Originally Posted by ChronoBodi
i've tested quake 2 RTX on Titan X pascal, basically a 1080 ti.
its.... impressive for not having RT cores at all.
can do what feels to be 1080p, but fps rates of 30 to 45 fps.
1600x900 fairs a bit better, in the 50fps-55 rangeish or so.
and i find myself playing RTX quake 2 far more than i should, the lighting is so gorgeous.
That's not Q2RTX or NVQ2 or what ever NV calls their unreleased version, this is Q2VKPT from github.
I run around 3/5 of 2560px and 3/4 of 1440px so 1600x1024 is close to that, around 100fps on RTX 2070.
While it's path traced it has minimal bounce and a temporal filter to speed it up, it's doing as little work as it can, hence it still looks Q2 like = as a potato.
Originally Posted by mouacyk
How do you change the resolution? Can't see to find the option in menus.
Rescale the window. I don't think there has been an update, it has some "user friendliness" issues taken from the Q2 variant it's based on. I don't think I will bother going into the code and recompile it with some fixes, even the author didn't seem interested in making it more user friendly and while it's a nice demo of path tracing there is a lot to be tweaked and such for it to look nice, run faster and have all features. You can increase the number of bounces to get better visuals but performance will plummet, plus you have to recompile
Which on Windows is a pain the way the project is setup, you have to manually compile the shaders... eh. Too much work to do only to see how it will look with more bounces and some user friendliness fixes while it runs 10fps or something lol.
If I remember right it's based on Q2PRO. Hence all the menus and what not are different from OG Q2. Some settings don't work as they don't apply to VKPT and useful settings to set but mainly to keep set resolution are missing, you can set it in config but it gets ignored or overridden.