The issue is approach and mentality fostering, not the practices per se;
- games require less and less, if any at all, amount of thinking (and my condolences in advance to those even -thinking- about replying to say "no, they do!").
- games are more and more focusing on the ever increasing
attention-deficit populace that's their target audience. We used to worry about the 9 seconds attention span gen and we're already down to less; in the span of a mere few years.
- games, made to a good extent by said same people they cater to, no longer seek or strive to differ, but instead follow well-defined norms. Lack of need for a manual says a lot more than most appear to think.
And i could go on.
We've always had "games".. we've always had entertainment. And we've always had forms of them that were base/baser, or lacking in quality, etc.; so nothing new one would think?
Because this latest plague of vidya gaemz!!111! has infected billions, regardless of their age/maturity, the planet over.
A matter of scale
Nonetheless, if this latest breed of humanoids (again, of all ages) can at the least do some good, as it has with the PC market growth? Or to bring us on topic, with a wider Linux adoption? Hey, all good by me!