[Nvidia] DLSS boosts Port Royal Benchmark performance by up to 50% - Page 4 - Overclock.net - An Overclocking Community

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[Nvidia] DLSS boosts Port Royal Benchmark performance by up to 50%

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post #31 of 49 (permalink) Old 02-08-2019, 01:14 PM
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Quote: Originally Posted by epic1337 View Post
yes, but it also makes it possible for DLSS to be used on more obscure games that are unlikely to get it.
so in this case, popular games will be done by Nvidia as usual, and those obscure games can be done by their own fanbase.
seriously, i have only so much diet coke to spit at my screen.

DLSS is nvidia's baby. there is no way, with them being the apple of graphics hardware, that they allow anything w/o their direct involvement - you know, quality control issues.

"what do you mean you want to install/use YOUR dlss package on OUR hardware?!?!"

any crowd sourcing is in AMD's wheelhouse.

Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
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post #32 of 49 (permalink) Old 02-08-2019, 01:30 PM
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Quote: Originally Posted by UltraMega View Post
I mean... again I can't see anyone but the most hardcore Nvidia fanboys seeing this as a good thing. Doing their work for them, using our own hardware and electricity.
erm, you make it sound like community contribution is a waste of resources.
but sure, only Nvidia users that are interested in obscure games would benefit from this, the others could just simply ignore DLSS altogether.

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post #33 of 49 (permalink) Old 02-08-2019, 01:57 PM
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I highly doubt that of ALLLLL the technology moves that UL has made under ownership of futuremark, this one, this very one, is the very first mistep because my GOD RTX IS A LIE. they are definitely privy to what is going on behind the scenes in the market more than AMD fanboys on a forum.

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post #34 of 49 (permalink) Old 02-08-2019, 02:55 PM
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Will DLSS turn out to be another boondoggle like physX? Consoles won't be using it, so what would motivate games developers to implement it?
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post #35 of 49 (permalink) Old 02-08-2019, 04:49 PM
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This is what I want to be seen compared against DLSS (9:19):




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post #36 of 49 (permalink) Old 02-08-2019, 05:27 PM
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Quote: Originally Posted by epic1337 View Post
erm, you make it sound like community contribution is a waste of resources.
but sure, only Nvidia users that are interested in obscure games would benefit from this, the others could just simply ignore DLSS altogether.
The really interesting thing is that AI image scaling is not an Nvidia owned technology. Every major TV manufacturer is currently implementing the same thing for 8K displays (and I'm sure we'll see it on 4K displays soon enough).
It would really be a waste to have dozens of companies training AI on the same subjects over and over, we should have a universal repository... Or maybe this will become a type of content war between publishers in the future.

This would probably be a good application for Cryptocurrency, if the content we want AI to upscale is nearly infinite then GPU mining would be a good way to make that happen (though I have no idea if the maths for Cryptocurrency and AI upscaling are at all compatible).
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post #37 of 49 (permalink) Old 02-09-2019, 02:24 PM
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Quote: Originally Posted by ILoveHighDPI View Post
The really interesting thing is that AI image scaling is not an Nvidia owned technology. Every major TV manufacturer is currently implementing the same thing for 8K displays (and I'm sure we'll see it on 4K displays soon enough).
The difference is that Nvidia is using a custom AI image upscaler for each game, not one for all content. TV's need one that works with everything so theoretically it cannot be as good for specific content.
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post #38 of 49 (permalink) Old 02-09-2019, 02:40 PM
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The industry had to pick a lot of these things up. If it's not in Consoles it will not be adopted.

What happened to:

1) Simultaneous Multi-Projection
2) NVIDIA VXAO

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post #39 of 49 (permalink) Old 02-09-2019, 07:43 PM
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So what I'm confused about is what we are exactly training to "learn". Do my results get stored in a server? Is there a DLSS info file somewhere within the program directory that keeps learning? How does it continuously improve and is that data stored with the user?

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post #40 of 49 (permalink) Old 02-09-2019, 09:14 PM
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Quote: Originally Posted by guitarmageddon88 View Post
So what I'm confused about is what we are exactly training to "learn". Do my results get stored in a server? Is there a DLSS info file somewhere within the program directory that keeps learning? How does it continuously improve and is that data stored with the user?
You run nothing other than the game when you play it. The game is run by Nvidia, Jensen to be exact in his backyard garage at 4K, the findings of which are compiled with their monthly PC Pro Drivers which you can use if you're subscribed to. Your card merely analyses those findings and runs that game on your 4K.

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