[TT] AMD TressFX 4.1 tech can now be integrated into Unreal Engine 4.22 - Overclock.net - An Overclocking Community
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[TT] AMD TressFX 4.1 tech can now be integrated into Unreal Engine 4.22

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post #1 of 26 (permalink) Old 01-31-2020, 01:13 PM - Thread Starter
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[TT] AMD TressFX 4.1 tech can now be integrated into Unreal Engine 4.22

Source: https://www.tweaktown.com/news/70213...-22/index.html

Quote:
AMD has released its new TressFX 4.1 software library, which brings the next level of hair and fur simulation and rendering -- but there's a new surprise: Unreal Engine 4 integration.

TressFX 4.1 can now be inserted into Unreal Engine which means we could see an uptick in TressFX-capable games, providing us with more realistic-looking games when it comes to hair and fur simulation and rendering. We've seen TressFX in big AAA games before, with Rise of the Tomb Raider and Deus Ex: Mankind Divided... but since then it has really fallen off the radar completely.

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post #2 of 26 (permalink) Old 01-31-2020, 01:42 PM
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... and somehow nVidia will make it run better on their cards.

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post #3 of 26 (permalink) Old 01-31-2020, 01:45 PM
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Quote: Originally Posted by umeng2002 View Post
... and somehow nVidia will make it run better on their cards.
Or it will get used in one Tomb Raider game and never seen or heard of again.

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post #4 of 26 (permalink) Old 01-31-2020, 01:56 PM - Thread Starter
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Quote: Originally Posted by UltraMega View Post
Or it will get used in one Tomb Raider game and never seen or heard of again.
It's still being used in Tomb Raider titles but a proprietary variant of it modified by Square Enix called Pure Hair.

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post #5 of 26 (permalink) Old 01-31-2020, 03:39 PM
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I want game devs to make their own solutions instead of buying proprietary versions from nVidia and AMD.

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post #6 of 26 (permalink) Old 01-31-2020, 04:02 PM
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Quote: Originally Posted by umeng2002 View Post
I want game devs to make their own solutions instead of buying proprietary versions from nVidia and AMD.
TressFX is free as is the rest of GPUOpen. GameWorks isn't.

nVidia, Intel or anyone else can use it. They won't until (and if) they have to cave in, like nvidia did with FreeSync.

Just don't point that out when the more ardent nvidia fans are around. They get rabid.
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post #7 of 26 (permalink) Old 01-31-2020, 04:05 PM - Thread Starter
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Quote: Originally Posted by girugamesh View Post
TressFX is free as is the rest of GPUOpen. GameWorks isn't.

nVidia, Intel or anyone else can use it. They won't until (and if) they have to cave in, like nvidia did with FreeSync.

Just don't point that out when the more ardent nvidia fans are around. They get rabid.
FreeSync is AMD's proprietary solution. GameWorks does have open source parts to it. Just like many of AMD's APIs are also proprietary.

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post #8 of 26 (permalink) Old 01-31-2020, 04:10 PM
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Quote: Originally Posted by WannaBeOCer View Post
FreeSync is AMD's proprietary solution. GameWorks does have open source parts to it. Just like many of AMD's APIs are also proprietary.
FreeSync is neither proprietary or AMD's property. It's open, royalty free and adopted by VESA. Anyone can use it.
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post #9 of 26 (permalink) Old 01-31-2020, 04:24 PM
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Quote: Originally Posted by girugamesh View Post
TressFX is free as is the rest of GPUOpen. GameWorks isn't.

nVidia, Intel or anyone else can use it. They won't until (and if) they have to cave in, like nvidia did with FreeSync.

Just don't point that out when the more ardent nvidia fans are around. They get rabid.
True, and that's probably why nVidia can make AMD's solutions run so well; but I have a hard time thinking AMD doesn't get some money when games use their tech even if it's open source.

I do applaud AMD for Mantle/ Vulkan causing MS to make DX12 compete with it and make nVidia care about anything else other than DX11. When AMD didn't have the silicon, they're competing by opensourcing middleware and developing better APIs.

Imagine a world with nothing but closed sourced HairWorks™ and DX11 games using one CPU thread.

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post #10 of 26 (permalink) Old 01-31-2020, 04:39 PM - Thread Starter
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Quote: Originally Posted by girugamesh View Post
FreeSync is neither proprietary or AMD's property. It's open, royalty free and adopted by VESA. Anyone can use it.
FreeSync, QSync and GSync Compatible are proprietary implementations of the VESA Adaptive Sync standard. nVidia and Qualcomm didn't copy AMD, they had to make their own technologies that work with their hardware and added their own unique features.

https://www.amd.com/en/technologies/free-sync-faq

Quote:
What is DisplayPort Adaptive-Sync and how does it differ from AMD FreeSync™ technology?

DisplayPort Adaptive-Sync is a new addition to the DisplayPort 1.2a specification, ported from the embedded DisplayPort v1.0 specification through a proposal to the VESA group by AMD. DisplayPort Adaptive-Sync is an ingredient feature of a DisplayPort link and an industry standard that enables real-time adjustment of display refresh rates required by technologies like AMD FreeSync™ technology. AMD FreeSync™ technology is a unique AMD hardware/software solution that utilizes DisplayPort Adaptive-Sync protocols to enable user-facing benefits: smooth, tear-free, low-latency gameplay and video.
Edit: Want to point out Intel made their own technology called Intel Adaptive Sync: https://software.intel.com/en-us/art...-and-microsoft

Quote: Originally Posted by umeng2002 View Post
... and somehow nVidia will make it run better on their cards.
It's due to the talented programmers and developers nVidia has hired. Just look at the documentation that nVidia provides compared to the documentation available on GPUOpen. Open source Linux drivers are better than AMD's proprietary drivers.

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Last edited by WannaBeOCer; 01-31-2020 at 05:01 PM.
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