Today, the Khronos Group announced the ratification and public release of the Vulkan Ray Tracing provisional extensions. The core functionality builds off the pre-existing Nvidia vendor extensions, but with some new features and as official extensions to the API. We're told changes to the functionality are relatively minor, and that porting from the Nvidia extensions to the new Vulkan extensions will be a trivial process. The goal now is to get developer and industry feedback, with an eye toward bringing the functionality into the core Vulkan API (ie, instead of as API extensions) in the coming months. The addition of ray tracing support brings the cross platform API up to parity with Microsoft's DirectX Raytracing (DXR) API, with some minor differences. Here's what you need to know about Vulkan's RT support, and why it matters.
We spoke with Khronos Group President Neil Trevett, who is also Vice President of Developer Ecosystems at Nvidia—the Khronos Group President is an elected position, incidentally. One of the main questions we had was what the differences were between the Vulkan RT extensions and what's currently available via the Nvidia RT vendor extensions, as well as the difference between DXR and Vulkan RT. The main changes relative to the Nvidia vendor extensions consist of renaming function prefixes from "NV_" to "VK_". We're told porting existing Vulkan RT applications (like Quake II RTX and Wolfenstein Youngblood) to the official extension will be "trivial."
Well it looks like AMD will now have to support nVidia's VKRay.
we're done with a decade of excuses. They started with DX11. "rabble rabble, lazy devs!" yet they're implementing NV features left & right like nobody's business. "difficult!~" yep, programming sucks. should'a picked a different career path.
sure, the driver level was totally the problem, along with the api, and the devs.
we're all gonna die before we get to see 4K120OLEDVR in full effect.
(yes, totally not your alt, now that they're agreeing with me! see how them gymnastics work?! life baby!)
Add me on Steam, same name
R.I.P. Zawarudo, may you OC angels' wings in heaven.
If something appears too good to be true, it probably is.