[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs! - Page 2 - Overclock.net - An Overclocking Community

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[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs!

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post #11 of 86 (permalink) Old 03-18-2019, 04:55 PM
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Quote: Originally Posted by nonametoclaim View Post
shady coincidence indeed. kinda figured this was coming anyways after Titan V was able to run RT and then the cryengine demo came out(hoping more developers jump on the engine, either way crysis 4 with RT high will melt PCs until year 2250).

guess we need something with DXR and Real time RT to do a proper Radeon vega 56/64/VII vs GTX/RTX 1070/1080/2080 comparison
Once the DxR drivers are out Port Royal can be run. We already saw how horrible the Titan V did compared to the RTX series. The GTX 1080 Ti will be worse.

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post #12 of 86 (permalink) Old 03-18-2019, 05:08 PM
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Yep this is to show just how bad your Pascal is at Ray tracing. You will want to go buy a new RTX now after comparing apples to apples

I smell a tesselation like scam incoming. I have a feeling this will be Nvidia taking charge and getting Ray tracing done in a way it will run even worse for AMD.

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post #13 of 86 (permalink) Old 03-18-2019, 05:11 PM
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Quote: Originally Posted by dagget3450 View Post
Yep this is to show just how bad your Pascal is at Ray tracing. You will want to go buy a new RTX now after comparing apples to apples
So you can go from a skateboard to a scooter?

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post #14 of 86 (permalink) Old 03-18-2019, 05:13 PM
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Quote: Originally Posted by Hwgeek View Post
so it's so stupid for Dev's to support RTX while DXR is the future(consoles).
Well, Crytek will be supporting RT cores. Stupid or not, the performance delta might still be there. All that's left to be seen is how big it is and whether or not their engine is more efficient than competitors' at raytracing.

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post #15 of 86 (permalink) Old 03-18-2019, 05:20 PM
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Don't be surprised if you see some sort of ray tracing in next gen consoles.
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post #16 of 86 (permalink) Old 03-18-2019, 05:43 PM
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Quote: Originally Posted by Hwgeek View Post
I think many Dev's show them what they think about RTX vs DXR and NV had to come down from the tree.
RTX cards are irrelevant in market share so it's so stupid for Dev's to support RTX while DXR is the future(consoles).
You do realize RTX is just a platform with DxR enhanced libraries, VKRay and OptiX. Battlefield V, Metro Exodus, Port Royal and future titles like Atomic Heart are just waiting on AMD to release either DxR enabled drivers for Vega or they will release DxR with another generation. Thanks to DxR developers can easily add support to current DX 12 titles.

Crytek's new engine doesnt use DxR for Ray Tracing, uses SVOGI: https://docs.cryengine.com/plugins/s.../view/25535599

When AMD releases their RT hardware they'll also have enhanced libraries for DxR.

https://gpuopen.com/gaming-product/a...s-ags-library/

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post #17 of 86 (permalink) Old 03-18-2019, 06:09 PM
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Quote: Originally Posted by Hwgeek View Post
https://www.anandtech.com/show/14100...ity-and-unreal


So looks like DXR is coming for Pascal and new GTX 1660/Ti!

Who wan't to guess what AMD is planing with their Compute power on Polaris and Vega 56/64/VII?

Interestingly, the slide you posted got altered to obviously include the Titan V. This does lend some credence that this is a quick response to the Crytek demo.

The source article hosts this picture:

Click image for larger version

Name:	GDC_Update_FINAL-page-019.jpg
Views:	10
Size:	319.3 KB
ID:	260042


For those who remember the discussion about the 1060 3GB being an unbalanced card, there you go, no DXR for you. But the point goes farther than that, the RTX 2060 only has 6 GB for its horsepower, less than all the other cards in its surroundings performance-wise, the 1070, 1070 Ti, 1080, Vega 56 and 64, and has to cope with the full RTX effects. It's the same story again, only more expensive.


Anyway, now we'll get to see what can visually be achieved without RTX cores and whether it actually makes a meaningful difference one way or another during gameplay.



Last edited by tpi2007; 03-18-2019 at 06:18 PM.
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post #18 of 86 (permalink) Old 03-18-2019, 06:24 PM
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Quote: Originally Posted by tpi2007 View Post
Interestingly, the slide you posted got altered to obviously include the Titan V. This does lend some credence that this is a quick response to the Crytek demo.

The source article hosts this picture:

Attachment 260042


For those who remember the discussion about the 1060 3GB being an unbalanced card, there you go, no DXR for you. But the point goes farther than that, the RTX 2060 only has 6 GB for its horsepower, less than all the other cards in its surroundings performance-wise, the 1070, 1070 Ti, 1080, Vega 56 and 64, and has to cope with the full RTX effects. It's the same story again, only more expensive.


Anyway, now we'll get to see what can visually be achieved without RTX cores and whether it actually makes a meaningful difference one way or another during gameplay.
We already saw the result with Port Royal and Metro Exodus when it comes to DxR. They should of done this from the beginning to show the benefits of RT cores.

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post #19 of 86 (permalink) Old 03-19-2019, 01:38 AM - Thread Starter
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Looking in the Test images- can it be that the Performance uplift of turing RTX 2080 (W/O RT cores) over Pascal GTX 1080Ti comes from FP16 2:1? (20,137 GFLOPS FP16 on RTX 2080 vs 11,340 GFLOPS FP32 on 1080Ti)
Also we already know that RT need very fast memory with low latency- so lets wait to see how this limited RT affect will perform on Pascal vs Vega 56/64 and Radeon VII with HBM and FP16 2:1.
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post #20 of 86 (permalink) Old 03-19-2019, 01:50 AM
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Quote: Originally Posted by WannaBeOCer View Post
Crytek's new engine doesnt use DxR for Ray Tracing, uses SVOGI: https://docs.cryengine.com/plugins/s.../view/25535599
Is there an ELI5 on the practical differences between what is done in, say, Metro Exodus and a game with SVOGI?

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