Don’t forget too though that anything tangible and popular regardless of initially being a paid game of chance usually ends up being a long term investment.
With digital lootboxes not only are they similar to baseball cards they are worse on the long term investment front while subjectively better on the entertainment front. The trick is it doesn’t need to be monetized the way it currently is to be a successful game marketed towards minors either with or without parents consent. It is just more profitable. Personally, as profitable as EA is they still make **** games.