[Techgage] AMD Talks New Radeon ProRender Integrations, New Plugin Versions, And Coming Features - Overclock.net - An Overclocking Community

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[Techgage] AMD Talks New Radeon ProRender Integrations, New Plugin Versions, And Coming Features

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post #1 of 14 (permalink) Old 07-31-2019, 11:57 AM - Thread Starter
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[Techgage] AMD Talks New Radeon ProRender Integrations, New Plugin Versions, And Coming Features

Source: https://techgage.com/news/amd-radeon...siggraph-2019/

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In addition to Full Spectrum Rendering, AMD has also deployed updates to its Image Filter libraries, adding Windows support through Microsoft DirectML, and Linux support through the company’s own MIOpen, enabling AI upscaling that benefits from the fruits of machine-learning.
Looks like we might be seeing AMD's DLSS competitor soon!

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post #2 of 14 (permalink) Old 07-31-2019, 12:58 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://techgage.com/news/amd-radeon...siggraph-2019/



Looks like we might be seeing AMD's DLSS competitor soon!
Wonder if all these upscale techniques will die off when way tracing in 4k is easily doable.

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post #3 of 14 (permalink) Old 07-31-2019, 01:09 PM
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Quote: Originally Posted by UltraMega View Post
Wonder if all these upscale techniques will die off when way tracing in 4k is easily doable.

Nope we can thank consoles for this stuff. Unless consoles magically get better hardware than even the best PC hardware..

Now it's coming to PC - isn't 1080p still the most widely used resolution on PC?

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post #4 of 14 (permalink) Old 07-31-2019, 01:14 PM
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Quote: Originally Posted by UltraMega View Post
Wonder if all these upscale techniques will die off when way tracing in 4k is easily doable.
Once 4k is easily doable we will be using upscaling for 8k.

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post #5 of 14 (permalink) Old 07-31-2019, 01:20 PM - Thread Starter
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Quote: Originally Posted by bigjdubb View Post
Quote: Originally Posted by UltraMega View Post
Wonder if all these upscale techniques will die off when way tracing in 4k is easily doable.
Once 4k is easily doable we will be using upscaling for 8k.
That's right, it will be used for 8k upscaling. Samsung already uses an AI to upscale to 8K on their TVs.

https://news.samsung.com/global/hand...8k-distinctive

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post #6 of 14 (permalink) Old 07-31-2019, 03:03 PM
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Quote: Originally Posted by dagget3450 View Post
Nope we can thank consoles for this stuff. Unless consoles magically get better hardware than even the best PC hardware..

Now it's coming to PC - isn't 1080p still the most widely used resolution on PC?
I was wondering about this myself. I had figured by now that 1440p was the new standard. I'm still on 1080p but I thought I was still in the dark ages.



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post #7 of 14 (permalink) Old 07-31-2019, 04:22 PM
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Quote: Originally Posted by bking4266 View Post
I was wondering about this myself. I had figured by now that 1440p was the new standard. I'm still on 1080p but I thought I was still in the dark ages.
Well for the up-scaling part, i feel like this is becoming a cheese way for video card makers to spoof performance. Kind of how i feel the trend of pc gaming/hardware is just catering to the one size fits all market. It's easier for them to give fake 4k performance(soon to be 8k like others said above) and good 1080p performance (which might be limited by cpus?) than to keep increasing raw hardware performance soley. I would be okay with it all IF it was done in a way of upscale quality vs quality of raw resolution. However, we know in the end it will result in lesser quality. Maybe just close enough for the mainstream masses to accept it for a trade off.

Resolution wise for popularity, i think 1080p is still by far most used resolution at least maybe according to steam?

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post #8 of 14 (permalink) Old 07-31-2019, 10:57 PM
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I'm someone who really hate aliasing which was my main motivation to move to 4k in the first place and to me, 4K seems to be enough resolution. The shift from 1080p to 4k is huge and in no small part because its enough to basically eliminate aliasing issues from games entirely with no AA or low AA. The shift from 4k to 8k would be massively less noticeable and the benifit in fidelity vs the GPU render cost just isn't there like it is for 4k, and it never will be. 8k for gaming will not be as common in ten years as 4k gaming is now because going from 4k to 8k does not solve the aliasing problem, since it's already solved at 4k. 8k gaming will not be a thing until GPU power and screen manufacturing costs for 8k are so low that there isn't much of a reason not to do it.

for all of those reasons and more, 4k is going to be the standard for a long, long time. 1080p is too low to eliminate artifacts but 4k isn't, and 8k is excessive and wasteful with terrible cost benifit ratio.

8k is a novelty and it's going to remain that was for way longer than 4k did. Most movies today still are not even filmed in 4k. It wasn't even until the last few years that movie theaters upgraded to 4k projectors. If you saw the first avengers movie in theaters, it was probably at a much lower resolution than 4k at the time and the newest avengers movies are not even truly 4k in most of their shots for a variety of reasons.

That said, you could use upscaling for PC games if you happened to have an 8k monitor and you wanted to render a game at 4k. DLSS probably wouldn't work but some of the other upscalers probably would work just fine today. But seeing that there is basically going to be zero 8k content for a long long time, I don't see it becoming even common enough for that situation to arise often enough to even be worth mentioning 5+ years from now. I would bet that PS6 won't even have a strong 8k focus. The need just wont be there.

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Last edited by UltraMega; 07-31-2019 at 11:12 PM.
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post #9 of 14 (permalink) Old 07-31-2019, 11:59 PM
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4k is fine, so is 8k, simply lower the quality of effects from outrageous values. Use adaptive shading what have you, techniques that adapt to available performance. So you get clean object lines no harsh aliasing while the bulk of shader overload is reduced for all those crazy effects.

So when do we see applications using DirectML, MiOpen, etc.?
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post #10 of 14 (permalink) Old 08-01-2019, 01:12 AM
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Quote: Originally Posted by UltraMega View Post
8k is a novelty and it's going to remain that was for way longer than 4k did. Most movies today still are not even filmed in 4k. It wasn't even until the last few years that movie theaters upgraded to 4k projectors. If you saw the first avengers movie in theaters, it was probably at a much lower resolution than 4k at the time and the newest avengers movies are not even truly 4k in most of their shots for a variety of reasons.
Films are, and have been for decades, "shot in resolutions" (parenthesis for analog) much higher than 1080p. Even 35mm film has enough detail to get a much better resolved image digitally. It's, mostly, a problem of standards - streaming bandwidth, outdated hardware, etc.

Of course, no one is that bothered to upgrade the entire chain because movie goers and blu-ray hoarders don't have pixel autism like us PC enthusiasts do.

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