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[Polygon] Diablo Immortal on mobile mmo

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post #11 of 72 (permalink) Old 11-02-2018, 10:48 PM
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Quote: Originally Posted by ZealotKi11er View Post
Why is this a problem? Are people afraid that they will move to mobile games?

The problem is that the Diablo franchise has basically been in maintenance mode for a few years now, and all of these players who still care about it and would love to throw Blizzard money for more content or a sequel don't care at all about a crappy cloned Chinese mobile game full of microtransactions.

If you read the reviews it's essentially a reskinned version of any one of Netease's many other similar mobile games. It's basically like Blizzard releasing a Warcraft skinned Clash of Clans, for a more well known example in the US. It probably cost them next to nothing so they'll rake in the profit in microtransactions and licensing fees even if hardly anyone plays it. Netease is doing all the work, and Blizzard is probably just providing art assets and some general guidance/story. It's really a no-lose situation for the parent company, but something Blizzard as a developer who supposedly cares about its customers/fans probably should have resisted. Hopefully they'll kill it and it will never see the light of day, at least outside of China.

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post #12 of 72 (permalink) Old 11-03-2018, 01:29 AM
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What a colossal mess. Not only is this virtually indistinguishable from other Netease shovelware that already exists, it adds precisely nothing that Diablo fans want.

"Do you guys not have phones?"

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post #13 of 72 (permalink) Old 11-03-2018, 03:20 AM
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This doesn't mean D4 isn't in the works. Blizzard mentioned they have multiple Diablo projects in progress a while ago.

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post #14 of 72 (permalink) Old 11-03-2018, 03:23 AM
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Damn, here I was hoping that a half decent action rpg game would be coming to mobile.

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post #15 of 72 (permalink) Old 11-03-2018, 08:33 AM
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Quote: Originally Posted by TFL Replica View Post
This doesn't mean D4 isn't in the works. Blizzard mentioned they have multiple Diablo projects in progress a while ago.

Of course, but with an audience full of fans anticipating a D4 announcement at the opening ceremony you don't go and use the biggest platform to announce a mobile game that nobody wants. I don't doubt that they're working on other Diablo projects, but they way they handled this was completely tone-deaf. After all the booing they said "Don't you all have phones?" like they were astonished we all wouldn't love a phone game.
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post #16 of 72 (permalink) Old 11-03-2018, 09:03 AM
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post #17 of 72 (permalink) Old 11-03-2018, 11:34 AM
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being a long time diablo fan I never seen such disappointment from blizz in my life.

Yes when D3 original launched there was so much hype, and it was probably the last time I ever pre order a game. It launched as auctioneer simulator and was a disaster to the d1 and d2 games. However after insane backlash from the community they went in and pretty much re did the whole game and now D3 is actually enjoyable to play and at least does some justice to the series.

Just when you think they had learnt there lesson they go and do this....

there youtube channel with the launch trailer has 250k+ dislike and growing. If blizz has any type of smarts to save what is left of the diablo series they will quickly scrap this project all together.

To be honest alot of the good talent that was at blizz left long ago the company had some bad up and downs in the last while.
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post #18 of 72 (permalink) Old 11-03-2018, 12:44 PM
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I think most people don't realize how fluid the game development industry is.

Over the years of watching interviews with people working on Star Citizen, it was surprising how many came from Blizzard.
Not that it was a huge percentage, but with their reputation you'd think hearing about anyone leaving Blizzard should be extremely uncommon.
It seems developers like Valve and Blizzard have taken "non-crunch" to such an extreme that people just get board and move on.
People generally do their best work while under "some" stress, not "Zero" stress.
Being successful to an extreme seems like the most sure way to destroy the best game developers in the world.
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post #19 of 72 (permalink) Old 11-03-2018, 01:04 PM
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Didn't Blizzard released a DLC for Diablo III last year?

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post #20 of 72 (permalink) Old 11-03-2018, 01:50 PM
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I have 0 problem with this.

However the problem is if you will give a mobile game, make sure to announce it right after you announce Diablo 4

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