[Polygon] Google Stadia is the new streaming gaming platform from Google - Page 3 - Overclock.net - An Overclocking Community

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[Polygon] Google Stadia is the new streaming gaming platform from Google

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post #21 of 143 (permalink) Old 03-19-2019, 04:43 PM
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Quote: Originally Posted by DNMock View Post
Would require custom GPU's that are slightly better than anything on the market right now (Vega 56 runs around 2/3rd's the speed of a 2080ti on most titles) so I would imagine at least 10x price increase to double the GPU output.
They were upselling 4k. At 4k a 2080ti is about twice a V56. And when is the next x80 series coming out that will be 10% faster? Fall or Winter? And they will display the games fully rendered. Nvidia is already gimping game's appearance and Turing barely does RTX. When they get it running well, AMD cards will be displaying games with unnecessarily poor AO and shadows with a lot of lighting just missing Or if they do get some raytracing going with fp16 it will run worse than Kepler runs DX12.

To me this is a good console competitor, not a pc competitor. You will be playing on a remote console in a console farm. But when Google upgrades after they've gotten their roi, there are going to be some awesome sales.

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post #22 of 143 (permalink) Old 03-19-2019, 04:47 PM
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Quote: Originally Posted by nasher27 View Post
I'm excited, this could change things in gaming. The thought of Google going to a developer and saying "make a game that runs on 10 Stadia instances, that no PC will be able to run in the next 5 years" has me excited for the possibilities. Of course it would be exclusive to Stadia, but I would pay to try that. Could be a boon for VR as well, each headset would just need a decent network adapter.
No, 15x vr latency is bad for vr. Unless you are doing the latest sickness challenge: "drink a half gallon of milk and play vr on stadia"

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post #23 of 143 (permalink) Old 03-19-2019, 05:07 PM
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Honestly, if the latency is as low as they claim, Stadia is pretty cool.

Of course, as with any of the alternatives, competitive shooters and the like will always require hardware in situ, but, with servers all around the world, a lot of genres can be played without many issues.

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post #24 of 143 (permalink) Old 03-19-2019, 05:55 PM
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It may be a challenge to traditional consoles, but this will never replace PC Gaming.


Of course, when I say "PC Gaming", I'm talking DCS World, Total War, Combat Mission, ArmA, X-Plane, etc. You know.....not ports.....but PC Games.
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post #25 of 143 (permalink) Old 03-19-2019, 06:07 PM
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I can barely stream playable stuff on a local network over GeForce Now,lol at thinking this is going to be any good. Those compression artifacts are going to be nasty,unless they crank the bitrate and that requires a good connection.

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post #26 of 143 (permalink) Old 03-19-2019, 06:30 PM
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Quote: Originally Posted by ToTheSun! View Post
Honestly, if the latency is as low as they claim, Stadia is pretty cool.

Of course, as with any of the alternatives, competitive shooters and the like will always require hardware in situ, but, with servers all around the world, a lot of genres can be played without many issues.
On paper.

For a lot of gamers, "low" latency is still latency. Even for productivty, there is the "Doherty Threshold" where any input delay above 400 ms will distract the user.

If you experience any delay over 150 ~ 200 ms for a game, it's pointless. I for one would not pay for a streaming service if there were delays. Even to play platformers , like Guacamelee. It would drive me insane. Unless you exclusively play turn based RPGs or stragey games, latency will matter for any other genre. E.G. Racing, Shooters, Action / Adventure, etc.

What are the most popular titles? MOBAs, Battle Royal / competitive shooters, FIFA etc. Gaming is literally inputs.

I understand you point and would love to believe a streaming service would work... but we're not they're yet.

However, I don't see Google going after those competitive games. They will likely start with the very basic games, like Angry Birds etc.

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post #27 of 143 (permalink) Old 03-19-2019, 06:58 PM
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Input lag didn't seem so good when they demoed Assassin's Creed Odyssey on stage, and that should be the best case scenario since it was presented on stage.

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post #28 of 143 (permalink) Old 03-19-2019, 07:01 PM
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Quote: Originally Posted by Slaughtahouse View Post
On paper.

For a lot of gamers, "low" latency is still latency. Even for productivty, there is the "Doherty Threshold" where any input delay above 400 ms will distract the user.

If you experience any delay over 150 ~ 200 ms for a game, it's pointless. I for one would not pay for a streaming service if there were delays. Even to play platformers , like Guacamelee. It would drive me insane. Unless you exclusively play turn based RPGs or stragey games, latency will matter for any other genre. E.G. Racing, Shooters, Action / Adventure, etc.

What are the most popular titles? MOBAs, Battle Royal / competitive shooters, FIFA etc. Gaming is literally inputs.

I understand you point and would love to believe a streaming service would work... but we're not they're yet.

However, I don't see Google going after those competitive games. They will likely start with the very basic games, like Angry Birds etc.
They had id Software come on stage and say that Doom Eternal will launch on Stadia at 4K 60fps. I'll believe it when I see it, but I think they're skipping over Angry Birds.

Also, Digital Foundry got a hands-on and went over a lot of the input latency in their analysis of AC:Odyssey here. It's very close to console versions at 166ms. But AC:Odyssey has very high input latency already, so not the best test case.
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post #29 of 143 (permalink) Old 03-19-2019, 08:00 PM
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Quote: Originally Posted by nasher27 View Post
They had id Software come on stage and say that Doom Eternal will launch on Stadia at 4K 60fps. I'll believe it when I see it, but I think they're skipping over Angry Birds.

Also, Digital Foundry got a hands-on and went over a lot of the input latency in their analysis of AC:Odyssey here. It's very close to console versions at 166ms. But AC:Odyssey has very high input latency already, so not the best test case.
That's a good link. It also had some comparison shots that showed Stadia doing well in still scenes, but blurring in motion intensive ones. That's clearly from streaming limitations. If they included some local motion interpolation that could help, but as is it is beaten badly in terms of quality by current consoles in those comparison shots.

Edit: Also it looks to me like the color has less bits in the streamed versions. Striped skies. But that is probably the first sacrifice I would make to save bandwidth as well.

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post #30 of 143 (permalink) Old 03-19-2019, 09:34 PM
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I doubt I'm the target audience for this service so perhaps it's to be expected, that I'm not impressed at all right now. Other cloud services have failed to impress me also. The only things that interest me here is AMD competing more with Nvidia, with GPU sales going towards Google in the datacenter and the potential for more Linux & Vulkan game titles hopefully.

To me, Google's track record in gaming and understanding gamers has also been sub-par to this point, so I feel a tad sceptical overall.

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