Originally Posted by WannaBeOCer
Have you ever seen Super Sharpness in person? It does the same exact thing without any performance impact.
Yes and it looks like some low quality trash with tons of artifacts.
Originally Posted by maltamonk
I turn off antialising in most games b/c I think it makes them look too blurry. I also always turn off boom (one of the main reason I never stuck with Zelda series) as well. If this would allow for a crisper antiailising I'd be all for it. forgive my spellng
You can use ReShade finesharp to combat blurrying AA in some games. Though there indeed are games where no AA is the only sensible option until they fix their crappy AA methods.
Originally Posted by Kpjoslee
I guess it would work on games without in-game sharpness setting. Could be hit and miss for some games. Well, I guess it wouldn't hurt to have feature like this if this doesn't have much performance hit anyways.
It's likely a post processing shader nothing more that is added by GPU driver instead of ReShade, something that could have been in GPU drivers for ages now where you could add your own shaders to any game right in the driver with no need to inject ReShade. Similar to video players that are essentially a graphics engine with shader support and you can add what ever shaders you want.
From the example screenshots it looks they made the effect very strong and it is not adjustable which is a big minus for any sharpening method. CAS is good if done right especially a fine one but it needs adjustment of the parameters by user to tweak it to almost unnoticeable amount that will not make it look like a sharpness artifacting filter was put all over it.
Which is where ReShade shines, you can edit the parameters of finesharp or write your own.
They need to take a look at how MadVR sets up it's default settings and presets, they are barely noticeable but they do have an impact and that's the trick. Make it great but don't throw it into users face by overdoing it. Less is more when it comes to sharpening and all post processing.