[AMD] Radeon™ Software Adrenalin 2019 Edition 19.7.1 Release Notes - Page 3 - Overclock.net - An Overclocking Community

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[AMD] Radeon™ Software Adrenalin 2019 Edition 19.7.1 Release Notes

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post #21 of 50 (permalink) Old 07-09-2019, 03:31 PM
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Quote: Originally Posted by Diffident View Post
So it may be noticeable when lowering your refresh rate down to 60hz. I doubt many people would lower their refresh rate if you can't tell the difference when its higher. Especially since the holy grail of gaming is 144hz even though most people probably can't tell the difference between refresh rates once refresh rates reach 100hz.
To be fair, that decrease from 29 to 19 ms at 144 Hz is pretty substantial. I never thought it would make such a difference. Though, I'd still rather see Battle(non)sense do more extensive and faithful testing on it.

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post #22 of 50 (permalink) Old 07-09-2019, 03:33 PM
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Quote: Originally Posted by Diffident View Post
So it may be noticeable when lowering your refresh rate down to 60hz. I doubt many people would lower their refresh rate if you can't tell the difference when its higher. Especially since the holy grail of gaming is 144hz even though most people probably can't tell the difference between refresh rates once refresh rates reach 100hz.

Before I knew anything about refresh rate or input lag I always remember wondering why my mousefelt so much 'better' with 75hz over 60hz on my 1024x768 CRT (mind you this was 16-17 years ago). Now that I know what it is, how it effects input and what to look for I don't see why above 100mhz wouldn't be noticeable - especially in games like I used to play (UT99, quake, etc.). I'm at 4k 60hz and have been for years now, so I really look forward to seeing further tests on it.


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post #23 of 50 (permalink) Old 07-09-2019, 03:38 PM - Thread Starter
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Quote: Originally Posted by SoloCamo View Post
Before I knew anything about refresh rate or input lag I always remember wondering why my mousefelt so much 'better' with 75hz over 60hz on my 1024x768 CRT (mind you this was 16-17 years ago). Now that I know what it is, how it effects input and what to look for I don't see why above 100mhz wouldn't be noticeable - especially in games like I used to play (UT99, quake, etc.). I'm at 4k 60hz and have been for years now, so I really look forward to seeing further tests on it.
LinusTechTips will be using this setup to test Anti-Lag. I'd still prefer someone to setup an Arduino with a photo sensor to test it just like AMD did.


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post #24 of 50 (permalink) Old 07-09-2019, 03:46 PM
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Quote: Originally Posted by SoloCamo View Post
Before I knew anything about refresh rate or input lag I always remember wondering why my mousefelt so much 'better' with 75hz over 60hz on my 1024x768 CRT (mind you this was 16-17 years ago). Now that I know what it is, how it effects input and what to look for I don't see why above 100mhz wouldn't be noticeable - especially in games like I used to play (UT99, quake, etc.). I'm at 4k 60hz and have been for years now, so I really look forward to seeing further tests on it.

It's easier to notice a change from 60hz to anything higher, for me 60hz gives me a headache, but once it reaches 100hz it becomes harder to notice any additional increase in refresh rate.

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post #25 of 50 (permalink) Old 07-09-2019, 04:21 PM
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post #26 of 50 (permalink) Old 07-09-2019, 04:29 PM
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My goodness. I've tested a few games so far and the winner of Anti Lag is ... drum roll....
Project Cars 2

I mean I never thought this game could ever be fixed. I would play single player and once I enter a race where the weather change I had to replay the race multiple times because the car would simply spin out on certain corners. I would litterly loose control with no idea why the car did what it did.


Now I hit all my braking points with absolutely no issues now.
The car steers in the direction I want it to when I want it to.
I can be the very last person out of the garage to qualify and the AI no longer cause issues with controlling the car (odd issue discussed on their forum).
Change of weather from sunny to rain doesn't make the car feel like it's in a ice rank (another issue discussed on their forums but never fixed).

All of this do to this driver and anti-lag?? Wow...
The frame rates are the same in replay mode. And the frame rates appear to be similar while racing. However, the inputs using the gamepad are simply 100% better.
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post #27 of 50 (permalink) Old 07-09-2019, 05:00 PM
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Quote: Originally Posted by EastCoast View Post
My goodness. I've tested a few games so far and the winner of Anti Lag is ... drum roll....
Project Cars 2

I mean I never thought this game could ever be fixed. I would play single player and once I enter a race where the weather change I had to replay the race multiple times because the car would simply spin out on certain corners. I would litterly loose control with no idea why the car did what it did.


Now I hit all my braking points with absolutely no issues now.
The car steers in the direction I want it to when I want it to.
I can be the very last person out of the garage to qualify and the AI no longer cause issues with controlling the car (odd issue discussed on their forum).
Change of weather from sunny to rain doesn't make the car feel like it's in a ice rank (another issue discussed on their forums but never fixed).

All of this do to this driver and anti-lag?? Wow...
The frame rates are the same in replay mode. And the frame rates appear to be similar while racing. However, the inputs using the gamepad are simply 100% better.
What gpu are you running? Tempted to try it on my V64 with Forza 7 to see if it helps out when using my wired x360 pad.


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post #28 of 50 (permalink) Old 07-09-2019, 05:09 PM
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Quote: Originally Posted by SoloCamo View Post
What gpu are you running? Tempted to try it on my V64 with Forza 7 to see if it helps out when using my wired x360 pad.
Fury
But I never had a problem with Forza 7 though.
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post #29 of 50 (permalink) Old 07-09-2019, 05:40 PM
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Tested anti-lag on The Sinking City. Can't tell much difference on the input. The game suffers with poor frame times and stuttering (Dev is aware). Anti-Lag, I believe, has reduced these issues.

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post #30 of 50 (permalink) Old 07-09-2019, 05:46 PM
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Quote: Originally Posted by EastCoast View Post
Fury
But I never had a problem with Forza 7 though.
When I first got Forza when it launched I had issues and really haven't touched it much due to them. Hopefully they've fixed them, but I'm sure this won't hurt.


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