[TechSpot] Nvidia Freestyle vs. Radeon Image Sharpening vs. Reshade - Page 2 - Overclock.net - An Overclocking Community
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[TechSpot] Nvidia Freestyle vs. Radeon Image Sharpening vs. Reshade

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post #11 of 19 (permalink) Old 07-27-2019, 10:36 AM
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So RIS looks better then most and is basically free from performance loss on 5700 series.
LOL, at Nvidia's Freestyle performance hit on Nvidia cards when compared to RIS on 5700 series. And it looks worst to me then RIS.
I wonder if Geforce can fix that? Probably not.
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post #12 of 19 (permalink) Old 07-27-2019, 11:14 AM
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the only sharp i find useful is the one built into my stupidly expensive asus 4k 10bit.... except that the image starts off TOO BLURRY so you must sharpen it.

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post #13 of 19 (permalink) Old 07-27-2019, 11:47 AM - Thread Starter
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Quote: Originally Posted by ZealotKi11er View Post
Why so keen on DLSS from AMD? DLSS is garbage technology.
It's not a garbage technology, it will get better with time. Adam Kozak from AMD stated that they've had decent results with DirectML. I'd like to see it.

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post #14 of 19 (permalink) Old 07-28-2019, 07:01 AM
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The tech is great but the performance required for great results with tons of detail and not a denoised vectorized oil painting look is high.
For simple use cases such as 1080p to 2160p scaling, aka 2x scaling, there are good traditional scaling algorithms but they are often not implemented by developers or GPU drivers or monitor firmware. These often rely on the simplest oldest and easiest to make and execute scaling algos/filters.
Sharpening can be useful to combat blur introduced by other effects where their author didn't care about preserving the image well. Sharpening always needs a per case settings option to fine tune it and not over do it.

GFE/Freestyle is a damn bloat, I never install it again, the effects in it were pretty horrible quality wise.

I'm not sure if any GPU actually has a built in hardware scaling and it's likely always done in software instead. Same goes for sharpening and other effects.

The ReShade shaders aren't exactly top notch quality and bug free again. I'm only using so few and already had to fix half of them and write my own from scratch to replace one too. They are an OK starting points for tinkering but don't expect miracles and them being issue free. There is a lot of copy pasting and ripping out of games going on if you ask me.


There is also "AI" scaling similar to Waifu2x that can add details based on what it has learned but I don't think there is a simple to use tool like Waifu2x has, or how bad the performance is. Looked good though. So instead of losing detail with neural network scaling and getting vectorized like output you get an enlarged image with more detail that has been "generated/added" by the scaling.
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post #15 of 19 (permalink) Old 07-28-2019, 08:54 AM
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my .cfg<yours.

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post #16 of 19 (permalink) Old 07-28-2019, 09:06 AM
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lol how can people be mad at AMD for making it open source.... now everyone can use it!? good? If Gsync was open source AMD would be able to use it like Nvidia gets to use Freesync. Pretty awesome that will be able to plug RIS into Reshader and use it on DX11 titles. I saw the "wonders" of upscaling\sharpening 10+ year ago on my old snes emulator. There are sweet spots, I knew there had to be free alternatives to RIS. But I never looked into it. With Upscaling becoming more common it only makes sense for AMD to give us RIS.


Couldn't they just employ someone to go through each game at different upscales\sharpening points and set recommended presets instead of relying on performance hitting AI? Can AI ever really tell us what points look better then a human eye?






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post #17 of 19 (permalink) Old 07-28-2019, 09:40 PM
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How do you enable sharpen with Nvidia freestyle? On mine there is no sharpen option.

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post #18 of 19 (permalink) Old 07-29-2019, 12:13 AM
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Quote: Originally Posted by UltraMega View Post
How do you enable sharpen with Nvidia freestyle? On mine there is no sharpen option.
It's not supported for all games, AFAIK. That might be why you're not seeing the option altogether.

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post #19 of 19 (permalink) Old 07-29-2019, 05:45 AM
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The tech is useful for games which are naturally blurry, shadow of the tomb raider comes to mind, and resi evil 7.

Other than that can't say I noticed a difference. I am getting old though.

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