Specs of each Stadia server below. Vega 56 per node, pretty cool.
Custom x86 processor clocked at 2.7GHz w/ AVX2 SIMD and 9.5MB of L2+L3 cache
Custom AMD GPU w/ HBM2 memory, 56 compute units, and 10.7TFLOPs
16GB of RAM (shared between CPU and GPU), up to 484GB/s of bandwidth
SSD cloud storage
Google is launching its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. Google CEO Sundar Pichai, who says he plays FIFA 19 “quite a bit,” introduced the Stadia service during a special keynote at GDC this morning.
Google will support up to 4K at 60 fps at launch, and it’s planning to support up to 8K resolutions and 120 fps in the future.
Google is partnering with AMD to build a custom GPU for its datacenters.
Each Stadia instance will also be powered by a custom 2.7GHz x86 processor with 16GB of RAM.
The hardware datacenters used for Google Stadia is powered by AMD technology and custom built for this use case. It surpasses the likes of PlayStation 4 Pro and Xbox One X put together with its 10.7 teraflops of computing power, 56 compute units and HBM2 memory. The CPU is a custom x86 processor clocked at 2.7 GHz which also supports hyperthreading and AVX2. Memory totals 16GB, with up to 484 GB/s of transfer speed, and 9.5 MB of L2 + L3 cache.
Something like Vega56? Wonder if it will use a Zen+ or Zen2 design given that it launches this year. I would expect they would just have a server with 4-6 GPUs in it and run a pair of Epyc's for density sake. If this is all one 1 APU for each player that is a whole ton of chassis needed in racks. Google also said developers can choose to use more than 1 GPU as well, so that would kinda point away from being an APU type design.
Also of importance:
The games will run on Linux through the Vulkan API and Google already partnered with Unreal and Unity to add support for the Stadia platform to the most popular game development engines.
If it runs linux and support is being added for these various game engines then I wonder if we will see a whole lot more Linux gaming compatibility in the future?