[AndroidPolice] Vulkan API 1.2 gives developers tools to make Android and Stadia games faster - Page 3 - Overclock.net - An Overclocking Community

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[AndroidPolice] Vulkan API 1.2 gives developers tools to make Android and Stadia games faster

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post #21 of 23 (permalink) Old 01-21-2020, 02:51 PM
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Quote: Originally Posted by WannaBeOCer View Post
Vulkan is also a collection of APIs just like DirectX. They already stated they are working on an API for ray tracing. I stated that AMD wouldn't support VKRay. I don't know why you're trying to play a little game and change my words.
Not trying to change your words. I got it completely wrong.

My sincerest apologies.

EDIT: I edited my previous messages to point this out but left the original. Sorry again.

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post #22 of 23 (permalink) Old 01-21-2020, 03:02 PM - Thread Starter
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Quote: Originally Posted by Imouto View Post
Not trying to change your words. I got it completely wrong.

My sincerest apologies.

EDIT: I edited my previous messages to point this out but left the original. Sorry again.
Not a problem, I would like to see AMD support VKRay since it is hardware agnostic. Quake II RTX seems like an interesting benchmark to reflect on with future hardware.

Edit: Looks like Vulkan will be releasing an extension instead with the draft being VKRay: https://www.khronos.org/assets/uploa...RAPH-Jul19.pdf

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post #23 of 23 (permalink) Old 01-22-2020, 07:56 AM
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So, all the major game engines support Vulkan, why are games not released with both modes? I assume there is optimizations that are made for one, but where are those optimizations? I assume the libraries used to extend these engines only support one over the other. Or that they tailor performance for one over the other. They already need to deal with 2 gpu architectures ATI vs NVidia (i am living in the past), to toss in another 2 different variants, thats 4 configurations. You must deal with the AMD vs NVidia or AMD vs Intel because that is your 100% market space. While its not double the work to add vulkan, it wouldnt surprise me if it was 10-20% more effort. In general DX12 and Vulkan are equal. Like Apple and Android, AMD vs Intel... sure one does one thing better than the other, but they will average out, if anything its only by a small margin. So, more people are experienced with DirectX, so its easier and cheaper to hire them. Also, Market share... Steam shows that basically 98% of its users are on Windows. So, once again, equal performance, cheaper... less work... Competition is important though, without Vulkan DirectX wouldnt need to improve.



https://www.statista.com/statistics/...latform-steam/



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