[TheVerge]Valve is turning Steam Link into a personal cloud service that streams games anywhere - Page 2 - Overclock.net - An Overclocking Community

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[TheVerge]Valve is turning Steam Link into a personal cloud service that streams games anywhere

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post #11 of 40 (permalink) Old 03-15-2019, 01:26 AM
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Quote: Originally Posted by Chargeit View Post
So does this require a pocket knife and some tweezers?
no, just a crowbar and an orange jumpsuit.
you'll get all the other tools you'd need on the go.

trolling an adult is very dangerous, don't try it at home nor at work. you don't want to play tag with a rabid man.

Last edited by epic1337; 03-15-2019 at 01:31 AM.
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post #12 of 40 (permalink) Old 03-15-2019, 05:29 AM
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I wonder how well this would work with my Steam Link at a Holiday Inn on wifi on the other side of the country?

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post #13 of 40 (permalink) Old 03-15-2019, 05:41 AM
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This is great, but as DRM gets worse and the right to choose what you buy is lessened I think we'll be moving away from these models anyway. Centralized services offer up way too much censorship as is and because of that, many will gravitate away naturally.

I proudly oppose all legislation to destroy our freedoms and support anything to protect our privacy online and off.
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post #14 of 40 (permalink) Old 03-15-2019, 06:37 AM
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Hi,
Never liked streaming especially not a game where it's all about internet speed
Although in some cases like local network it is nice not to fill two... computers ssd/ hdd with the same games just to play them optimal

Gaming on cellphone is for the truly compulsive which there really is no hope for them

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post #15 of 40 (permalink) Old 03-15-2019, 07:03 AM
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It's hard for me to imagine this being enjoyable considering the latency. Depends on the person I guess... but no matter how good it is... there's always going to be latency if it's wireless. Maybe okay for RPGs and stuff where you can be half a second behind, but shooters not so much.

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post #16 of 40 (permalink) Old 03-15-2019, 07:07 AM
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Quote: Originally Posted by Omega X View Post
As long as collectors exist, there will be local copies.


Like music streaming for example. Its the biggest share of profit, but physical copy ownership only increased since it became a popular way to consume music.

You haven't bought the collectors edition for a lot of titles lately have you?

Most have all the cool collectible goodies still, but instead of a physical copy of the game itself you get a piece of paper with a download code


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post #17 of 40 (permalink) Old 03-15-2019, 07:37 AM
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Quote: Originally Posted by steelbom View Post
It's hard for me to imagine this being enjoyable considering the latency. Depends on the person I guess... but no matter how good it is... there's always going to be latency if it's wireless. Maybe okay for RPGs and stuff where you can be half a second behind, but shooters not so much.
Well, you're not going to be "half a second behind" unless either your connection is truly horrendous or you're very far away.

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post #18 of 40 (permalink) Old 03-15-2019, 09:53 AM
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Nice. I was just able to stream The Division 2 from my pc at home to my cellphone at work. It was totally playable. The only limiting factor was the fact a cellphones screen is way too small for such a complex game.

As for the system used I'm streaming from my backup rig since it's hooked up to a 16:9 monitor (main rig has a 21:9 so it's annoying to stream from). Rig has a R7 2700 and Rx 570 (picked up for the games and to play with). Used software encoding. (Net speed is 200/10 so my upload is a weak spot for me)

We have a few large tv's in here. Tomorrow I'm alone in the office. Think I'll test streaming to my phone and playing it on the 65". I have an xbox one s controller with me so I'll see where it goes.
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post #19 of 40 (permalink) Old 03-15-2019, 10:30 AM
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I don't think that this will be ultimately consumed by a lot of end-users. If I am that far away from home I'd just log into Steam on whatever device I wanted to play on. Even if it wasn't my machine...with Steam Guard it is decently safe to such things these days provided you remember to log out.

Granted it would be nice to use the horse power of my home rig and play some more CPU/GPU intense games, but...even if you could maintain 75Mbs through the entire Internet connection you are going to have issues with that much graphics data getting tossed around. For easy to run games it will probably be fine, though my laptop can run those anyway. I've done the in home streaming a few times and I haven't researched it deeply, but I've seen it consuming over 75% of a 1Gbs network on the few games I've tried it on according to Windows Task Manager. I would think it should be using more than that if I did the math, but I am guessing there is some compression. Though things can only be compressed so much.

However, I could see a publisher streaming out game files as they are needed instead of having the user download everything in one chunk. Perhaps a thing like EA boasts on Origin where you can start playing before the download finishes (but I've yet to see that actually work on any game on Origin).

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Last edited by Vagrant Storm; 03-15-2019 at 10:33 AM.
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post #20 of 40 (permalink) Old 03-15-2019, 01:02 PM
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Quote: Originally Posted by Vagrant Storm View Post
I don't think that this will be ultimately consumed by a lot of end-users. If I am that far away from home I'd just log into Steam on whatever device I wanted to play on. Even if it wasn't my machine...with Steam Guard it is decently safe to such things these days provided you remember to log out.

Granted it would be nice to use the horse power of my home rig and play some more CPU/GPU intense games, but...even if you could maintain 75Mbs through the entire Internet connection you are going to have issues with that much graphics data getting tossed around. For easy to run games it will probably be fine, though my laptop can run those anyway. I've done the in home streaming a few times and I haven't researched it deeply, but I've seen it consuming over 75% of a 1Gbs network on the few games I've tried it on according to Windows Task Manager. I would think it should be using more than that if I did the math, but I am guessing there is some compression. Though things can only be compressed so much.

However, I could see a publisher streaming out game files as they are needed instead of having the user download everything in one chunk. Perhaps a thing like EA boasts on Origin where you can start playing before the download finishes (but I've yet to see that actually work on any game on Origin).
This isn't meant to replace a gaming rig. It's meant to allow you to play games on devices that otherwise couldn't. You could also use it to show a game off without having to DL it.

I was able to stream from my house to my cellphone at work on a 200/10 connection. So at least in my limited testing 10 Mbps was enough to stream. I want to bring my link to work tomorrow to test it on the tv here. See how the stream holds up visually to a larger screen.

TBH, I don't see myself using this function outside of testing it though for now it's not costing anything so why not play with it.
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