[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs! - Page 4 - Overclock.net - An Overclocking Community

Forum Jump: 

[Anandtech] NVIDIA’s April Driver to Support Ray Tracing on Pascal GPUs!

Reply
 
Thread Tools
post #31 of 86 (permalink) Old 03-19-2019, 08:11 AM
New to Overclock.net
 
skupples's Avatar
 
Join Date: Apr 2012
Location: Fort Lauderdale
Posts: 17,045
Rep: 521 (Unique: 293)
I think RTX cores are gonna go the way of the dodo faster than PhysX cards, & dedicated secondary GPUs for PhysX, or PhysX period.
skupples is offline  
Sponsored Links
Advertisement
 
post #32 of 86 (permalink) Old 03-19-2019, 08:14 AM
New to Overclock.net
 
Zam15's Avatar
 
Join Date: Oct 2015
Posts: 70
Rep: 1 (Unique: 1)
Quote: Originally Posted by skupples View Post
I think RTX cores are gonna go the way of the dodo faster than PhysX cards, & dedicated secondary GPUs for PhysX, or PhysX period.
Dedicated RTX cards!
Zam15 is offline  
post #33 of 86 (permalink) Old 03-19-2019, 08:23 AM
sudo apt install sl
 
WannaBeOCer's Avatar
 
Join Date: Dec 2009
Posts: 4,174
Rep: 143 (Unique: 104)
Quote: Originally Posted by PontiacGTX View Post
I was thinking they used it for global illumination well I guess I need to read into this.because most games use SSR right? I wonder if HUNT uses this kind of reflection instead SSR
Apparently Cyril Crassin a researcher at nVidia made SVOGI and they ended up scrapping it. Crytek SVOGI is based off of nVidia's previous work. nVidia ended up using BVH since it was less demanding or since it was easier to make dedicated cores for? We'll see what nVidia ends up doing with VXGI.

http://on-demand.gputechconf.com/gtc...lumination.pdf

https://blog.icare3d.org/2012/06/unr...l-time-gi.html

but according to this article credit went to Tim Sweeney

https://www.geforce.com/whats-new/ar...-time-graphics

Here's an article regarding SSR not being used.

https://bit-tech.net/news/tech/graph...ray-tracing/1/

Quote:
'Neon Noir was developed on a bespoke version of CryEngine 5.5, and the experimental ray tracing feature based on CryEngine's Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and Nvidia GPUs. However, the future integration of this new CryEngine technology will be optimised to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CryEngine 5 - no SSR [screen space reflections].'
Quote: Originally Posted by skupples View Post
I think RTX cores are gonna go the way of the dodo faster than PhysX cards, & dedicated secondary GPUs for PhysX, or PhysX period.
RT cores aren't going anywhere any time soon just like Tessellation units.

Maximus
(22 items)
CPU
Core i7 6700K 4.8Ghz @ 1.4v
Motherboard
Maximus VIII Formula
GPU
Radeon VII @ 2100Mhz/1200Mhz w/ 1150mV
RAM
G-Skill 32GB 3200Mhz
Hard Drive
Samsung 850 Evo 1TB
Hard Drive
Samsung 850 Evo 1TB
Hard Drive
Samsung 850 Evo 500GB
Power Supply
EVGA SuperNova 1200w P2
Cooling
EK Supremacy Full Copper Clean
Cooling
XSPC D5 Photon v2
Cooling
Black Ice Gen 2 GTX360 x2
Cooling
EK-Vector Radeon VII - Copper + Plexi
Case
Thermaltake Core X5 Tempered Glass Edition
Operating System
Kubuntu 18.04.1
Operating System
Hackintosh macOS 10.14.3
Operating System
Windows 10 Pro
Monitor
Acer XF270HUA
Keyboard
Cherry MX Board 6.0
Mouse
Logitech G600
Mouse
Alugraphics GamerArt
Audio
Definitive Technology Incline
Audio
SMSL M8A
▲ hide details ▲
WannaBeOCer is offline  
Sponsored Links
Advertisement
 
post #34 of 86 (permalink) Old 03-19-2019, 09:54 AM
⤷ αC
 
AlphaC's Avatar
 
Join Date: Sep 2012
Posts: 10,068
Rep: 818 (Unique: 550)
Then you read the article and it isn't that amazing.


