[OC3D]Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56 - Page 2 - Overclock.net - An Overclocking Community

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[OC3D]Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

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post #11 of 130 (permalink) Old 03-15-2019, 06:41 PM
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Quote: Originally Posted by PontiacGTX View Post
Like physx?see how other engines or even havok achieve similar result without using nvidia propietary technology

Yea, exactly like PhysX except probably worse. With PhysX, Nvidia at least did really do something, they bought out Ageia which was a company that had started making dedicated physics cards. PhysX is really the rebranding of Ageia's tech into Nvidias umbrella. It was dumb and annoying for them to push it onto gamers the way they tried to, but it makes sense that they would try to do something with their inventment towards purchasing Ageia.


With ray tracing, Microsoft simply added the feature to DX12 and then Nvidia came along and tried to market it as an Nvidia only feature when its a totally agnostic DX12 feature. RTX = Nvidia branded ray tracing and not standard DX12 ray tracing, which is what the industry will have soon enough anyway and then it will just be all the more obvious that Nvidia tried to fool consumers that don't pay attention into thinking they invented ray tracing for games instead of just trying to brand an open platform feature as something specific to their brand.


You could then say, well Nvidia is first so for now RTX is a Nvidia only feature and technically that is true but RTX sucks right now so I'm not sure what Nvidia really gained from doing that. By the time it doesn't suck, they won't be the only ones doing it.


One question I have is, when AMD eventually releases cards designed for ray tracing, will the few RTX games stay RTX or will they get patched to support both? Or will AMD just be able to do RTX? Probably some time before we find out.

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post #12 of 130 (permalink) Old 03-15-2019, 07:33 PM - Thread Starter
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I think that RT will be "simulated" to look like real time RT without the performance hit but with the similar effect on global illumination, reflections, etc.
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post #13 of 130 (permalink) Old 03-15-2019, 07:44 PM
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Says "Rendered"? Is that the same as "running in real time"?
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post #14 of 130 (permalink) Old 03-15-2019, 07:50 PM
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It's real time. Ray Tracing was implemented in DX12 by M$ and Nvidia hijacked the name and open concept by saying but we have the #[email protected]%N^S&O*R Coreeesss.....

Crap (to me as a gamer) that was being used by Pro devs, which Nvidia recouped by turning around and selling the broken pro cards to gamers.

They bought this company in Israel so they can cram as many Pro cards in a million machines and have them go at lightning speed thanks to their new purchase. They don't care about gamers anymore.

Broken Pro cards will be sold to enthusiasts from now on and if you want the full chip broken cards expect to pay over $2500. If you can't, then you can go for the Ti for under $1500. What a deal.

If you want none pro cards, well you're now relegated to the low end tier cards that use to be in the 1050Ti class or below; you can get the 1660Ti or the 50 cards below that.

Nvidia curbed stomped the gamers that supported them all these years and it's the gamers who supported the $600 cards that need to be curbed stomped.

AMD saw what was happening and joined the bandwagon for the first time with their Pro Vegas I and II.

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post #15 of 130 (permalink) Old 03-15-2019, 08:14 PM
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Quote: Originally Posted by EastCoast View Post
@UltraMega

I think that RT will be "simulated" to look like real time RT without the performance hit but with the similar effect on global illumination, reflections, etc.
this!? cant think of what to search for a link but doesn't AMD have their own open source rt software that is simply underutilized? i know ive seen AMD GPUs and ray tracing before.

as far as the demo... im really not a fan of all the bloom and ambient occlusion, to me it just makes everything seem like it has its own light source and takes away from the true beauty of an engine. i almost always turn them off. certain titles in vorpx makes a difference sure but usually its off.

as per a performance hit, i mean with dedicated cores isnt there going to be something missing frame wise when you dont have them? or am i just out of my element here? can they not be replaced by compute power?

final note, truly happy to see cryengine implementing(or trying to, at least) rt. its a shame to see something requiring a brand(physx cough).

