Originally Posted by skupples
early adopters of new tech have very little right to get angry about these kinds of things. Their ignorance to how these things typically roll out is their own fault, the only thing they can be mad at is themselves.
NV will only roll out these non RTX cards for 1-2 generations, until the tech is proved on a grand scale, or cemented 6 feet below like oh so many other techs from both companies.
However, didn't DLSS make a world of difference in FF15?
Thinking of the two titles off the top of my head, FF15 was a much less graphically pleasing game, with tons of aliasing, with weird resolution scaling issues.
Gamers' Nexus and also Hardware Unboxed discussed in detail why FF15 is not a good example. For one, their TAA implementation is bad, too blurry, so it makes DLSS's job easier when compared against it.
DICE's BF V TAA implementation on the other hand is quite good and how it should be. It also makes for a universal solution that you can then use with upscaling like Hardware Unboxed did, whereas DLSS is full of limitations depending on the RTX card you have and the resolution you want to play at and whether you can turn it on with ray tracing off (in BF V you can't).
Last edited by tpi2007; 02-21-2019 at 08:25 AM.