[TechSpot] Battlefield V DLSS Tested: Overpromised, Underdelivered - Page 6 - Overclock.net - An Overclocking Community

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[TechSpot] Battlefield V DLSS Tested: Overpromised, Underdelivered

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post #51 of 56 (permalink) Old 02-21-2019, 08:15 AM - Thread Starter
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Quote: Originally Posted by skupples View Post
early adopters of new tech have very little right to get angry about these kinds of things. Their ignorance to how these things typically roll out is their own fault, the only thing they can be mad at is themselves.

NV will only roll out these non RTX cards for 1-2 generations, until the tech is proved on a grand scale, or cemented 6 feet below like oh so many other techs from both companies.


However, didn't DLSS make a world of difference in FF15?

Thinking of the two titles off the top of my head, FF15 was a much less graphically pleasing game, with tons of aliasing, with weird resolution scaling issues.

Gamers' Nexus and also Hardware Unboxed discussed in detail why FF15 is not a good example. For one, their TAA implementation is bad, too blurry, so it makes DLSS's job easier when compared against it.

DICE's BF V TAA implementation on the other hand is quite good and how it should be. It also makes for a universal solution that you can then use with upscaling like Hardware Unboxed did, whereas DLSS is full of limitations depending on the RTX card you have and the resolution you want to play at and whether you can turn it on with ray tracing off (in BF V you can't).

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post #52 of 56 (permalink) Old 02-21-2019, 11:19 AM
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Quote: Originally Posted by Nukemaster View Post
In reply to EniGma1987's post about reflections.

Random google image search result from MDK2.
MDK2 was a funny and innovative shooter. The shooter genre doesn't seem to do funny and humorous anymore.
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post #53 of 56 (permalink) Old 02-21-2019, 12:17 PM
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Quote: Originally Posted by tpi2007 View Post
Gamers' Nexus and also Hardware Unboxed discussed in detail why FF15 is not a good example. For one, their TAA implementation is bad, too blurry, so it makes DLSS's job easier when compared against it.

DICE's BF V TAA implementation on the other hand is quite good and how it should be. It also makes for a universal solution that you can then use with upscaling like Hardware Unboxed did, whereas DLSS is full of limitations depending on the RTX card you have and the resolution you want to play at and whether you can turn it on with ray tracing off (in BF V you can't).


yet another reason why i'm glad I returned the 2080 n went with a used 1080ti. All this nonsensical software pimping being done is simply because they can't get the cards any faster otherwise.
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post #54 of 56 (permalink) Old 02-22-2019, 01:35 PM - Thread Starter
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After having seen the other analyses of the matter on-line, Steve from GN tried his best to find some redeeming quality about DLSS in BF V:



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post #55 of 56 (permalink) Old 02-22-2019, 02:12 PM
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Quote: Originally Posted by tpi2007 View Post
After having seen the other analyses of the matter on-line, Steve from GN tried his best to find some redeeming quality about DLSS in BF V:


https://www.youtube.com/watch?v=V5KeR_-9oCw
The screenshots with DLSS On definitely don't look as blurry in GN's video as they did in Hardware Unboxed's video.

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post #56 of 56 (permalink) Old 02-22-2019, 02:37 PM - Thread Starter
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Quote: Originally Posted by Telimektar View Post
The screenshots with DLSS On definitely don't look as blurry in GN's video as they did in Hardware Unboxed's video.

Most of Hardware Unboxed's tests with DLSS off were not conducted at 1440p like GN, but at 1685p (provides the same performance as 4K DLSS, but with much better visuals), so the differences will be more visible. They also tested different scenes and the presentation on screen was different.

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