[TT] AMD TressFX 4.1 tech can now be integrated into Unreal Engine 4.22 - Page 3 - Overclock.net - An Overclocking Community
Forum Jump: 

[TT] AMD TressFX 4.1 tech can now be integrated into Unreal Engine 4.22

Reply
 
Thread Tools
post #21 of 26 (permalink) Old 02-01-2020, 06:28 PM - Thread Starter
sudo apt install sl
 
Join Date: Dec 2009
Posts: 6,047
Rep: 185 (Unique: 128)
Quote: Originally Posted by NightAntilli View Post
That's an interesting way of saying that GameWorks hijacked TressFX in Tomb Raider.
Square Enix improved TressFX, it's nothing to do with GameWorks. PureHair looks much better than regular TressFX and HairWorks. Deus Ex: Mankind Divided ended up using PureHair instead of the open source TressFX.

https://community.amd.com/community/...ivided-feature

Quote:
PureHair™ is an amazing example of what happens when you provide a talented developer with complete and open access to a 3D graphics effect like AMD’s TressFX Hair: they can reference it, modify it, and improve it to reflect their artistic vision.
Now if only AMD would open source their Windows drivers.

Silent
(20 items)
CPU
Core i9 9900K... CoffeeTime! @ 5.1Ghz w/ 1.36v
Motherboard
Maximus VIII Formula
GPU
Radeon VII @ 2100Mhz/1250Mhz w/ 1218mV
RAM
TeamGroup Xtreem 32GB 3200Mhz CL15
Hard Drive
HP EX950 2TB
Hard Drive
Samsung 850 Evo 1TB
Hard Drive
Samsung 850 Evo 1TB
Power Supply
EVGA SuperNova 1200w P2
Cooling
EK Supremacy Full Copper Clean
Cooling
XSPC D5 Photon v2
Cooling
Black Ice Gen 2 GTX360 x2
Cooling
EK-Vector Radeon VII - Copper + Plexi
Case
Thermaltake Core X5 Tempered Glass Edition
Operating System
Clear Linux
Monitor
Acer XF270HUA
Keyboard
Cherry MX Board 6.0
Mouse
Logitech G600
Mouse
Alugraphics GamerArt
Audio
Definitive Technology Incline
Audio
SMSL M8A
▲ hide details ▲

Last edited by WannaBeOCer; 02-01-2020 at 06:39 PM.
WannaBeOCer is offline  
Sponsored Links
Advertisement
 
post #22 of 26 (permalink) Old 02-02-2020, 02:23 AM
Performance is the bible
 
Join Date: Apr 2009
Posts: 6,842
Rep: 439 (Unique: 303)
Quote: Originally Posted by girugamesh View Post
TressFX is free as is the rest of GPUOpen. GameWorks isn't.

nVidia, Intel or anyone else can use it. They won't until (and if) they have to cave in, like nvidia did with FreeSync.

Just don't point that out when the more ardent nvidia fans are around. They get rabid.
Gameworks is free.
Support and customization including full source code from nvidia to it based on developer requirements, is not.
Though a lot of gameworks libarary code have been released for free and are available in github.

AMD's most "open source" has not been open nor source was provided, aka, falsely advertised.

Just don't tell the truth to AMD fans, since it will make them trigger and throw a fit.


Defoler is online now  
post #23 of 26 (permalink) Old 02-02-2020, 02:41 AM
Performance is the bible
 
Join Date: Apr 2009
Posts: 6,842
Rep: 439 (Unique: 303)
Quote: Originally Posted by Liranan View Post
you will see that the reason AMD abandoned Mantle is because M$oft used it in DX12.
No, AMD abandoned it because they couldn't make developers switch to mantle at the account of huge costs and bad optimization.
BF4 took over a year to adapt and provide support for mantle, and even when they finished, it would not beat DX11 performance until further optimization was done.
DX12 started development before AMD even finished making mantle with dice (who did most of the heavy lifting for AMD). There was never a chance that MS would not use DX12 and swap to mantle.

AMD abandoned mantle because it never had a future as they never released the sources of this "open source" api, it was too costly to switch, and had nothing special on the table to provide reason to switch against DX11 and gameworks. AMD officially discontinued mantle barely a year ago.

Quote: Originally Posted by umeng2002 View Post
I think Mantle did. I don't remember hearing anything about DX12 and better threading until after Mantle was already out.

nVidia can make TressFX and other AMD tech run better on their cards since they're open source and nVidia can hack up their drivers to really accelerate those technologies. AMD doesn't lock out nVidia cards from running their tech like nVidia does with Hairworks and others.
TressFX source was not available until version 3 came out. And it was released only after nvidia released some gameworks libraries (including hairworks source code) on github.
If you would remember, nvidia had a lot of issues optimizing for tressfx in tomb raider and it took about a month to be stable, because AMD's paths for tressfx were written specifically for AMD and could not be easily adjusted to DX paths. AMD taunted nvidia about it, even though they kept using "open source" next to tressfx, even though they did not provide the source.
Once nvidia did optimize to make tressfx run without using the source code, they taunted AMD back whenever AMD complain about not having gameworks source code to optimize their drivers.



