NVIDIA's lower input lag results with the 'Ultra' 'Low-latency' mode vs AMD's Anti-Lag is presumably due to the Ultra mode effectively being 0 pre-rendered frames (whether or not there is additional optimization that yields tangible benefits I don't know). AMD's stock Anti-Lag configuration is certainly at least 1 pre-rendered frame (I think it might even vary according to the driver's game profile). So it's quite disingenuous to compare the two Anti-Lag features - AMD's Anti-Lag is designed for GPU-limited scenarios where you want maximum frames whilst lowering input lag, NVIDIA's 'Ultra' 'Low-Latency' mode is for lowest-possible latency scenarios. It would be nice to see AMD add a similar feature themselves (specifically the ability to set pre-rendered frames down to 0 in the AMD game profiles and additional focus on achieving the lowest possible latency).
Given that you can actually set pre-rendered frames using regedit with AMD cards (Main3D value under 'UMD' key, use RadeonMod - 3 values to change) it would be interesting to see some actual button-to-pixel latency comparisons between NVIDIA's Ultra solution and AMD Main3D @ 0 (specifying Anti-lag state).
i7 9700k @ 5GHz 1.28V
Asrock Z390 Phantom Gaming ITX-ac
AMD Vega 54 w/ Morpheus II VGA heatsink & 64 BIOS
Patriot Viper 2 x 8 GB 3200 Mhz DDR4 RAM @ 4000 CL18
SAMSUNG SM951 256GB NVMe
SAMSUNG 840 EVO 250GB
Seasonic PRIME Gold 850W
Alienware AW2518HF 240hz
CM Masterkeys Pro S w/ Gateron Yellows
XM1, G303, G100s, FK, G403, G203, Abyssus V1/V2, Venator, Aurora, ZA13, EC2, Kinzu V2/V3, Kana V2, KPO, Rival, Rival 310, Sensei 310, Jugan, MM S etc
Helios, Qck Heavy, Qck+, G440, Hayate Otsu, Hien, Shidenkai XL
Philips Fidelio X2s
▲ hide details ▲
Last edited by Jonny321321; 08-23-2019 at 08:39 AM.