[Digital Trends] Nvidia says it’s better than AMD for low-lag gaming, and has the data to prove it - Page 9 - Overclock.net - An Overclocking Community

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[Digital Trends] Nvidia says it’s better than AMD for low-lag gaming, and has the data to prove it

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post #81 of 87 (permalink) Old 08-28-2019, 10:54 AM
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Quote: Originally Posted by skupples View Post
i assume this anti-lag stuff only really becomes evident ~90+FPS? Maybe higher?
60-90

If you are over it is limited by itself so less advantages

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post #82 of 87 (permalink) Old 08-28-2019, 11:07 AM - Thread Starter
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Quote: Originally Posted by skupples View Post
i assume this anti-lag stuff only really becomes evident ~90+FPS? Maybe higher?
Pre rendered frames* stop using AMD's awful marketing. Just like calling DxR RTX.

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post #83 of 87 (permalink) Old 08-28-2019, 11:38 AM
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Quote: Originally Posted by ilmazzo View Post
60-90

If you are over it is limited by itself so less advantages
I've read that it does it best at that range. Up to 1 frame of input reduction for RAL. However, I've found that even 90+ I'm noticing a difference using RAL. But it has to be a twitch FPS game, Fighting Games and Sim Racing. These are the genres I notice the benefit most so far.

Sim Racing:
Where you want to take the apex at the edge of grip. In that case (using Project Cars 2) I found corning at the edge of grip to be very consistent with Radeon Anti Lag enabled vs when it's disabled. Even though FPS was 90-120'ish (depending on track).

Fighting Games:
Most noticeable when using a character's special abilities. I can consistently hit complex combos almost seemlessly. I can time them perfectly know without having to "pre start". Do to needing to be at certain distances from opponent or having to run instead of walk, etc.

If you want to check for yourself you can use RAL Counter and Fraps/MSI AB:
CTRL-ALT-L (or whatever digit you assign it). 2 times.
1st time is a green dot to indicate RAL is working
2nd time is to show you a FPS counter (green) to show you what FPS you need without RAL. When RAL is working the green FPS counter will be higher then Fraps/MSI AB.

When you've reached parity the RAL's (green) FPS should match FPS from Fraps/MSI AB, etc.

FYI, none of these improvements happened with manually changing FQS either.

Therefore, it's not clear what OSD methods Nvidia will use to show you that it is in use. If none as of yet I would suspect that they may, better yet, should update their driver with one at some future point.

Last edited by EastCoast; 08-28-2019 at 12:01 PM.
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post #84 of 87 (permalink) Old 08-28-2019, 02:28 PM
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Quote: Originally Posted by WannaBeOCer View Post
Pre rendered frames* stop using AMD's awful marketing. Just like calling DxR RTX.
yeah you're right, my bad... I assume off is 0, on is 1, n ultra is 2? or something along those lines.

I flipped it on last night, & it turned fallout4 into a jittery mess. (a 60fps capped world)

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post #85 of 87 (permalink) Old 08-28-2019, 04:52 PM
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Quote: Originally Posted by skupples View Post
yeah you're right, my bad... I assume off is 0, on is 1, n ultra is 2? or something along those lines.

I flipped it on last night, & it turned fallout4 into a jittery mess. (a 60fps capped world)
Ultra is 0.

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post #86 of 87 (permalink) Old 08-28-2019, 05:28 PM
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Quote: Originally Posted by Omega X View Post
Interesting. The "market leader " is very bothered by AMD. They must be losing marketshare again.
Quote: Originally Posted by skupples View Post
yeah you're right, my bad... I assume off is 0, on is 1, n ultra is 2? or something along those lines.

I flipped it on last night, & it turned fallout4 into a jittery mess. (a 60fps capped world)
Quote: Originally Posted by ToTheSun! View Post
Ultra is 0.
Wrong.

Off = old style, either pre-rendered frames setting takes over or that setting is gone and it's up to game developer to set it right, giving you no override. I think it's gone and it's essentially, "let application decide".
On = 1 pre-rendered frame, old style.
Ultra = just in time, JIT, new style. Aka new 0. Trying to guess and prepare the frame just in time instead of having a queue.

Old style 0 is not available and would be pretty awful.

If the guess work of new one doesn't work well to be just in time, then you're back to old 0 like awful behavior.
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post #87 of 87 (permalink) Old 08-28-2019, 06:57 PM
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nvm it says nothing.

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