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[TH] Khronos Group Releases Official Vulkan Ray Tracing Extensions

 
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post #1 of 9 (permalink) Old 03-17-2020, 05:56 PM - Thread Starter
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[TH] Khronos Group Releases Official Vulkan Ray Tracing Extensions

Source: https://www.tomshardware.com/news/kh...ing-extensions

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Today, the Khronos Group announced the ratification and public release of the Vulkan Ray Tracing provisional extensions. The core functionality builds off the pre-existing Nvidia vendor extensions, but with some new features and as official extensions to the API. We're told changes to the functionality are relatively minor, and that porting from the Nvidia extensions to the new Vulkan extensions will be a trivial process. The goal now is to get developer and industry feedback, with an eye toward bringing the functionality into the core Vulkan API (ie, instead of as API extensions) in the coming months. The addition of ray tracing support brings the cross platform API up to parity with Microsoft's DirectX Raytracing (DXR) API, with some minor differences. Here's what you need to know about Vulkan's RT support, and why it matters.

We spoke with Khronos Group President Neil Trevett, who is also Vice President of Developer Ecosystems at Nvidia—the Khronos Group President is an elected position, incidentally. One of the main questions we had was what the differences were between the Vulkan RT extensions and what's currently available via the Nvidia RT vendor extensions, as well as the difference between DXR and Vulkan RT. The main changes relative to the Nvidia vendor extensions consist of renaming function prefixes from "NV_" to "VK_". We're told porting existing Vulkan RT applications (like Quake II RTX and Wolfenstein Youngblood) to the official extension will be "trivial."
Well it looks like AMD will now have to support nVidia's VKRay.

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post #2 of 9 (permalink) Old 03-17-2020, 06:06 PM
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Quote: Originally Posted by WannaBeOCer View Post
Source: https://www.tomshardware.com/news/kh...ing-extensions



Well it looks like AMD will now have to support nVidia's VKRay.
Glad to see people actually taking RT serious now a long with Vulkan, DX is dead!
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post #3 of 9 (permalink) Old 03-17-2020, 06:14 PM
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so slow that we're talking to ourselves on alts?

good news, regardless.

slowly but surely admitting DX12 is a disaster.

Does MS need to dial that in for console supremacy, or does it not matter anymore?

plz giv mgpu.

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post #4 of 9 (permalink) Old 03-17-2020, 06:19 PM - Thread Starter
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Quote: Originally Posted by skupples View Post
so slow that we're talking to ourselves on alts?

good news, regardless. [IMG class=inlineimg]/forum/images/smilies/biggrin.gif[/IMG]

slowly but surely admitting DX12 is a disaster.

Does MS need to dial that in for console supremacy, or does it not matter anymore?

plz giv mgpu.
Alts?

mGPU is already available in DX12 and Vulkan. Developers have to put in work to utilize it. The benefit of Vulkan and DX12 mGPU was to remove reliance on the GPU driver.

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post #5 of 9 (permalink) Old 03-17-2020, 06:25 PM
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don't care what the excuses are. Nv should include it in whatever they do to get people to use gameworks

end result is still - plz giv mgpu.

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post #6 of 9 (permalink) Old 03-17-2020, 07:39 PM
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plz giv mgpu.
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post #7 of 9 (permalink) Old 03-17-2020, 07:43 PM
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^ see?

we're done with a decade of excuses. They started with DX11. "rabble rabble, lazy devs!" yet they're implementing NV features left & right like nobody's business. "difficult!~" yep, programming sucks. should'a picked a different career path.

sure, the driver level was totally the problem, along with the api, and the devs.



we're all gonna die before we get to see 4K120OLEDVR in full effect.

(yes, totally not your alt, now that they're agreeing with me! see how them gymnastics work?! life baby!)

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post #8 of 9 (permalink) Old 03-18-2020, 09:00 AM
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Quote: Originally Posted by sultanofswing View Post
plz giv mgpu.
So far I have seen, mgpu is pretty dead.
Devs don't plan to spend time supporting it, and as it moved from manufacturer to developers, it kinda killed it.


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post #9 of 9 (permalink) Old 03-18-2020, 06:44 PM
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too soon to call as we move into the VR & 4k120 revolution.

so far though, yes, it died off throughout all of DX11's life.

RDR2 has decent vulkan mgpu support. unknown how much effort R* put into it. I'm not that well educated on the topic.

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