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post #16 of 130 (permalink) Old 03-15-2019, 09:16 PM
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Quote: Originally Posted by Gunderman456 View Post

They bought this company in Israel so they can cram as many Pro cards in a million machines and have them go at lightning speed thanks to their new purchase. They don't care about gamers anymore.
They certainly pay the lip service to gamers, but their actions tell a different story. It's as easy to see as when you go to their website and use their menus to try to find Geforce products, now hidden away in a corner behind AI AND DATA CENTER AND ;fart noises;

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post #17 of 130 (permalink) Old 03-15-2019, 09:26 PM
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Quote: Originally Posted by m4fox90 View Post
They certainly pay the lip service to gamers, but their actions tell a different story. It's as easy to see as when you go to their website and use their menus to try to find Geforce products, now hidden away in a corner behind AI AND DATA CENTER AND ;fart noises;
Sad, when the new consoles with their 8 Core Ryzen 2 and 24 (shared?) GB RAM with Navi 20? start natively bundling keyboard/mice with PC type I/Os the PC game is over since why put up with the hassle and the fleecing when you can buy a $400 console you can plug into your monitor or TV and play with your keyboard and mouse. No need to upgrade, get fleeced and worry on whether you can still play your games down the road. That console will play 1440p 144Hz no problem let alone 1080p 60Hz at over 100+fps which 90% of the people own anyway.

Heck, I'll be tempted at that point and the PC Master Race will be over.

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post #18 of 130 (permalink) Old 03-15-2019, 09:52 PM - Thread Starter
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Quote: Originally Posted by nonametoclaim View Post
this!? cant think of what to search for a link but doesn't AMD have their own open source rt software that is simply underutilized? i know ive seen AMD GPUs and ray tracing before.

as far as the demo... im really not a fan of all the bloom and ambient occlusion, to me it just makes everything seem like it has its own light source and takes away from the true beauty of an engine. i almost always turn them off. certain titles in vorpx makes a difference sure but usually its off.

as per a performance hit, i mean with dedicated cores isnt there going to be something missing frame wise when you dont have them? or am i just out of my element here? can they not be replaced by compute power?

final note, truly happy to see cryengine implementing(or trying to, at least) rt. its a shame to see something requiring a brand(physx cough).
Crytek has been dabbling with SVOTI found in Kingdom Come Deliverance.
And, there is Polyphony Digital using ray tracing for their next version of Grand Tursimo game. Right now they are "simulating" RT in their replays and this is on PS5!

Example:


So I really do believe with enough R/D real time RT will be meaningless and about as valued as physx is today.


Quote: Originally Posted by Gunderman456 View Post
Sad, when the new consoles with their 8 Core Ryzen 2 and 24 (shared?) GB RAM with Navi 20? start natively bundling keyboard/mice with PC type I/Os the PC game is over since why put up with the hassle and the fleecing when you can buy a $400 console you can plug into your monitor or TV and play with your keyboard and mouse. No need to upgrade, get fleeced and worry on whether you can still play your games down the road. That console will play 1440p 144Hz no problem let alone 1080p 60Hz at over 100+fps which 90% of the people own anyway.

Heck, I'll be tempted at that point and the PC Master Race will be over.
That's a straight up nuclear option isn't it?
AMD would have one awesome mid-range APU that would beat a 1660 with a i5.
Not saying that day will come. But your forward thinking might scare a few.

Last edited by EastCoast; 03-15-2019 at 10:02 PM.
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post #19 of 130 (permalink) Old 03-15-2019, 09:59 PM
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Quote: Originally Posted by EastCoast View Post
That's a straight up nclear option isn't it?
AMD would have one awesome mid-range APU that would beat a 1660 with a i5.
Not saying that day will come. But your forward thinking might scare a few.
It better scare Asus, AsRock, Gigabyte, MSI, etc... etc... These greedy companies are also upping the anti when a top tear gaming mobo was ~$250 now they are at $500-$600+. They made marijuana legal worldwide and these companies are smoking to much weed. No one notices or says anything either. Companies repeatedly collude on RAM (affects SSDs, Video Cards and RAM prices) and HDD prices and all we get is bend over as "enthusiast" keep buying. They colluded on TVs but never been caught for monitors, I would have thought that would have also been a logical step. It's amazing how greed has almost affected every PC component and "enthusiasts" keep buying. Yes, they tell you that it's none of your business how the more money then brains crowd spend their money. They're not hurting anything.

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post #20 of 130 (permalink) Old 03-15-2019, 10:05 PM - Thread Starter
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Quote: Originally Posted by Gunderman456 View Post
It better scare Asus, AsRock, Gigabyte, MSI, etc... etc... These greedy companies are also upping the anti when a top tear gaming mobo was ~$250 now they are at $500-$600+. They made marijuana legal worldwide and these companies are smoking to much weed. No one notices or says anything either. Companies collude on RAM (affects SSDs, Video Cards and RAM prices) and HDD prices and all we get is bend over as "enthusiats" keep buying.
I can't find the article but AMD appears to be incorporating HBM on the MB for the new APU skus some how. That would shake MB manufactures real good as a wake up call. If that turns out to be true.

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