[Steam] Batman Arkham City DX11 Fix Released - Overclock.net - An Overclocking Community
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[Steam] Batman Arkham City DX11 Fix Released

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post #1 of 114 (permalink) Old 12-07-2011, 01:19 AM - Thread Starter
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First news post, hope I'm doing it right.

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We have just released a patch for Batman: Arkham City PC that provides fixes a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues. The DX 11 fixes will apply for the majority of players, however, some specific Steam users will experience issues when running under DX 11.
With this latest patch, Steam users with the following Windows Operation Systems should avoid running the game under DX 11 until further notice:
- Windows Vista 32 bit
- Windows 7 32 bit
Users running Windows 7 32 bit or Windows Vista 32 bit should ONLY use DX 9 settings until a future patch that addresses this specific issue is released. We are actively working to address the remaining issue tied to DX 11 for users running 32 bit versions of Windows Vista or Windows 7.
Major fixes that this patch addresses are listed below.
- Performance / hitching issues have been greatly improved for running in DX 11.
- An issue with players running out of Video Memory or encountering a Rendering Thread Exceptions has been address. This was primarily affecting 32-bit Operating Systems.
- A progression block after defeating Ra’s Al Ghul has been fixed. This was issue occurred primarily on lower end computer setups and described as Batman not readying his Reverse Batarang.
- A crash that occurred when scrolling between the Character Bios and Arkham City Stories has been fixed.
- A crash that occurred when selecting “Press Start” immediately when available at the Title Screen has been fixed. The issue was described as crashing/hard locking around the DLC (Downloadable Content) check.
Thank you all for your patience.

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post #2 of 114 (permalink) Old 12-07-2011, 01:19 AM
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Doesn't this patch make it to where you can't save your game?

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post #3 of 114 (permalink) Old 12-07-2011, 01:22 AM
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post #4 of 114 (permalink) Old 12-07-2011, 01:22 AM - Thread Starter
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That was the unofficial leaked patch. This one is the real Rocksteady released fix. Just noticed I posted this at the exact same time as someone else, like... EXACTLY. :/

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post #5 of 114 (permalink) Old 12-07-2011, 01:24 AM - Thread Starter
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Originally Posted by TheRockMonsi View Post

Dang it!!! Who won the thread posting? biggrin.gif

AHAHAHAHAHAHAHA! We're rather gun-ho considering that it has only been 23 minutes since release... time stamps say we both did it at 4:19 tongue.gif

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post #6 of 114 (permalink) Old 12-07-2011, 06:37 AM
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Hmmmm...I wonder if this means that Windows 7 x64 is the more popular platform and they decided to fix it first? Kind of odd that the x64 users are fixed before the 32bit users. One would think it would be the other way around...

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post #7 of 114 (permalink) Old 12-07-2011, 06:43 AM
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Still runs like a dog with no real visual benefits. (my personal opinion anyway)

Granted, the stuttering is gone, but it doesn't feel fixed.



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post #8 of 114 (permalink) Old 12-07-2011, 06:56 AM
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Finally!
Thanks for the post, +rep!!!

I am averaging 65FPS with everything maxxed and mins in the 30's.... The ice part is pretty taxing with PHYSX but overall, major improvement and can finally play the game without massive stuttering...
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post #9 of 114 (permalink) Old 12-07-2011, 07:29 AM
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Mines isn't on steam since I got it with my samsung 830 but how would I update my game?
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post #10 of 114 (permalink) Old 12-07-2011, 07:33 AM
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Good timing: finished skyrim and I am about to finish serious sam 3.
Glad I had the patience to keep this one one hold until they figured things out.
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