[GoL]The new System Shock is looking quite impressive with the latest artwork - Overclock.net - An Overclocking Community

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[GoL]The new System Shock is looking quite impressive with the latest artwork

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post #1 of 12 (permalink) Old 01-20-2019, 02:25 PM - Thread Starter
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[GoL]The new System Shock is looking quite impressive with the latest artwork

The new System Shock is looking quite impressive with the latest artwork
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I'm very interested in seeing the final game, Nightdive Studios have done some pretty good work reviving older games and System Shock is clearly a labour of love for them. It's using Unreal Engine, so I do hope they're getting plenty of Linux testing done closer to release since many developers have had issue with it.

Nightdive has been releasing some overlooked gems from the golden age of PC gaming during the transition to 3D in the 90's. This looks interesting because the environment is as claustrophobic as the original with a very similar cold color pallet

I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... and I went ahead anyway.

If it's not coming out for the PC, it's dead to me.
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post #2 of 12 (permalink) Old 01-20-2019, 03:21 PM
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System Shock was a great game back in the day. I played the enhanced graphics VESA(?) version. The user interface was kinda clunky, but the story and game design more than made up for that.

System Shock 2 was also good, but I never liked the endlessly re-spawning mutants. I dealt w/that by hacking security systems then spawning turrets at key points where mutants would annoyingly and regularly re-spawn.

Is Warren Spector involved in this project?
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post #3 of 12 (permalink) Old 01-21-2019, 12:55 PM
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Quote: Originally Posted by 8051 View Post
Is Warren Spector involved in this project?
Not as far as I know. He is, however, working on SS3.

I initially thought this was a good thing, but Underworld Ascendant turned out so bad that I've lost a lot of faith in OtherSide.

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post #4 of 12 (permalink) Old 01-21-2019, 07:24 PM
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The 2 fingers over sledge looks plain weird, should have full glove on.
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post #5 of 12 (permalink) Old 01-25-2019, 11:13 AM
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Quote: Originally Posted by x-apoc View Post
The 2 fingers over sledge looks plain weird, should have full glove on.
lol the other fingers are just sledge textured.

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post #6 of 12 (permalink) Old 01-28-2019, 03:04 AM
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This must be a nostalgia game. The textures might be higher quality, but I didn't see anything in that trailer that sets this game apart from Quake 2, half life, or other 3d shooters from the 90's. Without knowing it's a remake, I immediately compared it to other games made in the 90's.

I often praise older games for their focus on story telling and game mechanics. A lot of newer games use graphics as their crutch selling point, without actually making an enjoyable game. Sadly, that preview showcased only the updated graphics, which aren't that impressive by today's standards.
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post #7 of 12 (permalink) Old 01-28-2019, 04:04 PM
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Quote: Originally Posted by 1Kaz View Post
This must be a nostalgia game. The textures might be higher quality, but I didn't see anything in that trailer that sets this game apart from Quake 2, half life, or other 3d shooters from the 90's. Without knowing it's a remake, I immediately compared it to other games made in the 90's.

I often praise older games for their focus on story telling and game mechanics. A lot of newer games use graphics as their crutch selling point, without actually making an enjoyable game. Sadly, that preview showcased only the updated graphics, which aren't that impressive by today's standards.
The original System Shock had a much more developed back story than even Half Life. The Quake 2 story line isn't even comparable. The original System Shock even had a timed difficulty mode where you had to finish the entire game (i.e. defeat Shodan) within a certain amount of time or Shodan would wipe out most of earth's population. One of the harder difficulty modes removed the re-spawn chambers. I'm not sure if you could quick save in the original System Shock either. The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
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post #8 of 12 (permalink) Old 01-28-2019, 04:10 PM
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Quote: Originally Posted by 8051 View Post
The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
This has been (more or less) fixed in more recent releases of the game that add proper mouselook.

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post #9 of 12 (permalink) Old 01-29-2019, 02:46 AM
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Quote: Originally Posted by 8051 View Post
The original System Shock had a much more developed back story than even Half Life. The Quake 2 story line isn't even comparable. The original System Shock even had a timed difficulty mode where you had to finish the entire game (i.e. defeat Shodan) within a certain amount of time or Shodan would wipe out most of earth's population. One of the harder difficulty modes removed the re-spawn chambers. I'm not sure if you could quick save in the original System Shock either. The user interface of the original game was klunky in the extreme. It was a revolutionary game for its time, but obviously not anymore.
System Shock 1 used a more advanced version of the Ultima Underworld 2 Engine, as far as I remember.
Yes you could save anywhere. Games back then had unlimited saves.

Also, you did NOT have a time limit on the easy and normal difficulty levels. ONLY on hard difficulty (and the one above hard) was there a time limit (7 hours).
Obviously, this wasn't intended for new players.
I also don't remember if this time limit could be extended by hacking.
Pretty sure the highest difficulty level removed respawning, so it was time limit and no chambers.

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post #10 of 12 (permalink) Old 01-29-2019, 01:00 PM
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Quote: Originally Posted by Falkentyne View Post
System Shock 1 used a more advanced version of the Ultima Underworld 2 Engine, as far as I remember.
Yes you could save anywhere. Games back then had unlimited saves.

Also, you did NOT have a time limit on the easy and normal difficulty levels. ONLY on hard difficulty (and the one above hard) was there a time limit (7 hours).
Obviously, this wasn't intended for new players.
I also don't remember if this time limit could be extended by hacking.
Pretty sure the highest difficulty level removed respawning, so it was time limit and no chambers.
Did you ever play on that difficulty setting? I never did.

I seem to remember the original System Shock had a lot more voice acting than any FPS game to that point.
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