[Hardware Unboxed] It's Over, DLSS is Dead: New Nvidia Sharpening Filter Tested - Overclock.net - An Overclocking Community

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[Hardware Unboxed] It's Over, DLSS is Dead: New Nvidia Sharpening Filter Tested

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post #1 of 50 (permalink) Old 08-27-2019, 04:31 AM - Thread Starter
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[Hardware Unboxed] It's Over, DLSS is Dead: New Nvidia Sharpening Filter Tested



Well, truth be told, DLSS has been dead ever since it was demonstrated by Hardware Unboxed themselves that 1800p + TAA + Upscale to 4K produced better results for about the same performance. And truth be told, putting the sharpening filter behind GFE is basically Nvidia still doing what they initially wanted with DLSS, put it behind that walled garden with mandatory log-in.

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post #2 of 50 (permalink) Old 08-27-2019, 07:33 AM
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They can keep the extras locked behind GFE bloatware with a login. To me lumasharpen wins anyway.
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post #3 of 50 (permalink) Old 08-27-2019, 07:44 AM
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Tensor cores rendered useless in gaming while occupying silicon space which could be put to better use. And one less USP for their latest gaming products.

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post #4 of 50 (permalink) Old 08-27-2019, 08:27 AM - Thread Starter
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Quote: Originally Posted by huzzug View Post
Tensor cores rendered useless in gaming while occupying silicon space which could be put to better use. And one less USP for their latest gaming products.

The Tensor cores are needed to denoise the images produced by the insufficient RT cores. Now whether RTX as a whole in its current configuration provides enough performance to justify its added cost...

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post #5 of 50 (permalink) Old 08-27-2019, 09:28 AM
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Quote: Originally Posted by tpi2007 View Post
Now whether RTX as a whole in its current configuration provides enough performance to justify its added cost...
ha ha ha, no.

to begin with the pseudo-raytracing being used in some games doesn't even need RT cores yet looks just as impressive.

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post #6 of 50 (permalink) Old 08-27-2019, 09:49 AM
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This is not news, just some opinion/analysis. I agree that DLSS is a weak feature but that doesn't make this news.

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post #7 of 50 (permalink) Old 08-27-2019, 09:55 AM
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Quote: Originally Posted by tpi2007 View Post
The Tensor cores are needed to denoise the images produced by the insufficient RT cores. Now whether RTX as a whole in its current configuration provides enough performance to justify its added cost...
Not right now, and probably not for a few more generations. But it has to start somewhere. Dedicated lighting hardware and unified lighting engines are the next step in gaming realism. Personally, I can't wait for the Minecraft/Quake II unified approach to be commonplace in new games. Consoles should help bring the tech to the mainstream, and good artists and level designers will make it shine.

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post #8 of 50 (permalink) Old 08-27-2019, 10:05 AM
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DLSS isn't going anywhere any time soon and we'll just be seeing much more of AI upscaling in the next upcoming years. How often is the core of DLSS updated that's trained on their DGX SATURNV Supercomputer?

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post #9 of 50 (permalink) Old 08-27-2019, 10:52 AM
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Quote: Originally Posted by tpi2007 View Post
The Tensor cores are needed to denoise the images produced by the insufficient RT cores. Now whether RTX as a whole in its current configuration provides enough performance to justify its added cost...
I wonder if they could be used at shader level to remove the noise effect of combining different shaders in reshade, because using various reshades shaders just make the image worse (specially when using certain sharpening shader)

Quote: Originally Posted by WannaBeOCer View Post
DLSS isn't going anywhere any time soon and we'll just be seeing much more of AI upscaling in the next upcoming years. How often is the core of DLSS updated that's trained on their DGX SATURNV Supercomputer?
Upscaling sounds nice but they released integer scaling I dont know if people will notice much of a difference, btw didnt DLSS increase FPS? or that was just usual marketing gimmick from nvidia?
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post #10 of 50 (permalink) Old 08-27-2019, 11:02 AM
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Quote: Originally Posted by huzzug View Post
Tensor cores rendered useless in gaming while occupying silicon space which could be put to better use. And one less USP for their latest gaming products.
Well, they need more tensor cores to make an improved version of DLSS cost less in terms of render time.

These RTX features are very beta.

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