[DSOG] The latest version of Denuvo anti-tamper tech, Denuvo 6.0, has been cracked - Page 3 - Overclock.net - An Overclocking Community

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[DSOG] The latest version of Denuvo anti-tamper tech, Denuvo 6.0, has been cracked

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post #21 of 66 (permalink) Old 07-16-2019, 05:48 AM
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Quote: Originally Posted by Imouto View Post
Dunno if it is related but here in Spain we are supposed to have a very high piracy rate but we have one of the highest legit media consumption too.
I know a guy who used to pirate a lot of shows he wanted to watch because he couldn't have access to them otherwise.

Now, that guy finally has access to HBO for €5 and Netflix for €8, so that guy no longer has to pirate anything.

Most of the time, give people a simple and easy medium for content at a fair price, and people will give you their money.

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post #22 of 66 (permalink) Old 07-16-2019, 06:01 AM
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Quote: Originally Posted by UltraMega View Post
Denuvo works.

When a game releases, it gets a lot of free press via reviews and all that. With all that free press, interest in the game goes up and if during this time there is no piracy option, more people will buy it.

Denuvo does NOT work.
https://arstechnica.com/gaming/2018/...games-release/
https://arstechnica.com/gaming/2017/...rs-of-release/


Those were on Denuvo 4 and 5, we just got 6.0 release a couple months ago and now it too is cracked once again. Now any game that launches with Denuvo can be cracked in a day if someone wants to.

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post #23 of 66 (permalink) Old 07-16-2019, 11:58 AM
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Quote: Originally Posted by UltraMega View Post
This is said over and over but never proven. Any source on that info? I don't want to defend drm but I'll defend reality.
A quick search showed this

Results on first page showed more stuff from 2018 as well which kinda agreed with the statement.

Personally it's quite simple for me to make a judgement on denuvo - it doesn't work and affects legit consumers, so why use it?

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post #24 of 66 (permalink) Old 07-16-2019, 12:47 PM - Thread Starter
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Quote: Originally Posted by KenLautner View Post
A quick search showed this

Results on first page showed more stuff from 2018 as well which kinda agreed with the statement.

Personally it's quite simple for me to make a judgement on denuvo - it doesn't work and affects legit consumers, so why use it?
SO in the article you link it says this "The conclusion? 'With the exception of recently released blockbusters, there is no evidence to support the idea that online copyright infringement displaces sales,"

My point was that its main effectiveness is right after a game releases so that seems to be backed up.

Quote: Originally Posted by EniGma1987 View Post
Denuvo does NOT work.
https://arstechnica.com/gaming/2018/...games-release/
https://arstechnica.com/gaming/2017/...rs-of-release/


Those were on Denuvo 4 and 5, we just got 6.0 release a couple months ago and now it too is cracked once again. Now any game that launches with Denuvo can be cracked in a day if someone wants to.
Obviously it doesn't work 100% of the time but most of the time it takes a few months for a denuvo game to be cracked and publishers mostly care about the first month sales since that is when a game sells the most.

It's an arms race so each side has their wins and losses. Just as some games have been cracked really fast, other have not been cracked at all.

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Last edited by UltraMega; 07-16-2019 at 01:32 PM.
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post #25 of 66 (permalink) Old 07-16-2019, 01:37 PM
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Quote: Originally Posted by UltraMega View Post
SO in the article you link it says this "The conclusion? 'With the exception of recently released blockbusters, there is no evidence to support the idea that online copyright infringement displaces sales,"

My point was that its main effectiveness is right after a game releases so that seems to be backed up.
"Recently released blockbusters refers to movies if you bothered to read it properly.






Quote: Originally Posted by UltraMega View Post
Obviously it doesn't work 100% of the time but most of the time it takes a few months for a denuvo game to be cracked and publishers mostly care about the first month sales since that is when a game sells the most.

It's an arms race so each side has their wins and losses. Just as some games have been cracked really fast, other have not been cracked at all.
Its weird how you simply will not acknowledge any evidence to the contrary of what you wish to believe.

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post #26 of 66 (permalink) Old 07-16-2019, 01:38 PM
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post #27 of 66 (permalink) Old 07-16-2019, 02:01 PM - Thread Starter
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Quote: Originally Posted by EniGma1987 View Post
"Recently released blockbusters refers to movies if you bothered to read it properly.







Its weird how you simply will not acknowledge any evidence to the contrary of what you wish to believe.
There is evidence to support either argument because it's not just a one time thing. There have been games that have sold more and games that have sold less because of DRM.

So if you're saying the article you linked is purely about movies and my point isn't valid, then anything you argue based on that article is not valid either.

I'm not a fan of DRM or anything but to claim that it never has never helped a game sell a little more is just not something I could believe without pretty solid evidence.

As far as I know there has never been a wide study on the effectiveness of DRM in the video game industry. There have been some limited investigations but nothing broad enough to really draw a strong conclusion either way. If you know of such a study feel free to point it out. I've googled it and not found anything conclusive so far.

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post #28 of 66 (permalink) Old 07-16-2019, 03:47 PM
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I don't think it's possible to accurately find the answers to the questions people have about DRM. There are far too many variables when it comes to sales and the data can always be twisted to suit a desired outcome.

Example: An indie releases a game with no DRM and it sells like crazy, it sells so well that they pick up a publisher and release a sequel. The publisher required DRM for the sequel and the sales were terrible compared to what the first game sold.

It would be very easy to say that DRM killed the sales of the sequel, and the numbers would back you up. Let's assume that the sequel was pirated (cause drm doesn't work). It would be just as easy to say that pirating killed the sales of the sequel, and the numbers would back you up.

DRM and Pirating are the scapegoats for each side of this argument and either could be held up as the cause of bad sales numbers in any situation that involves the two of them. It's likely that DRM and pirating are pretty low on the totem pole of reasons for bad sales numbers. I'd be willing to bet that cover art plays a more important role in sales figures than DRM or pirating.

Saying DRM does nothing is is an oversimplification of a very complex situation. It's just as silly as saying DRM fixes everything.

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post #29 of 66 (permalink) Old 07-16-2019, 03:59 PM
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I don't think DRM hurts sales of any games unless it's so borked that the game doesn't load. If DRM free was so important to people, GOG wouldn't be financially hanging on by a shoestring.

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post #30 of 66 (permalink) Old 07-16-2019, 05:12 PM
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Quote: Originally Posted by EniGma1987 View Post
"Recently released blockbusters refers to movies if you bothered to read it properly.

Its weird how you simply will not acknowledge any evidence to the contrary of what you wish to believe.
psst, just LINK the actual report.

top of page 15
Quote:
For games, the estimated effect of illegal online transactions on sales is positive – implying that illegal consumption leads to increased legal consumption. This positive effect of illegal downloads and streams on the sales of games may be explained by the industry being successful in converting illegal users to paying users. Tactics used by the industry include, for example, offering game play with extra bonuses or extra levels if consumers pay.
i'll also toss in multi player for many . . . not that i would know anything about that.

Remember the golden rule of statistics: A personal sample size of one is a sufficient basis upon which to draw universal conclusions.
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