[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard - Page 2 - Overclock.net - An Overclocking Community

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[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard

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post #11 of 90 (permalink) Old 10-08-2019, 06:51 AM
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Quote: Originally Posted by Foxrun View Post
30% seems reasonable given all of the other features steam offers over damn near every competitor.

You arent the consumer that is directly effected by the 30% feature. Generally speaking the publishers and developers dont necessarily care about whatever a given Steam feature.

Lets put it this way:

If I sell 1 million copies of a 60 usd game: (this is just the 30% scenario)

Valve - 18,000,000 of 60,000,000 revenue
Epic - 7,200,000 of 60,000,000 revenue

difference of over 10 million.............

Its also important to note that those features you are referring to are largely incorporated by the Dev team not by valve.


Last edited by Woundingchaney; 10-08-2019 at 06:54 AM.
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post #12 of 90 (permalink) Old 10-08-2019, 06:53 AM
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Quote: Originally Posted by Gunderman456 View Post
Industry standards at 30%? I'm shocked it's not 50/50. Don't make me laugh. So a bunch of scrooge Cyril Sneer types set the industry standards and we must obey?

The smartest thing these companies can do is rent or set up a small server network and sell their own games with a DRM free executable. You download the game and take care to save and back it up somewhere and play it to your heart's content. Even better, go back to selling a boxed game. At least you're spending that 30% on the logistics of the box and not feeding into a soulless enterprise. Heck, it could save jobs and those brick and mortar stores as well.

It's now obvious that the promise of savings from buying digital games never came to fruition because of this parasitic 30%. Go back to boxed games. Oh, for the none hoarders, install the game and throw away the box if you're so inclined.
Remember when PC gamers where 10 usd cheaper than console counterparts because it was an open platform and they didnt have to pay console royalties?

This savings was largely destroyed because major platforms started taking more and more revenue for the simple concept of a hosting platform.

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post #13 of 90 (permalink) Old 10-08-2019, 07:03 AM
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almost like steam was doing it first and others used them for reference...
Quote: Originally Posted by Woundingchaney View Post
Remember when PC gamers where 10 usd cheaper than console counterparts because it was an open platform and they didnt have to pay console royalties?

This savings was largely destroyed because major platforms started taking more and more revenue for the simple concept of a hosting platform.
I 100% remember this, because the local weed man put his price up $10 too, after all AAA went to $50, then $60

:"hey man, i'm just keeping up with the price of entertainment"

thank the sane for finally letting us open stores.

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post #14 of 90 (permalink) Old 10-08-2019, 07:33 AM
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Quote: Originally Posted by Foxrun View Post
30% seems reasonable given all of the other features steam offers over damn near every competitor.
What features LOL?

A chat? You can use any free chatting service instead of Steam. Steam overlay and other injecting nonsense? No thanks. How many games actually implement Steam's APIs to offer Steam multiplayer or what ever, Evolve had something like this, which meant it forced one to enable the Steam overlay to even be able to play it.

Basically Steam is just a website store with chat app.

---

Prices used to vary, sometimes greatly between stores back in the day. Nowadays, it's all locked down and "agreed upon" except the rare stores that go against this. It's also why major game publishers/makers/whatever have their own store to sell their games on so they don't have to give up crazy % to some other storefront.

---

30% is insane for what essentially is adding an entry into a database of a website.
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post #15 of 90 (permalink) Old 10-08-2019, 07:55 AM
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specially with how little Valve really seams to do with all this money, year after year.

at least they take good care of their employees though.

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post #16 of 90 (permalink) Old 10-08-2019, 08:38 AM
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Quote: Originally Posted by JackCY View Post
Basically Steam is just a website store with chat app.
Are you just being purposefully hyperbolic for the sake of whatever it is you deem is appropriate and productive for this discussion or are you actually this ignorant of the actual feature set of Steam?

We can talk about what ratio is "fair" all day, and most of it will end up being pretty subjective, but saying Steam is nothing but a bunch of database entries with a chat app overlayed is about the worst contribution to the thread yet.

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post #17 of 90 (permalink) Old 10-08-2019, 08:45 AM
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post #18 of 90 (permalink) Old 10-08-2019, 08:46 AM
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Quote: Originally Posted by treetops422 View Post
Uplay?
Battlnet?
Origin?
GreenManGaming?

Uh, first party launchers don't have to pay anyone since it's.... first party.


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post #19 of 90 (permalink) Old 10-08-2019, 08:48 AM
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Quote: Originally Posted by treetops422 View Post
Uplay?
Battlnet?
Origin?
GreenManGaming?


Since 3 of those are publisher specific launchers/stores, they are 100%... Hence why every publisher has decided they are going to have their own launcher.
Epic game store would also classify as 100% for their first party games. They are just trying to push their way into a market and so take 12% on 3rd party games.

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post #20 of 90 (permalink) Old 10-08-2019, 08:55 AM - Thread Starter
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Origin has more than just EA games, it's not just an EA game store.

Green man gaming sells keys, they don't have a launcher.

Never used battle.net.

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