A lot of good it does, being better. Apparently, people would rather buy a "worse" console and play its better, more plentiful exclusives.
Pretty much. Personally here, I'll be getting a PS5 for the reasons you stated. I'm not sure why I'd get an Xbox Series X when I'll be upgrading my PC to be superior to have it and effectively the have same game library. But I doubt I'm the target audience in that case...
Ryzen 9 3900X | Acer Predator XB271HU | EVGA GTX 1080Ti | ASUS Crosshair VIII Hero (Wi-Fi) | 512GB Samsung 970 Pro | 1TB Samsung 860 EVO | Corsair HX850i | Corsair 900D
i really have no clue why he said it. Maybe he doesn't like the custom SSD tech? otherwise, it's all the same stuff within a few cores and mhz.
or maybe its the decades of being a windows exclusive product owner?
I would guess that because the Xbox has an average SSD and not a super fast one like the PS5, he assumes game development will be easier on xbox. Source is dated, even source 2.0 is dated. I doubt Valve has anything going on to compete with the next gen detail scaling stuff we saw in the unreal 5 demo which definitely made good usage of the SSD. I suspect xbox will depend more on traditional style LODs which Valve will be more comfortable with. With how close they are in terms of power, were going to see something like games running at 4K on xbox and 90% 4K with upscaling on PS5 and the differences for cross platform games will be so small they won't even matter.
At inference time, our neural network takes as input the rendering attributes (color, depth map and dense motion vectors per frame) of both current and multiple previous frames, rendered at a low resolution. The output of the network is a high-resolution color image corresponding to the current frame. The network is trained with supervised learning. At training time, a reference image that is rendered at the high resolution with anti-aliasing methods, paired with each low-resolution input frame, is provided as the target image for training optimization.
...Xbox has an average SSD and not a super fast one like the PS5...
It's 2.5GB/s vs 5GB/s.
Compared to 99% of "Gaming PCs" both Series X and PS5 are practically the same.
Saying that PS5 has a massive advantage compared to Xbox is like telling a 2010 Hard Drive user that a 600MB/s SSD is going to make a big difference in games vs. a 300MB/s SSD.
Just pointing to a base bandwidth spec doesn't tell us the latency or IOPS, and even then fricking Optane barely has any impact in game loading time.
From what we know of the best SSD tech today, Sony over-invested in their SSD and is well beyond the point of diminishing returns.
...next gen detail scaling stuff we saw in the unreal 5 demo...
We've been over this twice now.
Epic is building these features to work across all hardware, including Mobile, right from Switch up to PS5 every game platform is going to be running the same tech. PS5 will be able to load higher quality assets faster but the basic feature set is being applied universally.
"To maintain compatibility with the older generation platforms, we have this next generation content pipeline where you build your assets or import them at the highest level of quality, the film level of quality that you'll run directly on next generation consoles," continues Tim Sweeney. "The engine provides and will provide more scalability points to down-resolution your content to run on everything, all the way down to iOS and Android devices from several years ago. So you build the content once and you can deploy it everywhere and you can build the same game for all these systems, but you just get a different level of graphical fidelity."