Originally Posted by UltraMega
If you are a game developer the kind of asset scaling we say in the UE5 demo is a giant time saver and storage space saver so it has huge benefits beyond just what you see in game. That said, it sounds like you're asking if the CPU and GPU are also revolutionary or fully up to snuff for next gen. To that I would say yes, at least for console specs. The increases to things like physics and volumetrics in other demos was huge and very apparent. Considering pretty much any game out on PC will run fine on a quad core 4 thread i5 with ddr3 ram and a decent GPU, moving to 16 threads will be a giant leap in terms of what we will see in games. The PS4 and Xbox one CPUs are not even really all that much better than the PS3 and Xbox 360 CPUs but they are much easier to code for and have way more memory to work with. This with be the first time in a looooong time we will be able to see AAA games coming out that get to take advantage of more CPU power. I don't think anyone is disappointed with the CPU specs. As far as the GPUs, they match up with something like a 2080 pretty well but they will have some newer hardware features, likely more efficient ray tracing to some extent, advanced upscaling and a bunch of other technical stuff. Both consoles seem well balanced. We can debate which one will be better but there is no debate that they both look really good.
I'm more interested in the actual improvements expected from an extremely fast storage solution. I realize new consoles will be a major upgrade over existing consoles across the board. Most of that is because existing consoles, especially the base versions, had questionable hardware in them when they were released. Even though this has been spinned to, "It's just like a PC now.". Yeah, old consoles were just like a PC too. So was the original console built back whenever it was released. A less robust PC with more limited functionality but a "personal" device and a "computer", nonetheless.
I was asking if there is some performance improvement I am unaware of from a faster storage solution. I'd guess there are ways to leverage it into better performance. But... I really don't know.
By performance I don't mean a giant time saver, the ability to easily scale with the target hardware platform or the ability to conserve storage space. Those things aren't directly performance improvements. The latter is something I care about very little because, well, storage space for playing video games hasn't been any sort of bottleneck for me personally for like... the last decade.
Something like being able to load the relevant assets quickly enough so you cut out loading times is a performance improvement. Moving away from "pop-in" because assets can be loaded extremely fast is a performance improvement. Do we really need a souped up super mega SSD to get there though?
moving away from traditional storage is a pretty big bonus. Ideally this means our games can stop being developed around everyone using a standard HDD to run games from. I'd question how many PC users are actually doing this now, given how long SSD's have been around and the way prices have evolved, but whatever. I'd also wonder how that is going to play out if "new" console games are going to support old consoles too. Given old consoles still come with traditional hard drives.
I'm having trouble buying the notion a super fast NVME drive, instead of a sorta fast NVME drive, is going to translate to huge improvements. It seems to me a better GPU/CPU with a sorta fast NVME drive would offer a better overall user experience. Better graphics, AI, etc. Potentially sacrificing those areas in favor of, "Look, our storage solution is a real thoroughbred"., strikes me as an epic marketing ploy. I'm apprehensive to drink the koolaid. It creates this feeling I'm being offered a car by two companies, one of which has inferior characteristics but an epic, souped up sound system.
Originally Posted by Tempest2000
Go watch the Unreal 5 PS5 demo. General consensus is that it's stunning. General dev consensus is that it's heavily dependent on high-speed SSDs for streaming such levels of detail.
That's a demo though. Of course it looks good.
It needs a high-speed SSD to work it's magic, okay. Again, how high speed? I realize the PS5 marketing makes it seem like the console has the Michael Jordan of SSD's. How much of a difference would we get with the Lebron James of SSD's?