https://www.nvidia.com/en-us/geforce...g-coming-soon/

Quote:
When we enable the dedicated RT Cores on GeForce RTX GPUs, a substantial load is lifted from the shader cores, further improving performance. And when we examine just the ray tracing subset of the graphics workload, RTX 2080 is upwards of 10x faster.
Turing slices ~30% of the workload due to concurrent INT+FLOAT and possibly FP16

RTX Turing slices ~66% of the workload due to Tensor and RT cores


PS. it also requires 6GB VRAM , only GTX 1060 6GB and GTX 1660 and higher:
Quote:
Note that only GeForce GTX GPUs with sufficient performance and memory for basic ray tracing capabilities are being enabled by the update, as without specialized hardware such as the RT Cores, ray tracing workloads run concurrently with all other graphics rendering tasks, putting substantial load on the GPU.

► Recommended GPU Projects: [email protected] , [email protected] (FP64) (AMD moreso) ► Other notable GPU projects: [email protected] (Nvidia), GPUGrid (Nvidia) ► Project list



Last edited by AlphaC; 03-19-2019 at 09:59 AM.
AlphaC is offline  
post #35 of 86 (permalink) Old 03-19-2019, 09:56 AM
New to Overclock.net
 
junglechocolate's Avatar
 
Join Date: Aug 2017
Posts: 310
Rep: 1 (Unique: 1)
I'm afraid of Nvidia pushing this crap and it running like crap on AMD cards. Giving us another version of tessellation.

i7 930 @ 3.8Ghz HT
Asrock X58 Extreme 3
Corsair XMS3 6GB 1600mhz
EVGA GTX 1080 Ti BE SC
Corsair RMS 750W
LG C6 4K 3D OLED 55", Potalion 1440p Korean IPS "glossy panel", Dell Ultrasharp U2515H
junglechocolate is offline  
post #36 of 86 (permalink) Old 03-19-2019, 10:15 AM
New to Overclock.net
 
xxicrimsonixx's Avatar
 
Join Date: Jan 2009
Location: Toronto, Ontario
Posts: 7,908
Rep: 476 (Unique: 422)
It's probably going to run terribly without the ray-tracing cores. It already runs terribly with the ray-tracing cores.

Steam/Origin ID: xxicrimsonixx
CPU
i7 4930K
Motherboard
ASRock Fatal1ty X79 Professional
GPU
Gigabyte Aorus 1080ti SLI
RAM
16GB G. Skill Ripjaws Z
Hard Drive
2x 250GB Samsung 840 Series SSD RAID 1
Hard Drive
2x 3TB Seagate Barracuda 7200.14 RAID 1
Optical Drive
Samsung Burner w/ Lightscribe
Power Supply
Cooler Master Silent Pro 1200W Gold
Cooling
Custom Watercooling
Case
Cooler Master HAF 922 w/ Dust Filters
Operating System
Windows 10 Professional 64-bit
Monitor
55" 4K Samsung Curved TV
Keyboard
Roccat Sova Mechanical
Mouse
Roccat Kone XTD
Audio
Glow Amp One > HD650
Audio
Yamaha Receiver + 5.1
Other
Xbox One Wireless Controller
▲ hide details ▲


xxicrimsonixx is offline  
post #37 of 86 (permalink) Old 03-19-2019, 10:36 AM
New to Overclock.net
 
ACleverName's Avatar
 
Join Date: Jan 2014
Posts: 327
Rep: 11 (Unique: 10)
April....driver...ray tracing....April fools coming up o.0

