[PN] Consoles Held Fallout: New Vegas Back - Overclock.net - An Overclocking Community
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[PN] Consoles Held Fallout: New Vegas Back

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post #1 of 139 (permalink) Old 10-04-2017, 10:11 AM - Thread Starter
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https://www.pcgamesn.com/fallout-new-vegas/fallout-new-vegas-console
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Fallout: New Vegas would have been a better game if it was PC-only, according to the game’s lead world builder. Scott Everts says that the restrictions of the game engine brought about by the game’s console release forced his team to strip away a lot of their initial ideas.

In an interview with Everts, he told PCGamesN “[the game] would have been a lot different if it was PC only. We had a lot of plans early on. Like, ‘Here’s where the water is stored, here’s where the farms are, here’s where the government is centralised’. We had it all planned out - it wasn’t just a bunch of random stuff.”

This is actually a pretty big deal.

A major developer rarely, if EVER, come out and says something like this. thinking.gif
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post #2 of 139 (permalink) Old 10-04-2017, 10:30 AM
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What the actual... The game was a technical wreck in all platforms PC included. You can't say this with a straight face and expect people to believe you.

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post #3 of 139 (permalink) Old 10-04-2017, 10:41 AM
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I'm pretty sure every Bethesda game would be better if it was developed 100% for PC. Open world games are sometimes hard to squeeze into a small limited package like a console.

Feel free to correct me. I'm right just as often as I am wrong. Or wrong as equally as I am right at least. I dunno I could be wrong about that..


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post #4 of 139 (permalink) Old 10-04-2017, 10:42 AM
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Quote:
Originally Posted by Imouto View Post

What the actual... The game was a technical wreck in all platforms PC included. You can't say this with a straight face and expect people to believe you.


I don't think its any secret that a game made for PC only could be technically superior to a cross platform release. What i'm reading and if you read the original article as well is they had awesome grand ideas that didn't play well with current console hardware and they didn't scale it down properly in the time-frame they had. Performance issues can't be blamed on the consoles IMO unless you made a deliberate decision to keep functionality that didn't work well beucase it was crucial to the game which didn't seem like the case from the articles.

I'm fairly confident it should read " Aggressive Timeline held fallout new vegas back"

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post #5 of 139 (permalink) Old 10-04-2017, 10:43 AM
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Well what about Fallout: 4? If anyone has checked the steam reviews lately... its really laughable what they are now.



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post #6 of 139 (permalink) Old 10-04-2017, 10:45 AM
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It doesn't come as a surprise to the content of the statement, however, as frickfrock pointed out, hearing the statement and who it was quoted from, is a rarity.

People have seen the effects of what consoles do to the PC gaming industry in a negative way - but they often forget that consoles also help drive the gaming industry forward in ways that aren't readily observable.

It's just not financially viable for most developers to dedicate a team to creating the same game twice from the ground up for different platforms, so they have to cater to the lowest common denominator.

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post #7 of 139 (permalink) Old 10-04-2017, 10:48 AM
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Quote:
Originally Posted by Megaman_90 View Post

I'm pretty sure every Bethesda game would be better if it was developed 100% for PC. Open world games are sometimes hard to squeeze into a small limited package like a console.

Yeah, so modders can fix it.

Seriously...

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post #8 of 139 (permalink) Old 10-04-2017, 11:18 AM
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Quote:
Originally Posted by codejunki View Post

Well what about Fallout: 4? If anyone has checked the steam reviews lately... its really laughable what they are now.

Paid mods 2.0. Seems Bethesda didn't learn anything from the Skyrim debacle...

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post #9 of 139 (permalink) Old 10-04-2017, 11:32 AM
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This is news? I'd say within days of release, the game was known for its bugs, setbacks, and outdated graphics. However, most gamers looked past it because of the excellent writing, difficult choices, endings with impact, and of course, the fact you could reload bullets. A feature that had to be modded in Fallout 4...

Edit: Maybe developers do not come out often and announce this but given the games age at this point, is he really breaking new ground here? If this statement was made during development or shortly after, then it would be surprising. At least in my view it would.

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post #10 of 139 (permalink) Old 10-04-2017, 11:32 AM
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As much as I am a supporter of the PC master race, I must admit I fail to see the connection between designing for consoles and determining where to put a water tank.
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