[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs! - Page 3 - Overclock.net - An Overclocking Community

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[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs!

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post #21 of 86 (permalink) Old 03-19-2019, 05:02 AM
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So to me this lends itself to having various settings for RT. Ultra, high, medium, low etc....etc....
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post #22 of 86 (permalink) Old 03-19-2019, 05:06 AM
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Quote: Originally Posted by Gunderman456 View Post
Now that the jig is up thanks to Crytek's demo and I'm guessing that Navi was going to release with DXR capabilities and also be backward compatible, Nvidia got a whiff and is now all of a sudden supporting ray tracing across the board (6 months after the RTX release of course) so they can look like the good guys. For those with eyes to see, sniff, sniff, Nvidia still comes out smelling like a green turd.

-Warning- Defoler incoming.
And here I am.
What "jig" are you talking about? Has the crytek demo prove anything? Do you have the information on the crytek demo? Resolution? Performance?
DXR is part of DX12 right? Why AMD can't support it either?
Do you still have issues with nvidia bacause they are nvidia, or because you actually have something to claim about?

If you don't like DXR, here is the door. No one is forcing you to use it.

Quote: Originally Posted by maltamonk View Post
So to me this lends itself to having various settings for RT. Ultra, high, medium, low etc....etc....
Most likely. With RTX being able to run higher DXR and pascal/AMD having to "settle" for lower settings, or none.
Considering DXR and RTX new techs are early, we should see how they function once all the kinks get sorter out in the coming year.


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post #23 of 86 (permalink) Old 03-19-2019, 05:23 AM
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Forgive my ignorance here (I've been out of the hardware loop for about a year) but is ray tracing something that could be offloaded to a second GPU (like physx was) or would that incur too much latency and overhead? I know lots of people still have multiple 1080s and ti's hanging around in their systems. I also doubt nvidia would allow this (it it theoretically worked) as it doesn't promote using their new line of cards unless it work much much better on the 20xx ones.

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post #24 of 86 (permalink) Old 03-19-2019, 05:45 AM
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Quote: Originally Posted by WannaBeOCer View Post
You do realize RTX is just a platform with DxR enhanced libraries, VKRay and OptiX. Battlefield V, Metro Exodus, Port Royal and future titles like Atomic Heart are just waiting on AMD to release either DxR enabled drivers for Vega or they will release DxR with another generation. Thanks to DxR developers can easily add support to current DX 12 titles.

Crytek's new engine doesnt use DxR for Ray Tracing, uses SVOGI: https://docs.cryengine.com/plugins/s.../view/25535599

When AMD releases their RT hardware they'll also have enhanced libraries for DxR.

https://gpuopen.com/gaming-product/a...s-ags-library/
it was about raytraced reflection not the lighting if anything should be compared to SSR
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post #25 of 86 (permalink) Old 03-19-2019, 06:11 AM
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Not surprised. Nvidia has a track record of releasing what was once exclusive features to older generations.

Refer to Ansel, Super Sampling, TXAA, GPU Boost, etc.

If anything, it will give incentive for users and developers to adopt Ray Tracing. If Nvidia wants to keep the RTX brand alive (superior Ray Tracing) they need something to compare against. It's a win/win.

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post #26 of 86 (permalink) Old 03-19-2019, 06:58 AM
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Quote: Originally Posted by PontiacGTX View Post
Quote: Originally Posted by WannaBeOCer View Post
You do realize RTX is just a platform with DxR enhanced libraries, VKRay and OptiX. Battlefield V, Metro Exodus, Port Royal and future titles like Atomic Heart are just waiting on AMD to release either DxR enabled drivers for Vega or they will release DxR with another generation. Thanks to DxR developers can easily add support to current DX 12 titles.

Crytek's new engine doesnt use DxR for Ray Tracing, uses SVOGI: https://docs.cryengine.com/plugins/s.../view/25535599

When AMD releases their RT hardware they'll also have enhanced libraries for DxR.

https://gpuopen.com/gaming-product/a...s-ags-library/
it was about raytraced reflection not the lighting if anything should be compared to SSR
SVOGI was used for ray tracing including the reflections.

https://github.com/CRYTEK/CRYENGINE/...453638942e034d

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post #27 of 86 (permalink) Old 03-19-2019, 07:09 AM
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Quote: Originally Posted by Slaughtahouse View Post
Not surprised. Nvidia has a track record of releasing what was once exclusive features to older generations.

Refer to Ansel, Super Sampling, TXAA, GPU Boost, etc.

If anything, it will give incentive for users and developers to adopt Ray Tracing. If Nvidia wants to keep the RTX brand alive (superior Ray Tracing) they need something to compare against. It's a win/win.
It wasn't by chance that nVidia became this successful. They're always one step ahead, even when it seems they failed at something. It's also amazing that it's the same guy who founded and still leads the company.

I bet we'll still see them turning the RTX "fiasco" around.

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post #28 of 86 (permalink) Old 03-19-2019, 07:23 AM
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Quote: Originally Posted by WannaBeOCer View Post
SVOGI was used for ray tracing including the reflections.

https://github.com/CRYTEK/CRYENGINE/...453638942e034d
I was thinking they used it for global illumination well I guess I need to read into this.because most games use SSR right? I wonder if HUNT uses this kind of reflection instead SSR
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post #29 of 86 (permalink) Old 03-19-2019, 07:45 AM
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Watched the Gamer's Nexus video on this yesterday. I believe Nvidia is dong this to help DXR get a better footing with game developers and showcase the "advantages" of RTX cards.

I will admit right now that I will try DXR on my 1080Ti just because I am curious, but I know it is going to run like a turd. People WILL upgrade when they witness how bad it runs. This is a win, win situation for Nvidia.

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post #30 of 86 (permalink) Old 03-19-2019, 08:05 AM
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Quote: Originally Posted by criminal View Post
Watched the Gamer's Nexus video on this yesterday. I believe Nvidia is dong this to help DXR get a better footing with game developers and showcase the "advantages" of RTX cards.

I will admit right now that I will try DXR on my 1080Ti just because I am curious, but I know it is going to run like a turd. People WILL upgrade when they witness how bad it runs. This is a win, win situation for Nvidia.
You can try out Q2VKPT right now and see just how bad it looks without hardware de-noising. There are various settings you can tweak to improve image quality while lowering performance and vice-versa. The final output is always noisy though, so when comparing to the Q2VKPT RTX version demo'ed yesterday, one will notice a drastic difference, as is the point. It's too bad, RTX doesn't add any new gameplay benefits to the classic, besides may be the ability to spot hidden idle enemies who are reflected on shiny surfaces now?

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