Originally Posted by tostitobandito
The people who pledged in the initial campaign weren't idiots. I don't think it's fair to blame them. They knew it was at least a couple years off at that point and were pledging accordingly.
The idiots were the people who continued to buy more and more imaginary content from them years later, well after they had blown past even the most conservative estimates for release dates from the initial campaign. This is what has enabled the feature/content bloat. They should have locked down the features and content soon after the initial campaign, but instead turned it into a scheme to turn the development of the game into a revenue stream by monetizing theoretical content in a game which doesn't exist yet. They wildly succeeded at this, effectively generating enough revenue from ship sales to fund the studio indefinitely even if there is never a proper release. The only thing that can stop this cycle is if enough people stop buying their new crap and demand a non-alpha/beta release or their money back.
Look at Star Citizen compared to what EA and Rockstar make off of Fifa or GTA.
$200 Million is still a drop in the bucket.
Year after year I keep saying that any major publisher who wants to make a $200M Space Sim would be praised and welcomed with open arms, Star Citizen could have the wind snuffed out at any moment if someone, anyone, would just make a competing product.
Five years in and apparently no-one else in the industry even wants a piece of this pie.
Yesterday I pulled my new Joystick apart and got it tuned for smooth running.
Boot up No Man's Sky: No Joystick Suppert.
Boot up Space Engineers: No Joystick Support.
I bought Elite Dangerous years ago and tried playing it, ten minutes in the server boots me to the title screen because their freaking DRM can't handle a slow connection.
I am no less desperate for a good space sim than I was in 2012.
Screw the modern gaming industry and give me Star Citizen.