[CRYTEK] CRYENGINE 5.6 is available now! - Overclock.net - An Overclocking Community

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[CRYTEK] CRYENGINE 5.6 is available now!

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post #1 of 42 (permalink) Old 08-30-2019, 02:02 AM - Thread Starter
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[CRYTEK] CRYENGINE 5.6 is available now!

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We are delighted to announce that CRYENGINE 5.6 is available now from www.CRYENGINE.com and the CRYENGINE Launcher. This major release packs in over 1,000 changes and includes production-proven features which have been used to deliver Hunt: Showdown. The entire team here at Crytek would like to thank the entire CRYENGINE community for all the feedback and suggestions that have helped shaped the direction of development. This engine is for you, and we couldn’t have done this without you.

Source: https://www.cryengine.com/news/cryen...-available-now

With ray tracing popping up more and more, I think it's interesting that Crytek doesn't seemed too focused on it. Looks like they're getting really good results without it. It's also somewhat interesting that there is no mention of RT after the RT Vega 56 trailer they released not too long ago.

Also... not sure if this is supposed to be a hint at some sort of crysis announcement but it definitely has a little bit of that vibe in it... probably just wishful thinking.

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Last edited by UltraMega; 08-30-2019 at 02:16 AM.
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post #2 of 42 (permalink) Old 08-30-2019, 02:36 AM
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These people are still around? I thought they went bankrupt.

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post #3 of 42 (permalink) Old 08-30-2019, 02:50 AM - Thread Starter
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Quote: Originally Posted by Liranan View Post
These people are still around? I thought they went bankrupt.
Yea, they definitely went through some hard times. I'm not sure of all the details but they didn't disappear. It seems like they had a few game project going before they hit hard times and they basically had to abandon those project and downsize, but they're still doing what they do best which is push the CryEngine forward. I think they also had planned on making money from Star Citizen sales as that "game" runs on the CryEngine, or it did before it became a different engine that got sold to amazon or something... I remember reading that Crytek was suing the Star Citizen dev because they were supposed to be able to collect royalties but the game never released.

The Vega 56 RT demo was not long ago, so it shouldn't be a surprise that they're still around now.


This may be of some interest:

Just a side thought, I guess Ubisoft was the first publisher to ever really invest into Crytek with Far Cry 1. If not for that game, a lot could be different about both of those companies. Ubisoft went on to make a custom engine based on the CryEngine which they called Dunia and now the evolution of that is likely called something else, but Ubisoft's core game engine is based on CryEngine. Likewise without Far Cry 1, Crytek may have never have gotten off it's feet and we wouldn't have any Crysis games.

IDK why they never ported the Crysis games to PS4/XB1. Given that they're out on PS3 and PC it couldn't be much work to port them to PS4 for some easy money.

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Last edited by UltraMega; 08-31-2019 at 05:22 AM.
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post #4 of 42 (permalink) Old 08-30-2019, 05:02 AM
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Ray tracing will be released with their 5.7 version.
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post #5 of 42 (permalink) Old 08-30-2019, 06:19 AM
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Damn, that looks gud. RT confirmed for cryengine a month prior or so i heard (just when nvidia released a driver for the GTX lineup to run RT). Nice coincidence. The last bit looks interesting?! Is Hunt pvp only?

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post #6 of 42 (permalink) Old 08-30-2019, 06:26 AM
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Quote: Originally Posted by keikei View Post
Damn, that looks gud. RT confirmed for cryengine a month prior or so i heard (just when nvidia released a driver for the GTX lineup to run RT). Nice coincidence. The last bit looks interesting?! Is Hunt pvp only?
The method they're using doesn't require DxR or DxR driver support which is why it ran on a Vega 56.
Can't wait to see Crytek put the RT cores to work. Too bad that's not until 2020 with version 5.7

https://www.techspot.com/news/80004-...neon-noir.html

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For starters, the Vega 56 was only rendering the demo at 1080p and 30 FPS, not 4K. Given the demo's 4K option on YouTube, it was perhaps understandable for some confusion to arise.

Crytek has confirmed the demo was rendered at 1080p with ray tracing effects at "full resolution." They say, it is also possible to render the environment at a certain resolution (for example, 4K) but render the ray traced effects at half-resolution. In that scenario, the Vega 56 can handle 1440p at upwards of 40 FPS.

Crytek says that once RTX support is implemented on the Neon Noir demo, the visuals can be boosted even further, all the way up to full-screen (perhaps black bar-free?) 4K rendering. We don't know what sort of performance RTX cards would allow for, but it should be notably better than what the Vega 56 was capable of considering raw throughput alone.

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post #7 of 42 (permalink) Old 08-30-2019, 06:45 AM
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Quote: Originally Posted by WannaBeOCer View Post
The method they're using doesn't require DxR or DxR driver support which is why it ran on a Vega 56.
Can't wait to see Crytek put the RT cores to work. Too bad that's not until 2020 with version 5.7

https://www.techspot.com/news/80004-...neon-noir.html
How much is nVidia paying you to advertise RTX?
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post #8 of 42 (permalink) Old 08-30-2019, 06:47 AM
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Quote: Originally Posted by NightAntilli View Post
How much is nVidia paying you to advertise RTX?
Nothing, just want to make sure users don't get a false expectation that games with the Crytek engine 5.7 will magically run Ray Tracing smoothly on their current generation AMD cards.

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post #9 of 42 (permalink) Old 08-30-2019, 06:54 AM
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Quote: Originally Posted by NightAntilli View Post
How much is nVidia paying you to advertise RTX?
Nothing wrong with an enthusiast. He's probably spent more money on AMD hardware than most "unbiased" AMD owners in this forum.

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post #10 of 42 (permalink) Old 08-30-2019, 07:26 AM
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Quote: Originally Posted by WannaBeOCer View Post
Nothing, just want to make sure users don't get a false expectation that games with the Crytek engine 5.7 will magically run Ray Tracing smoothly on their current generation AMD cards.
I didn't see you do the same for the RTX 2060, which evidently in the game Control (and practically every other game that uses RTX) performs about the same as the Vega 56 demo at the same resolution of 1080p;

Once again; What's your next excuse?

Quote: Originally Posted by ToTheSun! View Post
Nothing wrong with an enthusiast. He's probably spent more money on AMD hardware than most "unbiased" AMD owners in this forum.
It might be true that he spent more money on AMD hardware than many others. And if he's an enthusiast that likes RTX, that's his choice. That is obviously not the problem. The problem is the jumping to conclusions that there is no conclusive evidence for. Example? It's stated that RTX cards should perform better than Vega 56 in the Crytek demo, but considering the performance of the RTX 2060 in games with RT, there is no evidence that it really will.

Edit regarding post below, and to not waste more posts on RT talk;
I never said they would run it smoother. I said AMD cards are also capable of RT and that RTX is a marketing gimmick.
End of edit.


But forget it. Let's keep it on-topic, i.e. CryEngine. The engine looks great, although I'm not sure how many developers are willing to use it. All the big fish have their own engines by now, and well, the small fish probably don't need this fancy an engine.

Last edited by NightAntilli; 08-30-2019 at 08:40 AM.
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