Just Roll With It
ACleverName is offline  
post #38 of 86 (permalink) Old 03-19-2019, 11:21 AM
Null
 
geoxile's Avatar
 
Join Date: Jul 2010
Posts: 6,283
Rep: 159 (Unique: 129)
Quote: Originally Posted by skupples View Post
I think RTX cores are gonna go the way of the dodo faster than PhysX cards, & dedicated secondary GPUs for PhysX, or PhysX period. [IMG class=inlineimg]/forum/images/smilies/tongue.gif[/IMG]
It's going to become ubiquitous hardware like tessellation shaders. Raytracing, for now, is the only way to improve lighting, in so far you want realistic lighting. Though I've heard raytracing is based on how cameras work rather than eyes, although I'm not entirely sure how cameras and eyes work, similar enough I'm sure

geoxile is offline  
post #39 of 86 (permalink) Old 03-19-2019, 12:40 PM
Umm, How Bout Noooooo.
 
Cyber Locc's Avatar
 
Join Date: Aug 2012
Location: White Moutians, Arizona
Posts: 3,616
Rep: 113 (Unique: 78)
Quote: Originally Posted by keikei View Post
So the entire marketing about needing rt/sensor cores was baloney? Nvidia just got caught with their pants down. I would be pissed if i bought an RTX card, but from what i hear isnt many.

Ehh as an RTX owner, I never really saw it coming to fruition anyway, not why I bought the card.

If anything Im glad, they will be giving some support to older cards, assuming the RT cores, will allow my 2080ti to RT better, and adding pascal will get more dev support.

That said, I didnt upgrade from 1080ti, but a 980ti. And, I have the new Swift, so bought the best card available. I could see people that upgraded strictly for RT being mad.

Quote: Originally Posted by ACleverName View Post
April....driver...ray tracing....April fools coming up o.0
LOL had the same feeling.

My siggy so empty frown.gif
Favorite OCN Quotes (Click to show)
Quote:
Originally Posted by Jakusonfire go_quote.gif

You are just talking more and more nonsense now. It's time to take this back to whatever noob forum it came from.
____________________________________________________________________________________________________________________
Cyber Locc is offline  
post #40 of 86 (permalink) Old 03-19-2019, 01:00 PM
Newb to Overclock.net
 
mouacyk's Avatar
 
Join Date: Jan 2013
Posts: 3,737
Rep: 164 (Unique: 122)
PhysX was better on a dedicated GPU for a period also. As CPU cores and SIMD capabilities increased, it made sense to offload physics back to CPU and keep GPU dedicated to rendering.

NVidia is just striking the anvil while it's hot, as usual.

Gentoo64 in Water
(14 items)
LGA775 X5470
(6 items)
CPU
9900K 5GHz 1.224v
Motherboard
EVGA Z370 Micro
GPU
MSI 1080TI GXEK 2100.5/12627
RAM
16GB Trident Z 4000C16
Hard Drive
970 EVO 500GB
Power Supply
Seasonic X850 Gold
Cooling
480mm Radiator Custom
Case
Silverstone FT03
Operating System
Windows 7 Ultimate 64-bit
Operating System
Gentoo Linux 64 Multi-Lib
Monitor
Acer Predator XB271UH 165Hz
Keyboard
Logitech G710+
Mouse
Logitech G502
Audio
Sound Blaster Z
CPU
X5470 4GHz (stock v)
Motherboard
GA-EP45-UD3P
GPU
EVGA 9800 GTX+ 512MB
RAM
8GB 4x2GB GSkill 1066MHz DDR2
Cooling
XSPC Rasa, D5 + Res, 240mm Rad
Case
Lian-Li PC7-HX
▲ hide details ▲

Last edited by mouacyk; 03-19-2019 at 01:06 PM.
mouacyk is offline  
Reply

Quick Reply
Message:
Options

Register Now

In order to be able to post messages on the Overclock.net - An Overclocking Community forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.
User Name:
If you do not want to register, fill this field only and the name will be used as user name for your post.
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself.
Email Address:

Log-in



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off