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[TH] Intel Bringing oneAPI to Gaming, Demoes Rendering Toolkit for Graphics

 
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post #1 of 3 (permalink) Old 03-23-2020, 03:39 PM - Thread Starter
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[TH] Intel Bringing oneAPI to Gaming, Demoes Rendering Toolkit for Graphics

Source: https://www.tomshardware.com/news/in...it-xe-graphics

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As part of its Virtual Game Developers Conference (GDC) 2020, Intel has put a presentation online detailing the features of its oneAPI Rendering Toolkit that are applicable for games. These libraries include Embree, OSPRay, Open VKL, OpenSWR and Open Image Denoise. Intel also announced that some will receive GPU support soon.

The libraries discussed below are part of Intel’s oneAPI suite (which went into beta late last year) focused on rendering. Given the company's push into graphics with its Xe Graphics architecture, it isn't surprising to see it focusing more on the gaming side of the house.

Open VKL
Intel’s Open Volume Kernel Library is a library for high performance kernels for sampling and traversing rays in volumetric data (scalar fields). It contains APIs for single sampling and packets to aid in vectorization of ray tracing algorithms. It is optimized for x86 CPUs and includes AVX-512 support. Intel said GPU support is in the works.

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post #2 of 3 (permalink) Old 03-26-2020, 04:35 PM
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Not sure how many game devs wanna run their latest graphical features on CPUs. Last I saw these APIs were focused on applications/servers/corporations, not games. Aka make apps that run on Intel with Intel API. Even then a lot of these kind of apps have moved to NV GPUs because performance.
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post #3 of 3 (permalink) Old 03-26-2020, 04:58 PM - Thread Starter
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Quote: Originally Posted by JackCY View Post
Not sure how many game devs wanna run their latest graphical features on CPUs. Last I saw these APIs were focused on applications/servers/corporations, not games. Aka make apps that run on Intel with Intel API. Even then a lot of these kind of apps have moved to NV GPUs because performance.
I can see older titles utilizing Intel's APIs. World of Tanks implemented Intel's embree Ray tracing. It's also hardware agnostic.

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