Originally Posted by MonarchX
The idea behind Star Citizen is to keep people wanting it, developing JUST ENOUGH to keep people wanting it even more. All that desire = $$$. As long as they can pull it off, there never needs to be a release of anything. It's pretty good concept,, as long as you have the lawyers and all the necessary emergency exits in case top-level developers get caught off-guard (maybe drunk in a bar after another crunch) and (or say + show some evidence) that the game was never meant to be released and continue to be WIP for as long as its profitable!
Chris said on stage that there will be never be a "release date" of the Persistent Universe, no-one is hiding anything.
As long as AAA developers and their corporate overlords continue to rake in tens of billions of dollars and deliver the worst games in history there will be an unstoppable demand for Star Citizen.
That's the ironic thing, this is very much still a small project compared to many of the games put out by Ubisoft/EA/Activision, but in terms of new gameplay and game technology CIG is practically accomplishing infinitely more than any other developer in history.
Star Citizen exists because of a massive void in the gaming industry that has been ignored for so many years that people got tired of waiting and said "If I don't put my money down now, the game I want will never happen".
And it's not just backers putting money in, at this point we have a full "Circle of Life" with some people taking up a career in game development because of Star Citizen, and then being hired to work on the game that inspired them to take that career path in the first place.
Here's another interesting aspect of the success of Star Citizen. At this point just about anyone who would be interested in working on Star Citizen probably has a CIG studio nearby (Santa Monica CA and Austin Texas in the USA, Manchester in the U.K. and Frankfurt Germany).
Chris Roberts made poaching talent incredibly
easy, and I have a feeling we're seeing some copy-cat behavior from major publishers now with new studios (Epic and Ubisoft) being opened in Stockholm resulting in large scale talent drain out of EA's DICE studio.
Watch enough developer interviews and you start to hear how "small" the game development industry really is. Good talent is in short supply, it just happened that Chris Roberts had a lot
of good industry connections.
Actually being able to attract talented people will be key to the success of any ambitious game at this point, and CIG has done very well in this regard.