[CNET] Fallout 76 is the next Bethesda adventure in the post-apocalyptic wasteland - Page 7 - Overclock.net - An Overclocking Community

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[CNET] Fallout 76 is the next Bethesda adventure in the post-apocalyptic wasteland

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post #61 of 155 (permalink) Old 06-11-2018, 09:25 AM
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Quote: Originally Posted by keikei View Post
Beths could implement a coop mode where tking would be turned off, but wheres the fun in dat.
I would presume friendly fire will be off when in a "squad" of 4

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post #62 of 155 (permalink) Old 06-11-2018, 09:33 AM
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Fallout76 isn't "gaming laptop friendly". With hiding the single-player behind an always online scheme Bethesda has gone full Ubisoft ...and even Ubisoft doesn't go full Ubisoft anymore.

Can anyone explain to me why MSI needs our laptops back on top of the wholesale price they're already more or less recouping from us with their GT72(s)/GT80(s) trade in program? MSI isn't a company you can trust!
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post #63 of 155 (permalink) Old 06-11-2018, 09:54 AM
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Quote: Originally Posted by thegreatsquare View Post
Fallout76 isn't "gaming laptop friendly". With hiding the single-player behind an always online scheme Bethesda has gone full Ubisoft ...and even Ubisoft doesn't go full Ubisoft anymore.
I think its more so Bethes needing a big game for 2018. They mentioned having 3 locations now in the U.S., something has to support those areas. The next game is Rage 2 with a 2019 release. FO is fresh in everyones mind. Having multiplayer totally turns the series on its head as well. I dont think its anything sinister. Fans having hesitation towards the story elements do have a point though. FO4 storywise was not as strong compared to older games. The gun mechanics did improve.

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post #64 of 155 (permalink) Old 06-11-2018, 10:14 AM
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To be fair I do partially get it. How many people were saying back in the day how cool it would be to play Skyrim or Oblivion with a friend? Lots. There are mod efforts to that effect.

That said, it always felt like it should be a single-player experience. Mods alone make single player worthwhile. I sincerely hope TESVI doesn't go down this always online methodology.

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post #65 of 155 (permalink) Old 06-11-2018, 11:31 AM
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Quote: Originally Posted by Sir Beregond View Post
To be fair I do partially get it. How many people were saying back in the day how cool it would be to play Skyrim or Oblivion with a friend? Lots. There are mod efforts to that effect.

That said, it always felt like it should be a single-player experience. Mods alone make single player worthwhile. I sincerely hope TESVI doesn't go down this always online methodology.
TES is done. Once they got you online why bother supporting future TES launches over the online support. Less labor = moar profit.

So look for FO titles to come to a screeching halt once 76 comes out.

I hate that I have come to feel this way but look at R*. No news about GTA universe since they started selling shark cards and started updating online game.

Boy have I gotten cynical or what?

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post #66 of 155 (permalink) Old 06-11-2018, 12:28 PM
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Quote: Originally Posted by Ceadderman View Post
TES is done. Once they got you online why bother supporting future TES launches over the online support. Less labor = moar profit.

So look for FO titles to come to a screeching halt once 76 comes out.

I hate that I have come to feel this way but look at R*. No news about GTA universe since they started selling shark cards and started updating online game.

Boy have I gotten cynical or what?

~Ceadder
Eh, you got a point, so maybe not cynical. Just looking at the facts and the trends and being realistic about it.

I want to think TESVI will be single-player. They already have ESO if you want multi-player, but who knows for sure with FO76 now?

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post #67 of 155 (permalink) Old 06-11-2018, 01:32 PM
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This may be an unpopular opinion, but I marinated on the E3 showing last night, and I now don't think I will be playing/buying 76 at all. And this is why: Nukes.

The idea of going out and facing the wasteland after a nuclear event almost served as a subtle warning of just how bad things can be in previous games. In Fallout 3, there was a real effect on the way NPCs treated you. If you decided to use the nuke, it was a moral choice that had consequence in game, that would make your game more difficult if you decided to use the nuke.

In Fallout 76 it will be ok, even encouraged for you to go out, find the launch codes, and erase your opponents from existence. Only now, it will not be random NPCs, it will be real people on the other side of that nuke, and the consequences will be nil, in fact, you will be rewarded with special treasures.


I know, its just a game. To the well adjusted player, it is just a game. Nobody is going to go out and nuke their neighbor after playing fallout 76. However, (particularly in America) allot of online gamers are not really well adjusted to the real world, and identify themselves more and more with an online persona than a human persona. This might just not be a healthy idea to put into the minds of developing humans who 'live' online.



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Quote: Originally Posted by tpi2007 View Post
Computex 2018: 'Ladies and Gentleman, people of all chromatic sensibilities and lighting clownery, we are proud to present the aaarrrrgggeeebeeee Circus Maximus!'
Quote: Originally Posted by TFL Replica View Post
I was initially interested in Fallout 76, but my enthusiasm was nuked.
Quote: Originally Posted by rush2049 View Post
If I lob a grenade and die and respawn before it exploded does it still explode?
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post #68 of 155 (permalink) Old 06-11-2018, 03:43 PM
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I was initially interested in Fallout 76, but my enthusiasm was nuked.


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post #69 of 155 (permalink) Old 06-11-2018, 04:01 PM
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Quote: Originally Posted by TFL Replica View Post
I was initially interested in Fallout 76, but my enthusiasm was nuked.

That's going in my sig.

Quote: Originally Posted by tpi2007 View Post
Computex 2018: 'Ladies and Gentleman, people of all chromatic sensibilities and lighting clownery, we are proud to present the aaarrrrgggeeebeeee Circus Maximus!'
Quote: Originally Posted by TFL Replica View Post
I was initially interested in Fallout 76, but my enthusiasm was nuked.
Quote: Originally Posted by rush2049 View Post
If I lob a grenade and die and respawn before it exploded does it still explode?
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post #70 of 155 (permalink) Old 06-11-2018, 09:03 PM
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From Bethesda's perspective (IMO):

1. Online only means no NPC's, no voice acting and labor in creating NPC's and A.I. Time and money saved -- probably explains why they got Fallout 76 out so quick.

2. Online only means they have greater control over piracy and their IP.

3. Stricter control over modifications. We don't like adult mods even though their controversial nature is free publicity (worked GREAT for Skyrim...sex sells. Always does. Fact.) The risk of a Hot Coffee/Rockstar incident is too great and could damage our rep. (I guarantee this has been discussed at length at many meetings behind closed doors)

4. Easier to implement a microtransaction system. Easy profit.

All in all, the move is an obvious one. But so damaging to the end consumer/gamer in more ways then one. (Really, TES:Online should've clued them up on what their fanbase wants...)

Bethesda titles have been associated with good, single player, personal experiences, of which is an eroding privilege in todays always online society. It's very difficult to have such a tailor made (via mods) immersive experience among a ocean of online players who by default, will treat it superficially and use it as a platform to troll and harass.

An online game is just a game. A single player game is an experience.

All the more reason why, when Bethesda released Skyrim and Fallout 4, they were roaring successes further catapulted by an unregulated, open and free marketplace of seemingly endless modifications and improvements. Sadly though all good things come to an end and what i believe we have here is a conflict of interest between the needs of a company, and the needs of the fanbase/gamer.

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