[GURU3D] Battlefield V PC System Requirements - Page 2 - Overclock.net - An Overclocking Community

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[GURU3D] Battlefield V PC System Requirements

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post #11 of 57 (permalink) Old 11-01-2018, 09:44 AM
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My mind instantly jumped to PhysX as well when Nvidia announced Ray Tracing.
So far it is a marketing gimmick with no tangible functionality. And what tests we've seen show that the 20 series is not capable of driving real time ray tracing to the extent advertised by Nvidia.

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post #12 of 57 (permalink) Old 11-01-2018, 10:02 AM - Thread Starter
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How was the Beta? Isnt ray tracing exclusive to dx12? Frostbyte doesnt really play well with dx12 from my experience.

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post #13 of 57 (permalink) Old 11-01-2018, 11:03 AM
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Quote: Originally Posted by epic1337 View Post
haha, this reminds me of the old PhysX hype in it's early years.
More like Tessellation where nVidia added specialized hardware(Tessellation units) to run it. DxR in general will make it easy for developers to add better shadows, lighting and actual reflections.

Completely different when an API supports compared to an SDK. Cross our fingers that AMD releases hardware that can properly run DxR if not than RTX will take over.

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post #14 of 57 (permalink) Old 11-01-2018, 01:18 PM
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I really doubt there will be much difference in performance with more than 8 threads.

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post #15 of 57 (permalink) Old 11-01-2018, 05:32 PM
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Quote: Originally Posted by tpi2007 View Post
If ray tracing based games start to require more than 4C/8T CPUs, and AMD is likely to add ray tracing capabilities to their GPUs sometime soon, then that Ryzen 2600 deal for $160 starts to make even more sense. 4C/8T CPUs are on their way out for high-end gaming.
Not to long ago people were yelling 4c4t is more than enough.. where'd they all go? Crysis 3 took advantage of 8 threads in 2013... Don't buy the 4790k, the i5 is just as good... yup, $100 well spent considering it's doing just fine in 2018.


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post #16 of 57 (permalink) Old 11-01-2018, 05:51 PM
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Quote: Originally Posted by keikei View Post
How was the Beta? Isnt ray tracing exclusive to dx12? Frostbyte doesnt really play well with dx12 from my experience.
DX12 was a stuttery mess in the beta, just like it is in BF1. It was almost unplayable for me, whereas DX11 was buttery smooth. If they don't fix that, then RTX will be pointless because of the CPU related stutter.

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post #17 of 57 (permalink) Old 11-01-2018, 05:56 PM
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I'm interested how player numbers will be on launch. All the bashing on BFV it should be horrendous but I have a feeling it's still going to sell extremely well

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post #18 of 57 (permalink) Old 11-01-2018, 06:42 PM - Thread Starter
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Quote: Originally Posted by The Pook View Post
I'm interested how player numbers will be on launch. All the bashing on BFV it should be horrendous but I have a feeling it's still going to sell extremely well

It'll sell well enough. They have no comp. Lets just hope the 9 maps @ launch for multiplayer are solid.



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post #19 of 57 (permalink) Old 11-02-2018, 01:40 AM
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Quote: Originally Posted by The Pook View Post
I'm interested how player numbers will be on launch. All the bashing on BFV it should be horrendous but I have a feeling it's still going to sell extremely well
Will die faster than Battlefront 2, calling it.

BFV's Nov 20th release date is badly timed: Red Dead Online's public beta is also later in the month.

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post #20 of 57 (permalink) Old 11-02-2018, 03:14 AM
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So whats the next BF going to be? Vietnam? 2142 or 2143?

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