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post #21 of 29 (permalink) Old 01-05-2020, 01:38 AM
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Quote: Originally Posted by Defoler View Post
But Physx = nvidia so its bad, opengpu = AMD so its good.

Anything physx in OCN is horrible, bad, should never exist, when you use physx you praying to the devil.
If it's open source, yes.

With closed off packages like PhysX, nVidia can just make HairWorks™ or HBAO+™ or whatever more intensive than necessary to sell higher end GPUs.

You seem to think stuff like this doesn't happen all the time in the technology industry.

Anisotropic Filtering quality gets compromised when nVidia needs performance.

Gameworks™ effects all of the sudden are worth the YUGE performance hit when nVidia is selling features.

Mmm... odd...

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post #22 of 29 (permalink) Old 01-05-2020, 09:58 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://gpuopen.com/gaming-product/femfx/



Looks like we're going to get some pretty sweet physics in upcoming titles.

I'll take "better model motion and deformation" over "stupid lighting tricks" any frame of the year.
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post #23 of 29 (permalink) Old 01-05-2020, 10:50 PM - Thread Starter
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Quote: Originally Posted by prjindigo View Post
I'll take "better model motion and deformation" over "stupid lighting tricks" any frame of the year.
We've had those for years but not that many developers have implemented it. I also prefer how developers will be utilizing ray tracing compared to the stupid lighting tricks they currently use.



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post #24 of 29 (permalink) Old 01-06-2020, 12:22 AM
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Quote: Originally Posted by umeng2002 View Post
If it's open source, yes.

With closed off packages like PhysX, nVidia can just make HairWorks™ or HBAO+™ or whatever more intensive than necessary to sell higher end GPUs.

You seem to think stuff like this doesn't happen all the time in the technology industry.

Anisotropic Filtering quality gets compromised when nVidia needs performance.

Gameworks™ effects all of the sudden are worth the YUGE performance hit when nVidia is selling features.

Mmm... odd...
PhysX does have an open source version. Nvidia forked off an open source version years ago, it even includes libraries for GPU acceleration.
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post #25 of 29 (permalink) Old 01-06-2020, 02:50 AM
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I guess the point of this has got to be more about consoles than anything right? Obviously they want to avoid physx or havock being used on the new consoles, being all amd hardware, and with 16 threads available, opening up a lot more options, it makes sense for them to get to work on something designed specifically for the consoles hardware it will run on.

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post #26 of 29 (permalink) Old 01-06-2020, 11:21 AM
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Quote: Originally Posted by UltraMega View Post
I guess the point of this has got to be more about consoles than anything right? Obviously they want to avoid physx or havock being used on the new consoles, being all amd hardware, and with 16 threads available, opening up a lot more options, it makes sense for them to get to work on something designed specifically for the consoles hardware it will run on.
I've come across a couple of games that were console ports to the PC that use PhysX. The new Jedi Knight game for one and even a Gaming Evolved title (Deus Ex: Mankind Divided).
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post #27 of 29 (permalink) Old 01-06-2020, 11:36 AM
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Quote: Originally Posted by 8051 View Post
I've come across a couple of games that were console ports to the PC that use PhysX. The new Jedi Knight game for one and even a Gaming Evolved title (Deus Ex: Mankind Divided).
yeah, it makes my head hurt.

the question is, will we actually see benefits of running AMD Gaming PCs due to AMD-only gains made on consoles? Seems unlikely, but I'd be all in on an all AMD rebuild in 2021, if there's a cost savings + perf. gain aspect to be had.

I suppose you could say it didn't happen last time CUZ JAGUAR! but that's pretty much the go-to excuse for everything right now.

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post #28 of 29 (permalink) Old 01-06-2020, 12:15 PM
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Quote: Originally Posted by 8051 View Post
PhysX does have an open source version. Nvidia forked off an open source version years ago, it even includes libraries for GPU acceleration.
They did that under pressure to compete with Havok.

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post #29 of 29 (permalink) Old 01-07-2020, 02:25 AM
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Quote: Originally Posted by umeng2002 View Post
They did that under pressure to compete with Havok.
Havok can't do the kind of effects FleX is capable of. The particle and liquid effects in FleX are way ahead of anything in Havok (killing floor 2 had some amazing liquid effects):

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