Last edited by Defoler; 02-02-2020 at 02:53 AM.
Defoler is online now  
Sponsored Links
Advertisement
 
post #24 of 26 (permalink) Old 02-02-2020, 07:23 AM
BOINC Cruncher
 
Diffident's Avatar
 
Join Date: Apr 2014
Location: Bawlmer, MD
Posts: 1,620
Rep: 101 (Unique: 68)
Quote: Originally Posted by Defoler View Post
There was never a chance that MS would not use DX12 and swap to mantle.

AMD abandoned mantle because it never had a future as they never released the sources of this "open source" api, it was too costly to switch, and had nothing special on the table to provide reason to switch against DX11 and gameworks. AMD officially discontinued mantle barely a year ago.

There is no chance of Microsoft ever using anything other than DX. It's sole reason of existence is to sell versions of Windows. AMD discontinued mantle support because it's been living as Vulkan since 2014. Linux Vulkan drivers first appeared in 2015.

Team Boinc! - Forum Folding War Team
Gentoo Linux - Telemetry Free Since 1999!
Washington Capitals 2018 Stanley Cup Champions
Boinc Desktop
(15 items)
CrunchAholic
(10 items)
NAS
(7 items)
CPU
AMD Ryzen 7 1700X
Motherboard
ASRock X370 Taichi
GPU
AMD Radeon VII
RAM
HyperX Predator
Hard Drive
Samsung 970 EVOPlus
Power Supply
EVGA 850 G2
Cooling
Watercool Heatkiller IV PRO AM4 CPU Block
Cooling
EKWB Coolstream XE 240 Radiator
Cooling
EKWB Coolstream PE 360 Radiator
Cooling
Watercool Heatkiller 150mm Tube Res
Case
Thermaltake View 31 Tempered Glass RGB Edition
Operating System
Gentoo Linux
Monitor
Alienware AW3418DW
Keyboard
Coolermaster Masterkeys Pro S
Mouse
Roccat Kone EMP
CPU
Intel Xeon E5-2670
CPU
Intel Xeon E5-2670
Motherboard
Asrock Rack EP2C602
GPU
EVGA 1070ti FTW
GPU
EVGA 1070ti FTW
RAM
64 GBs Samsung M939B1K70CHD-CH9 PC3-10600R
Hard Drive
Samsung HD322HJ
Power Supply
Corsair AX1200
Case
Rosewill RSV-L4000
Operating System
Gentoo Linux
CPU
i3-4130T
Motherboard
GIGABYTE GA-H97N-WIFI
RAM
CORSAIR CMX16GX3M2A1600C11
Hard Drive
Western Digital Red 10 TB x3
Hard Drive
Western Digital Red 8 TB
Case
Fractal Design Node 804
Operating System
Gentoo Linux
▲ hide details ▲


Diffident is offline  
post #25 of 26 (permalink) Old 02-02-2020, 06:10 PM
LTSC Consiglieri
 
skupples's Avatar
 
Join Date: Apr 2012
Location: Fort Lauderdale
Posts: 22,223
Rep: 647 (Unique: 349)
Quote: Originally Posted by girugamesh View Post
TressFX is free as is the rest of GPUOpen. GameWorks isn't.

nVidia, Intel or anyone else can use it. They won't until (and if) they have to cave in, like nvidia did with FreeSync.

Just don't point that out when the more ardent nvidia fans are around. They get rabid.
FEATURES! MY FEATURES!!!!!

R.I.P. Zawarudo, may you OC angels' wings in heaven.
If something appears too good to be true, it probably is.
Best R0ach Quote of all time : TLDR: Haswell might be the last legit gaming platform unless mice get their own non-USB interface on some newer architecture.
skupples is offline  
post #26 of 26 (permalink) Old 02-04-2020, 08:02 AM
New to Overclock.net
 
Mrzev's Avatar
 
Join Date: Feb 2008
Location: Texas
Posts: 2,312
Rep: 97 (Unique: 77)
Cant we just all agree that competition is what pushes innovation. Cool, more hair stuff, more features, cant hurt. Lets put more pressure on Nvidia so they release SuperUltraHair 3.X RXTREZ2_43AQRsEtest . I hope this new hair tech gets used. As a developer myself, i would hate to spend a year working on something for it to be never used.



Mrzev is offline  
Reply

Quick Reply
Message:
Options

Register Now

In order to be able to post messages on the Overclock.net - An Overclocking Community forums, you must first register.
Please enter your desired user name, your email address and other required details in the form below.
User Name:
If you do not want to register, fill this field only and the name will be used as user name for your post.
Password
Please enter a password for your user account. Note that passwords are case-sensitive.
Password:
Confirm Password:
Email Address
Please enter a valid email address for yourself.
Email Address:

Log-in



Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Show Printable Version Show Printable Version
Email this Page Email this Page


Forum Jump: 

Posting Rules  
You may post new threads
You may post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are Off
Refbacks are Off