Originally Posted by huzzug
Looking at the bright side, if these many companies are jumping on it, it must be doable.
It's not LOL. But there is money to be made by corporations, that's why they jump on it when creating servers from available cloud services is cheap to them.
Nvidia, EA, M$+Sony, Google, ... most of these are jumping on cloud gaming since 2018 but there were and are services way older, like 10 years older even that exist or were bought up by these giants.
If you ever tried cloud gaming before when it was free, you would know just how bad it is for the user/customer, doesn't matter that the server is local in your country and at a low network latency, the other latencies add to it and 1080p60 for selected games, the difference to running a game locally is damn obvious unless one plays some chill games that are mostly for consolers as those don't care about snappy responsiveness for 3D FPS view etc.
There is money to be made especially if M$ and Sony start selling thin consoles aka a glorified smartphone with HDMI port where bulk of heavy lifting is done in cloud with a bad latency penalty which for many of the consoles games in 2D, 3rd person view, etc. doesn't matter that much for the people playing them on consoles.
Renting hardware especially GPUs makes sense for businesses that need to perform compute and are not latency sensitive.
Can you imagine playing with VR on cloud gaming? OMG, they better send you puke bags for free. VR especially needs as low latency as possible to a point where even traditional buffering and latencies in drivers etc. are a problem to still resolve, they interpolate what they don't get just to keep it fakely smooth so it's at least usable, but first you need that low latency, doesn't matter that you get 1000fps if it's delayed by 1s lol.