[Phoronix] Valve Will Not Be Officially Supporting Ubuntu 19.10+ - Page 2 - Overclock.net - An Overclocking Community

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[Phoronix] Valve Will Not Be Officially Supporting Ubuntu 19.10+

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post #11 of 28 (permalink) Old 06-23-2019, 03:53 PM
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Eventually you have to move forward. What needs to be done is offer some sort of emulation environment for running such application.

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post #12 of 28 (permalink) Old 06-23-2019, 03:55 PM
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Ahh...I don't follow Apple, so didn't know.

Really I don't see how anyone can drop 32 bit support before Microsoft does, since unfortunately the computing world revolves around Microsoft.

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post #13 of 28 (permalink) Old 06-23-2019, 04:01 PM
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Quote: Originally Posted by Melcar View Post
Eventually you have to move forward. What needs to be done is offer some sort of emulation environment for running such application.
The solution was AMD x86_64 while developers transitioned over to 64 bit apps. People who want to run those older programs will stick with older operating systems. 18.04 EOL isn't until 2023 so they have four years to plan.

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post #14 of 28 (permalink) Old 06-23-2019, 04:03 PM
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Quote: Originally Posted by Melcar View Post
They are not removing 32bit libraries. They (the libraries) won't receive updates, which will still cause problems as modern 32bit software no longer works with your system's outdated 32bit libraries (and I ask why would modern software be 32bit in this day and age).
On a modern desktop computing sense this does not bother me. However, I do run some older games that are 32bit or older. Printer drivers are a concern, so hopefully a solution is found.



Maybe now they are reconsidering, as Phoronix says in the article in the OP, but the initial plan surely was that:


https://lists.ubuntu.com/archives/ub...une/000245.htm

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post #15 of 28 (permalink) Old 06-23-2019, 04:10 PM
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Quote: Originally Posted by tpi2007 View Post
I keep reading that part about how Valve should have switched to 64-bit a long time ago, sure, they can release a 64-bit build of their client, but what good does it do to the problem at hand? The older 32-bit games that they sell on their store are not going to magically turn into 64-bit builds with that move.
It fixes the problem for the new games. Most of the older games are not native to linux. If they still wanted to sell the older 32bit games to 64bit only users they could emulate them. Wine is basically emulation anyways. Or people can stop using Ubuntu if they want to play 32bit games. I just think Valve should consider moving to a 64bit build. Because sooner or later windows is going to drop 32bit. Probably not anytime soon but it will happen.

Perhaps a DOS box for 32bit.

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post #16 of 28 (permalink) Old 06-23-2019, 04:16 PM
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Quote: Originally Posted by tpi2007 View Post
Maybe now they are reconsidering, as Phoronix says in the article in the OP, but the initial plan surely was that:


https://lists.ubuntu.com/archives/ub...une/000245.htm

It was always the plan, their announcement was just badly timed and redacted. 18.04 is still supported and is the "solution" to 32bit backward compatibility. The new 19.10 install media won't have 32 bit packages and neither will the repos have them, but the older LTS will still have 32bit support. However, there needs to be a more permanent fix. It's not like you will be keeping a VM with 18.04 around forever and once that goes EOL the repos will be taken down, not to mention the headaches adding the 18.04 repos to a much newer Ubuntu install will cause.

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post #17 of 28 (permalink) Old 06-23-2019, 04:18 PM
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Quote: Originally Posted by ozlay View Post
It fixes the problem for the new games. Most of the older games are not native to linux. If they still wanted to sell the older 32bit games to 64bit only users they could emulate them. Wine is basically emulation anyways.

But Wine uses 32bit libraries to run 32bit applications.



Also Ubuntu's solution to 'Freeze" the 32bit libraries to 18.04 is going to break Navi GPU's on Ubuntu. AMD's open source drivers depend on Mesa and LLVM to function, neither has Navi support built into 18.04. For those Ubuntu users that buy Navi GPU's, No Games For You.

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post #18 of 28 (permalink) Old 06-23-2019, 04:21 PM
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Quote: Originally Posted by Melcar View Post
It was always the plan, their announcement was just badly timed and redacted. 18.04 is still supported and is the "solution" to 32bit backward compatibility. The new 19.10 install media won't have 32 bit packages and neither will the repos have them, but the older LTS will still have 32bit support. However, there needs to be a more permanent fix. It's not like you will be keeping a VM with 18.04 around forever and once that goes EOL the repos will be taken down, not to mention the headaches adding the 18.04 repos to a much newer Ubuntu install will cause.

They need to keep it in as Microsoft keeps WOW64.

For new people this may not seem like much of a problem right now, but I can grab a 100 year old book and start reading it right away, but a 16-bit Windows CD-ROM from the 90's? Forget about it. Digital is all well and good, but it forgets about the past way too soon and too easily. Microsoft could have had the decency of giving the source code of Windows 3.1 to DOSBox so they could implement it or something, since they aren't willing to do an emulator themselves.

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post #19 of 28 (permalink) Old 06-23-2019, 04:53 PM
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Quote: Originally Posted by ozlay View Post
It fixes the problem for the new games. Most of the older games are not native to linux. If they still wanted to sell the older 32bit games to 64bit only users they could emulate them. Wine is basically emulation anyways. Or people can stop using Ubuntu if they want to play 32bit games. I just think Valve should consider moving to a 64bit build. Because sooner or later windows is going to drop 32bit. Probably not anytime soon but it will happen.

Perhaps a DOS box for 32bit.
Valve isnt worried about their personal portfolio, its they have a catalogue of thousands of games that are stuck in 32bit and they have no means to remedy that.

Most new games arent 32bit this is exclusively an issue for older games that companies either dont exist anymore or source has been lost to time/it wouldnt make any financial sense to remake said games as 64bit applications. I havent played any games for years now that didnt support 64bit and many new games dont run on 32bit systems as those are the minority, but i cant support the idea of butchering legacy support without giving people a heads up/time that youre doing it and time to create a solution for legacy applications/games.

You could argue they've had years to do this but in the gaming market more specifically there isnt anything we could do about the applications as theyre set in stone and the industry moved on from 32bit several years ago. The issue isnt dropping 32bit, i dont think anyone in their right mind thinks 32bit should be used forever, its the lack of notice of their intent to drop it and not working on any viable solution for small cases that do require the support to some degree with newer versions of Mesa for example being a no go if they freeze 32bit libs at 18.04 (which they didnt originally intend to do but changed that when people got pissed).

TLDR; people dont understand its not the 32bit being dropped, its the lack of notice and lack of a real solution for situations that need legacy support. If Canonical had worked with the community at all on this the backlash likely wouldnt exist.

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post #20 of 28 (permalink) Old 06-23-2019, 09:46 PM
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Except that the whole Ubuntu not supporting 32bat backward is a flop from Ubuntu's wording or some such. It appears now that they are only stopping updates to the 32bit libraries.

Why use Ubuntu anyway, that distro was popular over 10 years ago but why bother with it now. There are better.
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