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[AMD] Borderlands 3 To Be Powered By AMD

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post #41 of 45 (permalink) Old 04-08-2019, 03:16 PM
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I'll give it a shot. Thanks!

Quote: Originally Posted by SpeedyVT
If you're not doing extreme things to parts for the sake of extreme things regardless of the part you're not a real overclocker.
Quote: Originally Posted by doyll View Post
The key is generally not which brands are good but which specific products are. Motherboards and GPUs are perfect examples of companies having everything from golden to garbage function/quality.
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post #42 of 45 (permalink) Old 04-09-2019, 09:58 PM
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Quote: Originally Posted by Imouto View Post
I have you on ignore but I open your messages from time to time to see if you have improved the slightest but you never disappoint.

TressFX is open source and it uses the DirectCompute API on top of that. I don't really know how can you compare them but your usual bias.
On noes, you have me on ignore? Is it because you have issues with the truth?

TressFX was "open source" because it was actually closed source for its first 4 years until AMD rebranded it as PureHair with the help square enix. Up until that point, every time amd said it was open source, was a big fat lie. TressFX launch was in 2013, and its code was released in 2017.

When tomb raider and its following game came out, tressfx source was not released. It was only released a year later in 2017 when nvidia released more source code of their gameworks libraries, and AMD were left with their stick in their hand realising nvidia are going to beat them in their own game, again.

But you will ignore it, because closing your ears and yelling "lalalala", is going to make the truth disappear...

Quote: Originally Posted by white owl View Post
@Defoler
Ok I gotcha, I thought you were going the other way saying that Nvidia titles always run great on Nvidia cards lol. It's all true though, I'm amazed that devs take the handout then don't bother to optimize the game after these features are added.
Also thank you, I may dual boot 7 and 10 just so I can run Borderlands 2 for another play though. The PhysX effects really make all the elemental stuff a lot more fun. Are you sure it has nothing to do with Pascal plus 10? Becasue I seem to recall some using 10 and it running just fine. It's hard to really know what's what when you're digging though Steam forums becasue much of their testing and understanding is pretty limited, it's not uncommon to see some of the dumbest posts related to hardware over there.
Nvidia also have their own issues.

But yes, borderlands 2 specifically with pascal and windows 10 was an issue. They did not update the physx engine which runs very slow specifically in windows 10, and they use that engine internally, so even if you updated physx libraries on your machine which you install through nvidia drivers, it still runs older versions.

There used to be a Gearbox response, saying that borderlands 2 isn't officially support windows 10. Can't find it now, but there is that.
They abandoned supporting that game once the next game came out.



Last edited by Defoler; 04-09-2019 at 10:06 PM.
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post #43 of 45 (permalink) Old 04-09-2019, 10:46 PM
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Quote: Originally Posted by Defoler View Post
But yes, borderlands 2 specifically with pascal and windows 10 was an issue. They did not update the physx engine which runs very slow specifically in windows 10, and they use that engine internally, so even if you updated physx libraries on your machine which you install through nvidia drivers, it still runs older versions.

There used to be a Gearbox response, saying that borderlands 2 isn't officially support windows 10. Can't find it now, but there is that.
They abandoned supporting that game once the next game came out.
I can't blame them for not investing in a game that already had years of support and content, they did just release a 4k update for it so that's pretty cool.
Running the game in Windows 7 compatibility mode helped a lot...not as good as I remember but that was a long time ago and on hardware/software of the time. I also knew little about PCs back then...just enough to build one...so I did and here we are lol
+Rep to the dude that mentioned it, I totally forgot you could do that!

Quote: Originally Posted by SpeedyVT
If you're not doing extreme things to parts for the sake of extreme things regardless of the part you're not a real overclocker.
Quote: Originally Posted by doyll View Post
The key is generally not which brands are good but which specific products are. Motherboards and GPUs are perfect examples of companies having everything from golden to garbage function/quality.
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post #44 of 45 (permalink) Old 04-10-2019, 05:56 AM
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Quote: Originally Posted by white owl View Post
I can't blame them for not investing in a game that already had years of support and content, they did just release a 4k update for it so that's pretty cool.
Running the game in Windows 7 compatibility mode helped a lot...not as good as I remember but that was a long time ago and on hardware/software of the time. I also knew little about PCs back then...just enough to build one...so I did and here we are lol
+Rep to the dude that mentioned it, I totally forgot you could do that!
You could also try setting PhysX to cpu. I just started playing it again too. I have my physx offloaded to my old 730 (gpu2), and it seems stable. The 1080ti load seems high, but it is doing its speedstep thing so it is a bit deceptive. Still seems high though, considering this game runs on anything.
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post #45 of 45 (permalink) Old 04-10-2019, 05:32 PM
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I'll give it a shot, the CPU is pretty under utilized anyway so that could do something. Thank you.

Quote: Originally Posted by SpeedyVT
If you're not doing extreme things to parts for the sake of extreme things regardless of the part you're not a real overclocker.
Quote: Originally Posted by doyll View Post
The key is generally not which brands are good but which specific products are. Motherboards and GPUs are perfect examples of companies having everything from golden to garbage function/quality.
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