[Phoronix] Valve's ACO Shader Compiler Back-End For Radeon Vulkan Is Now In Good Shape For GCN 1.0 - Overclock.net - An Overclocking Community

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[Phoronix] Valve's ACO Shader Compiler Back-End For Radeon Vulkan Is Now In Good Shape For GCN 1.0

 
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post #1 of 1 (permalink) Old 01-23-2020, 12:53 PM - Thread Starter
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[Phoronix] Valve's ACO Shader Compiler Back-End For Radeon Vulkan Is Now In Good Shape For GCN 1.0

Source: https://www.phoronix.com/scan.php?pa...V-GFX6-GCN-1.0

Quote:
As last minute material for Mesa 20.0 is making Valve's "ACO" AMD compiler back-end for the RADV Vulkan driver in better shape for GFX6/GCN1.0 graphics hardware.

Enabling RADV ACO, which was mainlined in Mesa 19.3, can shorten Vulkan shader compiler times and help with overall gaming performance. The results have been compelling and initially was focused on the very recent AMD Radeon graphics cards.

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