Originally Posted by WannaBeOCer
I haven't had any Linux distros GUI do nothing. Only time the proprietary driver GUI changes is when it's a different version(which is often). That's why I use Solus since they keep their packages up to date. The quality of their packages are fantastic with great descriptions in their software center. I don't have to worry about third party repositories.
Getting vsync and G-Sync to work is just a check box on all distro's with nVidia's proprietary drivers when using x11. Even enabling overclocking is just a simple text edit within the driver to modify the xorg.conf file. Again most display issues are due to Nvidia which is why Ikey Doherty mentioned he will be blacklisting Nvidia's drivers.
They still haven't begun developing it yet and I'm sure he is advertising to contributors what his goals are with the new distro he's going to begin working on. Dropping legacy bios support is the new modern trend. Intel announced in 2017 they'll be dropping legacy bios support from all their client and datacenter platforms by 2020. Apple dropped legacy bios support back in 2015, Microsoft is working on it and even released a conversion tool called mbr2gpt(Works very well) back in Windows build 1703. Fedora just started talking about dropping support also.
Monitor overclocking on Solus did nothing. Changes made but no change happening even if it would be black screen or no signal, etc. on Windows in such situation.
BIOS is long dead, like a decade dead. And EFI is 2 decades old so who wanted it could use it for along time now.
When it comes to gaming, you have to be lucky on Linux to have GPU drivers that perform well but also that the game is natively supported as otherwise the performance via wrappers/translation to different APIs is still quite a bit inferior to any native mode be it native in Win or Lin or Mac.
4k HDR 10 bit with ray/path tracing DX12, can Linux run that? I don't think so. How about the same in Vulkan without HW accelerated tracing.
So far a game using C#/.NET is still a no go on Linux even though graphically it can run. Plus when all major 3rd party tools/launchers for the game are again in C#/.NET... it turns into a total dead end. Sure for some games you could go and write your own launcher for Linux, good luck wasting 6 months of work for some 0.001% of users.
How about playing hardware accelerated 8k60 HDR 10 bit VP9 video? And I mean with output from the GPU in HDR 10 bit etc. not crushed into SDR 8 bit BT709 by the video player. Seems still not? despite this being in development for half a decade now by many parties including Nvidia.
There are things that are not so uncommon that are still a no go on Linux :/ Almost always the bleeding edge multimedia related stuff is quite delayed on Linux, by 5-10 years even.
It's a shame as many people would make the switch if they didn't have to give up so many things.
Linux is fine for basic users without need for games/videos/...multimedia. I install it for them when I can, no problems, some can't tell the difference from Windows anyway, click here or click there no bloody difference.
Linux is fine for tinkerers who want to extend it and spend their free time in CLI troubleshooting.
Linux is fine for purpose built machines: servers, mobile, IOT, networking, ...
For those that don't want to give up features and support for most software, it is not. And this is probably majority of enthusiasts and other demanding users, programmers, power users, and so on.
Will check it when it's finished and released.