[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard - Page 11 - Overclock.net - An Overclocking Community
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[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard

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post #101 of 121 (permalink) Old 10-25-2019, 09:46 AM
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lol

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post #102 of 121 (permalink) Old 10-27-2019, 07:49 AM
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Literally the #1 thing that everything in this thread is forgetting is that brick and mortar stores still have enough power to require software makers to charge the same price online as they would in-store. Seems like everyone forgot how B&M have threatened to stop carrying products if this didn't happen. They already know that charging $10 more for the same product would mean they wouldn't sell anything AND they would just incur shipping, stocking costs while wasting precious inventory and floor space.

So this is the #1 reason why Steam/devs charge the same.
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post #103 of 121 (permalink) Old 10-29-2019, 04:28 AM
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Quote: Originally Posted by Bushido Br0wn View Post
Literally the #1 thing that everything in this thread is forgetting is that brick and mortar stores still have enough power to require software makers to charge the same price online as they would in-store. Seems like everyone forgot how B&M have threatened to stop carrying products if this didn't happen. They already know that charging $10 more for the same product would mean they wouldn't sell anything AND they would just incur shipping, stocking costs while wasting precious inventory and floor space.

So this is the #1 reason why Steam/devs charge the same.

Considering how the physical pc game retail virtually doesnt exist, this doesnt seem to be true at all.

You could of perhaps made this argument years ago, but I dont see its relevance in the modern market. BM stores do not have this kind of oversight on the market to dictate policy like this.



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post #104 of 121 (permalink) Old 10-29-2019, 01:08 PM
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Not surprising to me.

The only thing that is surprising is that Steam and other digital stores have margins ANYWHERE near brick-and mortar stores.

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post #105 of 121 (permalink) Old 10-29-2019, 01:09 PM
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Quote: Originally Posted by Woundingchaney View Post
Considering how the physical pc game retail virtually doesnt exist, this doesnt seem to be true at all.

You could of perhaps made this argument years ago, but I dont see its relevance in the modern market. BM stores do not have this kind of oversight on the market to dictate policy like this.
Everything is so multi-plat now that they can threaten to no carry console versions if the PC version is cheaper on Steam or elsewhere.

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post #106 of 121 (permalink) Old 10-29-2019, 03:36 PM
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there are 2-3 corp stores selling PC components in the US at this point, and most of them only have a hand full of stores, in a few states.

Best Buy may be the last entity in the US with a few new core components on the shelf, in every state.

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post #107 of 121 (permalink) Old 10-29-2019, 05:54 PM
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Quote: Originally Posted by umeng2002 View Post
Everything is so multi-plat now that they can threaten to no carry console versions if the PC version is cheaper on Steam or elsewhere.
BM stores can't afford to not carry titles these days, particularly AAA console titles. Any foot traffic that a BM store can muster is important to their existence at this point and console games still have some value. Quite frankly is Sony, Nin, or Ms wanted to undercut physical retail they very much could, I simply can't imagine any organized backlash from BM stores. Honestly if BB didn't want to carry a title there is a Target or Walmart just a couple blocks away.



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post #108 of 121 (permalink) Old 11-01-2019, 12:39 PM
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This is why I'm a huge EPIC fan. For all gamers absolutely love Steam near monopolizing PC game sales, there's zero benefit to developers. EPIC on the other hand will allow struggling devs to keep 88% if they follow some ground rules.
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post #109 of 121 (permalink) Old 11-01-2019, 01:28 PM
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Quote: Originally Posted by WhiteCrane View Post
This is why I'm a huge EPIC fan. For all gamers absolutely love Steam near monopolizing PC game sales, there's zero benefit to developers. EPIC on the other hand will allow struggling devs to keep 88% if they follow some ground rules.

And steam doesnt charge for key generation and they dont take a 30% if the game isnt purchased through steam so "struggling devs" can easily get around the 30% steam fee too.
For all the complaints that Indie devs cant afford 30%, not only does key generation get around that but Valve makes exceptions from the 30% amount for smaller games as well
And for larger developers, Valve moves down to a 25% cut as soon as the game generates $10 million in revenue (from game sale, DLC, and micro transactions). If they manage to reach 50 million Valve only takes 20%.


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post #110 of 121 (permalink) Old 11-01-2019, 01:32 PM
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Quote: Originally Posted by EniGma1987 View Post
And steam doesnt charge for key generation and they dont take a 30% if the game isnt purchased through steam so "struggling devs" can easily get around the 30% steam fee too.
I don't understand why you placed struggling devs in quotation marks. I did use the phrase, so it's fair game to quote me but you're obviously implying some level of sarcasm. The lower fees make the difference between some games releasing and not releasing. Shenmue 3 comes to mind. From your comment, it strikes me the only way to avoid the 30% fee is to simply not release the game on Steam, or in any Brick & Mortar stores that take a 30% cut.

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