Originally Posted by ilmazzo
If you are over it is limited by itself so less advantages
I've read that it does it best at that range. Up to 1 frame of input reduction for RAL. However, I've found that even 90+ I'm noticing a difference using RAL. But it has to be a twitch FPS game, Fighting Games and Sim Racing. These are the genres I notice the benefit most so far.
Where you want to take the apex at the edge of grip. In that case (using Project Cars 2) I found corning at the edge of grip to be very consistent with Radeon Anti Lag enabled vs when it's disabled. Even though FPS was 90-120'ish (depending on track).
Most noticeable when using a character's special abilities. I can consistently hit complex combos almost seemlessly. I can time them perfectly know without having to "pre start". Do to needing to be at certain distances from opponent or having to run instead of walk, etc.
If you want to check for yourself you can use RAL Counter and Fraps/MSI AB:
CTRL-ALT-L (or whatever digit you assign it). 2 times.
1st time is a green dot to indicate RAL is working
2nd time is to show you a FPS counter (green) to show you what FPS you need without RAL. When RAL is working the green FPS counter will be higher then Fraps/MSI AB.
When you've reached parity the RAL's (green) FPS should match FPS from Fraps/MSI AB, etc.
FYI, none of these improvements happened with manually changing FQS either.
Therefore, it's not clear what OSD methods Nvidia will use to show you that it is in use. If none as of yet I would suspect that they may, better yet, should update their driver with one at some future point.