[OC3D]Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56 - Overclock.net - An Overclocking Community

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[OC3D]Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

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post #1 of 125 (permalink) Old 03-15-2019, 03:15 PM - Thread Starter
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[OC3D]Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56




Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

https://www.overclock3d.net/news/sof...JUrvjY6sZAjcUQ

Very interesting and a impressive demo to say the least.

Last edited by EastCoast; 03-15-2019 at 03:29 PM. Reason: Corrections
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post #2 of 125 (permalink) Old 03-15-2019, 03:28 PM
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But I neeeds those tensor coresssss.........

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post #3 of 125 (permalink) Old 03-15-2019, 03:31 PM - Thread Starter
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I wouldn't hold my breath when something like this tech demo is "downloadable". If crytek is cooking up something for 2020 we will see more about it soon enough.
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post #4 of 125 (permalink) Old 03-15-2019, 03:40 PM
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post #5 of 125 (permalink) Old 03-15-2019, 03:47 PM
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Correct reflections make a big difference in immersion for me. The current screen space techniques don't always look quite right.

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post #6 of 125 (permalink) Old 03-15-2019, 04:49 PM
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Quote: Originally Posted by littledonny View Post
Correct reflections make a big difference in immersion for me. The current screen space techniques don't always look quite right.
And this demo looks stupidly right!

Quote: Originally Posted by Gunderman456 View Post
But I neeeds those tensor coresssss.........
With tensor cores, this demo would probably run much better.

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post #7 of 125 (permalink) Old 03-15-2019, 05:04 PM
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Quote: Originally Posted by ToTheSun! View Post
And this demo looks stupidly right!


With tensor cores, this demo would probably run much better.
I would like to see this video on a VEGA 64 or a Radeon VII.

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post #8 of 125 (permalink) Old 03-15-2019, 05:06 PM
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Well this just make Nvidia look extra silly. Branding ray tracing as an Nvidia only feature was a mistake for Nvidia that will bite them later on... since its... ya know... not.

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post #9 of 125 (permalink) Old 03-15-2019, 05:14 PM
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Quote: Originally Posted by UltraMega View Post
Well this just make Nvidia look extra silly. Branding ray tracing as an Nvidia only feature was a mistake for Nvidia that will bite them later on... since its... ya know... not.
Like physx?see how other engines or even havok achieve similar result without using nvidia propietary technology
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post #10 of 125 (permalink) Old 03-15-2019, 05:41 PM
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I want to download and try this demo. Yesterday, please.

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