Originally Posted by Mand12
...is this really that surprising?
A completely new toolset for rendering graphics comes along, why should anyone be expecting immediate conversion from the way we've been doing things for decades?
Its not surprising, and even I already bashed Nvidia for some things on the "raytracing topic" I dont have any problem when the technology is introduced while games are not.
What I see as a much bigger problem is:
a) A marketing claim that "this is first Real-time raytracing". Since march there were Unreal engine demos which look really great.
Except there was Raytracing through Vulkan on AMd 2 years ago. Someone claimed it was not accelerated, when i proved it was, he claimed it was not real-time (without having actual number)
Then I found out that those Unreal Engine demos were done with 4 2080ti, at 1080p and 20fps. I dont think that 5 FPS raytracing (on one GPU) is real time...
Much later there comes Tomb Raider gameplay which really does not look much better as DX11 shadows...
b) Claim about new RT engine and Tensor Cores.
Again reading white-papers on technology reveals that its related to Floating Point operations. Interesting because I know a GPU manufacturer who integrated FPU operations 9 years ago and offered it for RayTracing 2 years ago...
I hate all the marketing stupidity around it. I am perfectly fine that there are no such games now.
Funny thing is, that when Microsoft reveals DX12.1 (or whatever the numbers) with RT support, I would like to see how will AMD cards perform in this topic. I have 4000 shader units capable of doing that, not just part of the compute engine - WHOLE compute engine can do that.
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