[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard - Page 3 - Overclock.net - An Overclocking Community

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[IGN] Report: Steam's 30% Cut Is Actually the Industry Standard

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post #21 of 90 (permalink) Old 10-08-2019, 09:00 AM
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AAA games will always be priced the way they are. Steam or no Steam. Uplay games will still cost just as much now they have their own subscription service and launcher. The only publishers hurt by Steam's 30% are the smaller ones and for most they gain more from being on Steam then that 30% anyways. Being on Steam is probably 30% of their sales if not more.

The biggest thing Steam has is it's user base. Putting a game in Steam means it's seen by millions. For that alone Steam has earned a %. Maybe not as much as they take for the smaller companies but the big ones can easily pay it.
Besides if Epic's model was so great they wouldn't have to bribe to get exclusives.

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post #22 of 90 (permalink) Old 10-08-2019, 09:05 AM
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I hope consumers wake up and realize that EGS buying exclusive titles, timed or not, is bad for consumers. We shouldn't be rooting for limited choices, and in the end these companies only care about one thing. I personally hope the EGS fails.

Steam may take a bigger cut, but at least they never resorted to EGS nonsense.

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post #23 of 90 (permalink) Old 10-08-2019, 09:09 AM
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Hi,
Not sure it's all that big of a deal but steam you can use it to play other engines games too
All it does is open the other game player Uplay/...

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post #24 of 90 (permalink) Old 10-08-2019, 09:28 AM
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Quote: Originally Posted by UltraMega View Post
Origin has more than just EA games, it's not just an EA game store.
That's true, at least for Crysis. Are there any other games?

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post #25 of 90 (permalink) Old 10-08-2019, 09:33 AM
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No wonder Epic Game Store is popular with the publishers - they get to keep 88% of their revenues.
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post #26 of 90 (permalink) Old 10-08-2019, 09:36 AM
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Quote: Originally Posted by skupples View Post
almost like steam was doing it first and others used them for reference...
Yep, the headline could have read "Steam sets 30% cut, rest of industry follows".

Forceman's Law: Any AMD/Nvidia GPU thread, no matter what the topic, will eventually include a post referencing the GTX 970.
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post #27 of 90 (permalink) Old 10-08-2019, 09:39 AM
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Quote: Originally Posted by ToTheSun! View Post
That's true, at least for Crysis. Are there any other games?
I just looked, they do actually sell a few Ubisoft games, and a handful of Indie games as well. Vast majority is EA games or games that EA has since bought the developer or publisher though. Still, I wonder what their % is for the handful of non-EA games they do sell.


Of course, knowing that its EA, they probably take something like 50% lol

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post #28 of 90 (permalink) Old 10-08-2019, 10:05 AM
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People are looking at this completely the wrong way.

It should read like this:

"Games are Sold From Distributors at a 30% Mark-Up"

Unless you are making a commission or own Best Buy, Steam, Epic, Windows Store, etc. etc. The only thing that matters is the final price you as a consumer pay and who all is on the take on the back side is irrelevant.


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post #29 of 90 (permalink) Old 10-08-2019, 11:33 AM - Thread Starter
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Quote: Originally Posted by DNMock View Post
People are looking at this completely the wrong way.

It should read like this:

"Games are Sold From Distributors at a 30% Mark-Up"

Unless you are making a commission or own Best Buy, Steam, Epic, Windows Store, etc. etc. The only thing that matters is the final price you as a consumer pay and who all is on the take on the back side is irrelevant.
Real economist huh? /S

Look up the term "price equilibrium".

If there was no cut from the distributor, I'm sure games would still cost about the same. Prices are usually dictated by what customers are willing to pay more than anything else.

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post #30 of 90 (permalink) Old 10-08-2019, 01:31 PM
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Quote: Originally Posted by Baasha View Post
No wonder Epic Game Store is popular with the publishers - they get to keep 88% of their revenues.

Yeah, I'm sure it has nothing to do with the millions Epic pays them for timed exclusivity. It's purely because they'll get 88% of the revenue instead of 70%.


Quote: Originally Posted by UltraMega View Post
Real economist huh? /S

Look up the term "price equilibrium".

If there was no cut from the distributor, I'm sure games would still cost about the same. Prices are usually dictated by what customers are willing to pay more than anything else.

Exactly this. AAA publishers have entire teams dedicated to seeing how much they can push the price up of their games while enough people still buy their games for them to make an enormous amounts of profits. Notice how recently, special editions of games are close to and in some cases exceed $100 whereas a few years ago they were $10, maybe $20 more than the normal editions?

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