-2019 at 10:46 PM.
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post #23 of 49 (permalink) Old 02-08-2019, 12:12 AM
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"DLSS Boosts" visible edge flicker by more than what you would get by just upscaling (from a slightly higher resolution than the base used in DLSS).
"DLSS Boosts" the price of your GPU silicon (no mainboard or RAM) by 50% on its own, and by 100% if you include the full RTX suite that is currently forced on anyone looking to buy a new Nvidia GPU.
"DLSS Boosts" absolutely nothing in games released prior to 2019, or the majority of games after 2019 (There may be some exceptions but chances are your favorite games will never have DLSS support).

Last edited by ILoveHighDPI; 02-08-2019 at 12:17 AM.
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post #24 of 49 (permalink) Old 02-08-2019, 12:24 AM
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have Nvidia allowed building your own DLSS profile though? local training sounds kinda fun, plus Nvidia could just "fish" the results from you and add it as their own.

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post #25 of 49 (permalink) Old 02-08-2019, 12:51 AM
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Quote: Originally Posted by epic1337 View Post
have Nvidia allowed building your own DLSS profile though? local training sounds kinda fun, plus Nvidia could just "fish" the results from you and add it as their own.
You're suggesting some sort of [email protected] solution to build up DLSS profiles? I think very few people would be interested in doing that, and if Nvidia proposed something like that they would seem very desperate. That would just be Nvidia asking people to do their work for them.

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post #26 of 49 (permalink) Old 02-08-2019, 12:55 AM
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as soon as i read "nvidia allowed" i spit diet cola on my screen.

Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
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post #27 of 49 (permalink) Old 02-08-2019, 05:06 AM
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Use of DLSS automatically fails the benchmark.
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post #28 of 49 (permalink) Old 02-08-2019, 08:33 AM
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Quote: Originally Posted by UltraMega View Post
You're suggesting some sort of [email protected] solution to build up DLSS profiles? I think very few people would be interested in doing that, and if Nvidia proposed something like that they would seem very desperate. That would just be Nvidia asking people to do their work for them.

yes, but it also makes it possible for DLSS to be used on more obscure games that are unlikely to get it.
so in this case, popular games will be done by Nvidia as usual, and those obscure games can be done by their own fanbase.

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post #29 of 49 (permalink) Old 02-08-2019, 11:35 AM
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Quote: Originally Posted by epic1337 View Post
yes, but it also makes it possible for DLSS to be used on more obscure games that are unlikely to get it.
so in this case, popular games will be done by Nvidia as usual, and those obscure games can be done by their own fanbase.

I mean... again I can't see anyone but the most hardcore Nvidia fanboys seeing this as a good thing. Doing their work for them, using our own hardware and electricity.

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post #30 of 49 (permalink) Old 02-08-2019, 11:44 AM
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Quote: Originally Posted by prjindigo View Post
Use of DLSS automatically fails the benchmark.
That makes sense, though.

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