Originally Posted by white owl
That's fine with me too...unless you have to spend 60% more to get it. I have no qualms with what Nvidia is doing, the issue is charging such a massive amount for it and having a poor implementation at the same time.
On top of the "the more you buy, the more you save" slogan (which wasn't/isn't true), they'll be saying '"saving you money by making you wait till Nvidia titles go on sale so you can finally appreciate the features you paid generously for".
Also I had no input on RPM, still don't...unless they were going to charge more for it.
If PRM provided a 50% performance increase with a 10% reduction in IQ isn't it possible to just down sample until you're at the same frame rate you'd have had without RPM and actually get better IQ? Just thinking out loud.
"The more you buy, the more you save" slogan was at GTC which is for their datacenter GPUs/Workstation which is true. The time saved with using GPU acceleration allows them to save money. Time is money for those customers. DxR isn't a nVidia feature, the hardware they provide has support for DxR. DxR was released with the re-release of Windows 10 version 1809 on November 13, 2018 and we had Battlefield V DxR reviews on the 14th with the game release on November 20, 2018. All silicon hardware pricing will go up either due to expensive R&D cost for performance gains or R&D for node shrinks.
When have we had a DirectX API release with more than 5+ titles at launch in the last decade. There are only slightly over 40 DirectX 12 titles which was released July 29, 2015.
Even Lisa Su was hinting at expensive 7nm parts at CES.
Lisa Su CES:
"Performance doubled every two years, and that was really good,”
“But frankly, life got a little more difficult. Over the last 10 years that trend has gotten slower. It places a significant premium on innovation.