[Digital Trends] No games will support ray tracing when Nvidia RTX graphics cards launch - Page 2 - Overclock.net - An Overclocking Community

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[Digital Trends] No games will support ray tracing when Nvidia RTX graphics cards launch

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post #11 of 31 (permalink) Old 09-16-2018, 07:17 PM
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Quote: Originally Posted by Mad Pistol View Post
The 9700 Pro, 8800 GTX, and HD 5870 were all performance beasts... in previous generation titles.

The 9700 Pro was the first DX9 card - https://techreport.com/review/4104/a...aphics-card/16 (nothing to test DX9 capabilities at launch)
The problem with the 9700 Pro was that once DX9 became mainstream, they were 2-3 generations newer on GPU tech, which would have landed squarely in 8800 GTX territory.

If you search reviews, the same thing happened with the 8800 GTX... fantastic DX9 card, but fell on its face in DX10 content (again, nothing to test @ launch)

The HD 5870 was also the same... an amazing DX10 card that SUCKED at DX11 (Nvidia's GTX 480 wiped the floor with it in tessellation capabilities, but it launched 6 months later).



Based on what we're seeing with the RTX 20 series, I think it's safe to say that for DX11/12, it's going to be fantastic, but as soon as you turn on DXR/RTX features, performance will tank.





EDIT: One thing to consider is that the current Pascal generation from Nvidia is tech that has been refined since Kepler 2 generations ago. The reason the GTX 1080 Ti is so fast in modern titles is because it is running a feature set that is several years old now. The RTX 20 series of cards will be the same way; it will obliterate today's games, but Ray Tracing... not a chance.
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post #12 of 31 (permalink) Old 09-16-2018, 07:29 PM
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By the time you wait for ray tracing to be relevant in games, a new series will be out. Guess I'll just save my money and be happy with a 1080ti until then.
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post #13 of 31 (permalink) Old 09-17-2018, 02:25 AM
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iamjanco: Enterprise just increased the maximum character limit of thread titles from 85 to 120, so the full title should now fit. Give it a try.




As to the news itself, as expected, at most it would be one game (probably BF V), but considering that the DXR API hasn't been pushed out to general release, it's not surprising that it's zero games.

Now what will people who pre-ordered do for one or two months, watching their lives go by and not being ray traced?

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post #14 of 31 (permalink) Old 09-17-2018, 03:47 AM - Thread Starter
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Quote: Originally Posted by tpi2007 View Post
iamjanco: Enterprise just increased the maximum character limit of thread titles from 85 to 120, so the full title should now fit. Give it a try.

As to the news itself, as expected, at most it would be one game (probably BF V), but considering that the DXR API hasn't been pushed out to general release, it's not surprising that it's zero games.

Now what will people who pre-ordered do for one or two months, watching their lives go by and not being ray traced?
Fixed the title, thanks for the heads up.

As for the second part of your post, that's my pov. Given what PCWorld says Tony Tamasi said, real world game/bench testing by non-NDA testers/consumers will be unavailable for at least a month or two, if not longer. In the meantime, my guess is that NVIDIA will be scrambling (or not) in attempts to generate optimized Gameworks packages for download, that will (at first) be geared toward their (currently) preferred list of games.

If I had the budget for it and wanted the far more expensive Quadro--which I certainly could make good use of, just not justifiable use at this point in time--I would have bought one already.

Sometimes you just have to draw a line somewhere (pun intended; as a "Graphics Artist" that is).


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post #15 of 31 (permalink) Old 09-17-2018, 06:40 AM
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...is this really that surprising?

A completely new toolset for rendering graphics comes along, why should anyone be expecting immediate conversion from the way we've been doing things for decades?
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post #16 of 31 (permalink) Old 09-17-2018, 06:53 AM
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Quote: Originally Posted by Mand12 View Post
...is this really that surprising?

A completely new toolset for rendering graphics comes along, why should anyone be expecting immediate conversion from the way we've been doing things for decades?
Its not surprising, and even I already bashed Nvidia for some things on the "raytracing topic" I dont have any problem when the technology is introduced while games are not.

What I see as a much bigger problem is:
a) A marketing claim that "this is first Real-time raytracing". Since march there were Unreal engine demos which look really great.
Except there was Raytracing through Vulkan on AMd 2 years ago. Someone claimed it was not accelerated, when i proved it was, he claimed it was not real-time (without having actual number)

Then I found out that those Unreal Engine demos were done with 4 2080ti, at 1080p and 20fps. I dont think that 5 FPS raytracing (on one GPU) is real time...
Much later there comes Tomb Raider gameplay which really does not look much better as DX11 shadows...

b) Claim about new RT engine and Tensor Cores.
Again reading white-papers on technology reveals that its related to Floating Point operations. Interesting because I know a GPU manufacturer who integrated FPU operations 9 years ago and offered it for RayTracing 2 years ago...

I hate all the marketing stupidity around it. I am perfectly fine that there are no such games now.

Funny thing is, that when Microsoft reveals DX12.1 (or whatever the numbers) with RT support, I would like to see how will AMD cards perform in this topic. I have 4000 shader units capable of doing that, not just part of the compute engine - WHOLE compute engine can do that.

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post #17 of 31 (permalink) Old 09-17-2018, 07:37 AM
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RTX seems to be what Async Compute was to AMD in 2016.

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post #18 of 31 (permalink) Old 09-17-2018, 08:09 AM
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I suspect this is intentional.

NVIDIA is going to withhold the drivers to activate RT, in order to prevent reviews on that feature and its... performance... comes out. They're going to bank on people buying the tech before the tech is tested. Which strangely was exactly the message THG's editor in chief touted in that recent paid ad... I mean editorial. "Buy it, pre order it, before we test it!"

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post #19 of 31 (permalink) Old 09-17-2018, 08:13 AM
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Quote: Originally Posted by iamjanco View Post
Win 10 a requirement?
RTX is built on DXR, which is an extension of DX12.

Windows 10 (or recent versions of Windows Server using the same kernel) are almost certainly going to be required.

Quote: Originally Posted by Sir Beregond View Post
I seem to remember those cards being performance beasts to begin with and competitively priced too (maybe not the 8800).
They were all very impressive at the time, but the new API's they featured generally weren't.

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post #20 of 31 (permalink) Old 09-17-2018, 08:14 AM - Thread Starter
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Let me clarify that the introduction of new technology is not surprising whatsoever and is both expected and welcomed, at least from my pov. That said, I can't say the same thing about the marketing strategy being used to push it (some might say it reeks of used car salesmanship); while I do realize that seems to be more the norm than not, I don't have to be happy about it.

Just agreeing to disagree, and not waging a war that can't be won.


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